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Everything posted by z4ys
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UGCW Feedback v0.68 (UPDATE: 28/11/2016)
z4ys replied to Nick Thomadis's topic in General Discussions
With Ai scailing to my units it feels that every battle i fought before was unnecessary. The campain feels wrong. In my opinion its just a road with battles and the former outcome of battles do not matter. It feels like playing the historical battles but i cant choose which one next. They are not linkt to each other. It just feels wrong the more I progress throuh my campain. -
Unit stats - Light and dark grey line - what do they mean ?
z4ys replied to Grognard_JC's question in Civil war Q&A
I only can think of a red an a grey line. Grey= ammo left Red= status of reloading (full = reloaded) -
Reduce upgrades to perks. Like already done with pump inventor for example. Perma mods could be part of regional conquest. You could obtain them for cash in a specific port. Furthermore they could reduced them to one rate only. So no grey green blue.... just default. Makes the game Less grindy and introduces sense in sailing captured frigates.
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I would like to have something similar to total war were stacked units shoot each other. ( canon shooting canister behind your own infantry line killing most of them in front. Or shooting into a Meele result in own and enemy losses) at the moment it's like command and conquer or starcraft. Just one big mess with no drawbacks. Isn't stonewall killed by his own men's?
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Yes it annoys me too. And that canons can shoot canister through your own lines without friendly fire.
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I have sometimes fps drops with my geforce 960M (4gb) in big battles 25vs25 (medium settings) 30 to 4 fps. But in my opinion battles close to land are more demanding. There I have fps drops more often. I can reduce these lags by setting fps to Max 15 in-game. In most cases I don't have lags with Max 15 fps.
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- graphics
- geforce 920m
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Didn't admin write that these are OW pvp challenges? How can that draw people away from OW?
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- crew damage
- events
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Hethwill is right. We suggested region depending resources some time ago. Same with Raking buffs and land fortifications in battle.
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How fast can I level up to a PvP capabable ship?
z4ys replied to admin's question in Feature proposals and Gameplay Help Q&A
In my opinion the first pvp capabale ship is the rattle snake. But for pvp a captured one isnt that good because as newbie you are probably lose your first matches. And in pvp its all about modules. So it dosent make sense to upgrade your ship to a maximum and spend all your not existing money. Furthermore a crafted one is to expensive at this stage. And like other people wrote. When you have the rank to crew a rattle you have to go to port after each battle and hire new crew. There have to be some changes. Reduce regular modules to perks (like already done with pump inventor). Perma modules should have only one tier and be purchasable in port for cash and depending on region to make captured ships even in pvp a good choice. -
On cellphones the profile pic is bigger than the text section. So much scrolling for just a few words
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Nimm mal die Kanonen runter und guck dann wie schnell es ist.normal ist es dann 0.1 bis 0.5 schneller und sollte positive stats haben.
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For a few days then it was boring.
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Port Battles when not at War
z4ys replied to Jeheil's topic in Patch Feedback and General discussions
Aren't pirates at war with everyone by default? -
But that is not what people expect when they chose pirate. Because of that they will start complaining and stop playing. It has to be by desgin so people know exactly what they will get.
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- pirates
- pirate advantages
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Musst dich halt auf beiden PCs mit demselben Steam Account anmelden. Was nicht geht ist mit beiden PCs gleichzeitig auf den selben Steam Account zugreifen. Es geht also nur entweder Laptop oder PC aber nicht beides gleichzeitig.
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Right Now Fleet Ships are Ruining Good PvP:
z4ys replied to Yar Matey's topic in Current Feature Improvement Suggestions
The only fleet i would like to see is adding merchant ships to it. So you can protect them while they are holding the goods. -
I like your proposal but I have a couple of suggestions. First I like to say: I like to pvp and do hardly no pve. In pvp equipment matters because of that I hardly use one dura ships for it. Why I do so? Its hard to obtain modules and equip a ship only to lose it in an blink of an eye. Because in pvp there are always people that are better. The effort it takes to outfit a captured ship is much higher than outfit a crafted ship. (not talking about Sols i never use them) Because of that my suggestion is: Every crafted ship is basic ship with no inbuilds. The only thing a crafter can change is the woodtyp and some ship specifics like bigger cargo hold... (and it would be possible to make all ships 1 dura). So you buy such a basic ship. Now you sail with that ship to a region. Every region offers a special setup of inbuilds like we have now with the regional inbuilds. Inbuilds are sorted in groups (like copper plate and speed trim belong to the group speed). Its only possible to obtain one inbuild per group.(lets make the choise hard like the officer perks) Furthermore make some regular modules to officer perks like we already have the pump perk. A nation would have to conquer to get specific inbuilds like its now with the regional inbuilds. Ship inbuilds can be bought for money and labour hours at that ports but no materials which make everything so grindy and there is only one grade of inbuild so no grey or green .... Captured Ai ships can have inbuilds from regions that are under control from ther former owner. But they can be refitfed. Removing inbuilds cost labour hours and money too. In my opinion that make everything less grindy and get player faster into action. Furthermore the fear of loss is reduced cause it is easier to get a new ship.
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the real problem are the modules they are to expensive to put on captured ships. That make captured ships useless for pvp because there will be one who will be better so you may lose. I would like to see a modules system with just one grade of a module. so no grey green .... Modules can be outfitted in nation ports and every region has its own benefits like the inbuilds now. So you will ever craft a basic ship but it is up to the owner to outit/refit it for cash in nation ports. That although takes away the 5 forestries issue.
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Regional Crew Space Bonus
z4ys replied to Werewolf's topic in Current Feature Improvement Suggestions
I am all against stacking modules have to be summarized into groups and only one module per group is allowed. Makes the choice harder like perks for the officer. Just my 2 cents -
Proposal - Wood types overhaul
z4ys replied to Alex Connor's topic in Current Feature Improvement Suggestions
First time the different wood types effects make sense. +1 Edit: But I am not sure about fir and splinters. It may be a soft wood but wouldn't the ball just pass through it and make a clean hole? -
Patch 9.96 - New conquest, New trading, New ships and other things
z4ys replied to admin's topic in Patch notes
Today I could have had a good fight with my rattle against a Niagara. But tons of AI got pulled in so it was me + 10 AI against one little Niagara. It would be nice if we would be able to activate/ use the tactical map command *retreat* for the AI ships in case we don't won't a pvp fight becoming a pve zerg. -
It's just a social perk without sailing to the battle. And social perk got removed. What you see is what you should fight. A trader can sail around with his 2 AI ships. That AI offers some sort of protection. He gets attacked and all of a sudden to players hope in for them. A player is better as AI in most cases and now some sort of protection turns into full protection. In my opinion it's a carebear feature. Making fleets a must have. Taking away the sense of OW. Making people even more lazy.