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Everything posted by z4ys
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The case for 1 durability on all ships
z4ys replied to Rebel Witch's topic in Current Feature Improvement Suggestions
To allow gold, loot and xp. But compared to a potential loss of officer and ship dura the reward is to low. The reward in this game is over all shit. It feels like getting paid with a thank you and love and air. To much for quitting to less to keep on going. The only reward the game offers is the trade hunt and that the loot is 1 to 1 the cargohold.-
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They posted on facebook 3.3.2017: Hello Captains. This is an information post as we are getting questions in private messages and in posts to a page about the updates. For quality assurance reasons all patches and changes in 2017 are first deployed to testbed before going out to user version. Since beginning of 2017 more than 5 updates of varied size were deployed to testbed including Admiralty store, changes to durability, changes to perks with fleets, structural damage and many other features based on your feedback. We are currently finishing the feature allowing you to use cargo hold of your fleet and once its done the patch will be sent out to the main servers. We just did not want to spam you with unnecessary messages before the work was actually done and deployed to main server. You can play on the testbed server yourself. Here is the link explaining how you can join and participate http://forum.game-labs.net/index.php?/topic/18684-test-server-branch-opens-today/ P.S From now on we will try to post more about what is going on with coding of the game and modelling of the new vessels.
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They posted on facebook 3.3.2017: Hello Captains. This is an information post as we are getting questions in private messages and in posts to a page about the updates. For quality assurance reasons all patches and changes in 2017 are first deployed to testbed before going out to user version. Since beginning of 2017 more than 5 updates of varied size were deployed to testbed including Admiralty store, changes to durability, changes to perks with fleets, structural damage and many other features based on your feedback. We are currently finishing the feature allowing you to use cargo hold of your fleet and once its done the patch will be sent out to the main servers. We just did not want to spam you with unnecessary messages before the work was actually done and deployed to main server. You can play on the testbed server yourself. Here is the link explaining how you can join and participate http://forum.game-labs.net/index.php?/topic/18684-test-server-branch-opens-today/ P.S From now on we will try to post more about what is going on with coding of the game and modelling of the new vessels.
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You should write Ink a pm.
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They should add: are you sure that you want close port xy. Please type *close* in this case. Instead of the unspecific one we have now.
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Open World Battle Escalation
z4ys replied to Crippen's topic in Current Feature Improvement Suggestions
We had such kind of perk for big battles it was called Social and it was shit. And I dont support people who want to join open battles while they sitting in port waiting for some intel in global so they can easy hop in. Go out find yourself a fight. -
Open World Battle Escalation
z4ys replied to Crippen's topic in Current Feature Improvement Suggestions
not everyone wants big ow battles. When i want big battles I do portbattles or screening.Otherwise I want to fight what I see. -
The sense in a British and US alliance is that both nation can cover all timezones.
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That's bad. It just promotes hardcore lvl grinding to unlock Max available perks. Furthermore it's bad for low lvl player. At the moment the difference between a low level player and a high level player is their personal skill when both sail low rated ships. With toeing perks to rank the difference between them is getting bigger And leads to an even more advantage for the high rank player.
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I noticed something odd. When I hit the mast through sails with my 4pd longs i did around 1,5 dmg as pen shot. But when i hit he mast without shooting through sails i did 35 dmg as not pen shot. It was me (snake) vs Ai (lgv). Report: NAB-59931
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As much as I like shiny stuff that makes my ship unique. But aren't we supposed to have as much mental distance to our ship as possible. If we get to connected who would want to fight?
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Wouldn't work. Most vets are for 1 dura and these are the guys showing up here in the forum. So guess what the result would be.
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With a fishing boat you cant have fun. Who wants just to fish to keep his fightingship running? At the moment you can have both fishing and fighting.
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to 1: 3 options: Leave to ow or Leave to next friendly port or leave to next outpost to 2: The part of the game I dont like most (hate) is to equip a ship with mods and to get the shipinbuilds I want. So when we go for one Dura I would love to see a system that makes it much more easier for captains to get back into fights soon. So crafter just build generic ships the only difference between them is the wood typ.(its much easier to find a ship with only the right wood instead of the right wood + the right inbuilds) Its Up to the captain to modify the ship to his needs. But not with the current mod system. In every port the Player is able to buy ship modifications. Modifcations just have one tier. (so no green blue etc all are just yellow) Therefore the port has to be supplied. To supply a port players have to deliever goods (give trade missions a purpose). Raiding a port decreases the supply lvl of the port. 3. We should use the testserver.
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Naval Action on Youtube
z4ys replied to Thomas Blackwell's topic in Patch Feedback and General discussions
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Thanks to Developers and admins
z4ys replied to Donjuan Dimarco's topic in Patch Feedback and General discussions
Vid says it all. -
Server: PvP1 Nation: USA Clan: Oceanic Privateers US Department Clantag: [OPUSD] Ansprechpartner: Z4ys oder Snoopy Ts3: auf anfrage Clanfocus: OW PvP (Trade Raiding), small ships PvP und small group PvP Weitere Infos: [OPUSD] ist ein Sidekick des tournaments Gewinners [OCEAN]
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Poll: Should Player fleet be remove?
z4ys replied to PIerrick de Badas's topic in Current Feature Improvement Suggestions
This game is going to be causal friendly. So player AI fleets are the way to go. You can't expect a causal do to something on his own. It's just to difficult. Don't touch the lazy tool. -
Does that mean if persons x lost to person y that person y can't get an other kill for person x in the next hour. Or does it mean if player x sunk nobody is able to get a kill for him in the next hour. I really hope it's the first one. The 2ND would just again a punishment for OW pvp. If it's because of the event. Then make the 2ND a rule when you sink in a pvp zone to avoid alt abuse.
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Dont you know its the trafalgar fleet!