-
Posts
4,427 -
Joined
-
Last visited
-
Days Won
21
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by z4ys
-
People tend to do the easiest way. With that suggesten we can dump the hole OW idea because everyone would want to join through drop in matches. You should suggest something that force people to sail in OW. An OW full of players mean less time to find a fight too.
-
Congratulations to all. Number 8 is so hilarious.
-
That would make fleets a must have. Even yet fleets destroy a lot of fights that could be good ones. So I am against it. Furthermore I am against everything that takes away the purpose of OW and supports lazy players. Go out find yourself a fight that's my motto.
-
I was aware of that problem because of that I suggested it this way and port battles + epic events should stay 25vs25 only OW pvp should be limited to 6on6. Proposal 1: How a battle join mechanic could work Attacking side: A system to start OW battles could word like the mission enter system. When sailing in a group the attacker can press “attack as group” or “attack”. Attacking as group will pull all group members in range into the battle instance. Group members which are not in range will not get pulled into battle. Open slots can be joined by players who are not part of the group and in 2min range of the battle. Attack will just pull the attacker into the instance. That leads to 5 open attacker slots which can be used by other player who are not belonging to the group. Defending side: When attacked all group members in range will join the battle. If there is no group, a group which is not full or not everyone in range. Then only the defender or all group members in range get pulled into the battle instance. Open slots can be joined by players who are not in group but can reach the battle instance in 2 min. AI fleet: If a player has an AI fleet every ship take a battle slot. Therefore AI ships reduce the maximum amount of group size. Proposal 2: How a battle Join mechanic could work If more than 6 people are in the battle circle. then first the people who are in the group with the attacker and defender gets pulled. If there are less than 6 people in the group and more ships in the circle then pull in the biggest player ship. Example 10 swedish ships(group 1(st pavel 2 ingers consti)) group 2( consti 4 frigates)) and group 1 attacks 6 pirates(6 constis). First the st pav 2 ingers and consti get pulled in because they are all in the same group, second the consti and one of the frigates gets pulled in due to the highest br in the battle circle. And finally what about PVE? Attacking ships in OW work after the same system mentioned in the proposals above. But creating a PVE battle requires that the PVE attacker or one of his/her group mates in range is not being targeted by an enemy player. Epic events will once joined by a player open a Battle Symbol in OW like the Port battle icon which then can be joined by everyone.
-
- OW
- Group size
-
(and 3 more)
Tagged with:
-
1) OW weather don't fits to battle instances. It's boring and no fun to tag in bad / stormy or foggy weather and the battle instance has sunshine. 2)no new incoming chat notifications. It's so annoying and no fun to find a pm chat window after hours. 3) shocks and modul destruction are quiet useless. If someone is in shock or got his rudder shot away then there is no real difference between shock or no shock. That is no fun because the time is to short to get a real advantage
-
- 3
-
True but ship rolling doesn't effect the aim while firing. With the current system random is quiet useless.
-
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
The social perk was introuced in august 17th and after that chart there is no big player change since the perk got removed. -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
The social perk decreased ganking because of decreasing overall pvp. nobody wanted to sail around and fight. Everyone was sailing/staying in port in his own waters waiting for someone so the social perk trap gets active. In my opinion to say the social perk generates pvp is just wrong. It decreases pvp because everybody is afraid of the social perk. All stay at homewaters to be in favor of that perk. Just one example. I attacked a trinc in my surprise barely in view distance of port. We both could had a good fight but suddenly after 4min 8 other guys in SoLs joined on the trinc side. Social perk is just a step back to old issues that we had. An old wrong decision with a new appeal. -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
@ Fox2run you want fair big battles. Why you don't participate in port battles? The purpose of them is to create big even fights.... And don't attack ports that are fair away from everything. -
Proposal for more Open World Action
z4ys replied to z4ys's topic in Current Feature Improvement Suggestions
Wasnt the game released as EA at this time? -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
sarcasm on - why not introduce a interface that allwos to join OW battles through the port interface Oh wait lets ditch the hole OW thing - sarcasm off -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
For everyone who says escorts aren't fun. -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
I believe both topics are connected. http://forum.game-labs.net/index.php?/topic/16429-proposal-for-more-open-world-action/ -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
If more poeple would sail in open world instead of sitting in port waiting for help crys. Then the escorts would get a fight. Everyone would get a fight isnt that what NA should be about? -
Proposal for more Open World Action
z4ys replied to z4ys's topic in Current Feature Improvement Suggestions
We need a mechanic that promotes OW. People are lazy. What I have seen so far is that one poor guy is sailing outside gets attacked and 10 other people leave port because they just waited that this happened.(that was common as we had longer join timers and no can't enter battle timer) that wasn't fun either. The problem is not the join timer or the so called gankers or the lone guy. The problem is made by the guys in port. I just want to give an example that I encountered a few days ago. I was raiding pirate player traders between tortue and arkwood with a friend. At this time there were 2 port battles in at area. So a huge pirate screening fleet was in that area too. We spotted a lone trader snow and gave chase. After a short time he running we chasing we spotted a part of the screening fleet. They turned and helped the trader by protecting him. So what's the message of it? Not the people in port saved the guy. The people sailing around saved him. It's much easier to find a fight when everyone is sailing around outside. Isn't waiting in port for a fight in front of a port boring? I would leave the game if I had to look at the harbour screen all the time too. We need a mechanic that forces people into the ow and promotes pvp fights over pve on a pvp server. The upcoming hostile mechanic is a good step but in my opinion not enough to solve the problem. Because pve farming is still more effective as pvp on a pvp server. -
Proposal for more Open World Action
z4ys replied to z4ys's topic in Current Feature Improvement Suggestions
I play most of the time solo. Hunting player frigates and especially player traders. So they are still hunted. But this is an mmo and not a singleplayer. When more players are out in the OW they can protect each other that makes finding solo traders harder. At the moment most people just stay in port and waits till someone crys for help (like the post has showen above). I would love to see *Players at OW* instead of *players Online* In my opinion the issue is that players like to stay in port instead sailing around. With everyone sailing around so called ganking is much harder because there will be much more friendly players around who can support each other even if they are not in ts. The advantage of the so called gankers is that they decided to stay outside and not in port. I spend my first 2 weeks exploring the coastline next to my capital raiding Ai traders. Till I set sail to an enemy territory to raid player traders. They should raise their voice. Nothing changes if everyone stay calm. The game is in EA because thing are supposed to change. -
Proposal for more Open World Action
z4ys replied to z4ys's topic in Current Feature Improvement Suggestions
To be honest. I dont support people who stay in port and wait till someone crys for help. Go out find yourself a fight.- 15 replies
-
- 11
-
I try to keep it short. Nobody wants to read a wall of text. Take away Cash for damage. Money should be earned through selling prize ships or through trading (main part). Furthermore as National through Admiralty payment. That means for every day at sea (green zone doesn't count) the player get a small amount of cash. Staying in port modifies it with x0.1 Selling AI ships should be modified with x0.5 or lower (only on pvp server) Selling player crafted ships to AI market should modified with x3 or higher. Participating in a port battle gives a fix amount of cash. This should be modified by overall BR difference between the two fighting parties to prevent abuse.(small difference means more cash What are the benefits: More players at OW = more potential pvp + less time requirement to find a fight. Abuse like dmg farming isn't possible because someone has to lose his ship. Promoting of PvP OW fights. Ganking doesn't make sense because sharing one prizeship through 3 or more people isn't worth a fight especially when he fights back. Promotes small ships they are easy to maintain. Limiting big ships (Sols)their cost are always higher then the prize money. That gives these kind of ships a strategic factor. Power when power is needed no matter the costs. Feel free to criticise or enhance this suggestion
- 15 replies
-
- 12
-
I would be satisfied with closed gun ports in OW ( we cant even see the guns on other ships). And automatically open gun ports (no animation) when the battle starts.That should do no harm to the fps.
-
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
What are friendly waters. Friendly Waters because the nearest port belongs to your own nation or because the surrounding waters are proctected by players? So you mean the french in Brest that was blockaded by britisch would say. "yes lets sail out because we are in friendly waters"? Just no... -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
Isn't that what port battles are for? -
Please Restore the Social Perk
z4ys replied to Herpaderp64's topic in Current Feature Improvement Suggestions
Everyone seem to forget the time compression. Because the battle is close to port don't mean a fleet would get there in time. What we sail in minutes is without compression hours. In my opinion everything of the game mechanic work as it should. The fault is generated by players who sail alone and the nation not organizing a trade route defense fleet.- 233 replies
-
- 10
-
Some say they can drop the bp other say they cant. So good luck^^
-
And again event was over to soon. Lets spwan chests over time. I want pvp over some time and not just one battle before all are gone.
-
Lies
- 16 replies
-
- 1
-
- depressed
- my nation sucks
-
(and 1 more)
Tagged with: