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Everything posted by z4ys
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Indeed would be nice to know.
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I sail for the US. And I bet most people use fleets because other use it. Its the same like atomic bombs. Nobody like them but all have them because so they stay competitive.
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stick to you fanatsy. Make your own rules. Be a privateer. Be a navy officer. Be a rich trader etc... Its a sandbox game. Make your own ruleset be what you want. I really enjoy the freedom we have now.
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You can join that conversation
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They already told that they might add more ranks. But not what the new ranks will look like. But i personaly hope it will not be more stupid AI ships for a pvp server.
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Fleet Ai ships burnt my eyes so i cant read further.
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OCEAN - Oceanic Privateers (PvP 1, Pirates)
z4ys replied to TommyShelby's topic in Guilds, Clans and Trading companies
The guys of the Oceanic privateers US Department [OPUSD] will keep their best bottle of the recent captured Danish beer chilled. In case [OCEAN] want to go national again. -
Boarded ships are useless
z4ys replied to Corona Lisa's topic in Current Feature Improvement Suggestions
I don't think mods are a big part in our economy (most mods can't even be crafted). Because of that I don't think It would hurt many people when mods aren't part of the crafting system anymore. -
Captured ships and Mod system - Give captured ship a purpose. The current mod system make them a bad choice (not speaking about Sols I am referring to ships with more than 1 dura). The game should be fun but the current mod system isn't fun and favors multi dues ships. Look at this topic for possible suggestions: http://forum.game-labs.net/index.php?/topic/18869-boarded-ships-are-useless/#comment-367246
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Boarded ships are useless
z4ys replied to Corona Lisa's topic in Current Feature Improvement Suggestions
Make mods cheap, a default thing that you can buy in every port or drop them. I never used captured ships of the same reasons you mentioned above. Furthermore when you want to survive in a pvp environment you can't rely just on your skill when everyone brings shiny stuff. Who wants to bring a knife to a gun fight even when you are the best knife fighter ;-) The game has some parts that aren't fun. And getting hands on mods is one of them. Personally I would like to buy mods how we do with cannons.(all mods are reduced to just one tier) -
[PVP1- EU] Sweeds/Danes/French/Spanish Alliance DECLARATION
z4ys replied to Celtiberofrog's topic in National news
Without timers we had to many battles that people complained that they get burnouts. And defenders hadn't enough time to muster a defense fleet. That's why we make appointments today.-
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[PVP1-EU] The US Nation Declares Victory over Danmark-Norge
z4ys replied to Christendom's topic in National news
Yes please! The old king is dead long live the king. As US player I voted for Sweden as Alli. Hope many will follow and change their voting behavior and mind. So we can have new alliance collations. Screw regions. Its more fun to pvp!- 149 replies
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Because of your statement US players should complain loudest. They get empty portbattles while France (EU) still has battles in their primetime vs Brit's and Dutch. You see its not about I want a conquest fight. It's about I don't want to lose when Iam not around.
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Allow Steam workshop so everyone can customize his UI to his preferred style. Like Prater did with the map. Furthermore for customization of your own ship name. (Wouldn't harm other people while you name your ship *hello kitty Barbie boat* because they couldn't see it. But would make the roleplay customer happy)
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The problem is: When there is a winner then there has to be a loser. So someone will be upset you can't prevent it (Except there is someone who likes to lose). What could be done is that after a certain point teams get mixed again. New game maybe better luck this time. But that can only be achieved by a forced system. Why should the winning side give up their advantage? Why should the losing side stay when there is no hope that it will get better for them. Or would someone still play against the same team when it beats you over and over again? I don't think so. You would stop playing or change something. And best way to change it would be to make new teams.
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The same should have happened with the former flag system and never happened. To make it happen you add this point: If the attacking fleet is pulled into battle the outcome of the battle influence the br of the defender and attacker available for the port battle. But even then why should the attacker fight the screening battle. He wants a port and not a battle? For the attacker a screening battle is just wasting time while it isn't for the defender. Because of this it's a good suggestion and I really like it on paper. But like I said you can implement awesome events but the player sabotages it to the way with lowest resistance for himself. Which made most of the awesome feature we got just useless. *Edit* We got the alliance system now we have two blocks one has more power than the other because of timezone advantage. Everyone sees the issue. But nobody is doing the step to mix up the blocks again to make a balanced 2 block system. Why should the winning block give up their advantage? No complains by them. Only the losers are complaining. So everytime you can chose between high and low resistance why should some pick high resisitance? In a system that is going to work in a perfect way there will be no if. I know its a sandbox game and the player should make the game. But to balance it for everyone there must be hard rules made by the game. Otherwise the winning team will always dictate how the game is played.
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I like your suggestions. But history has proven that interception of attack fleets never happen in NA. Just think about the former flag system. Intention was to create awesome fleet battles besides the port battle. - never happened. Chest event should generate awesome pvp. - never happened. Blame human nature. For the attacker the goal is to capture the port. Therefore he must fight the port battle. A screening fight do nothing for him.First he might lose ships that he can't easily replace like the defender because he has to sail to the port again. 2nd the outcome of the screening battle don't do anything for the result of the portbattle. In the other hand the defender wants to keep his port therefore the easiest way is that the attacker never reaches the port. So it's highly appreciated to screen the attacker. This two point of views don't match with each other and that's the problem we have all the time. If the outcome of a screening battle would have any positive effect for the attacker we would have had no problems in the past with griefing, annoying and ganking port battleships.
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I believe when the fire starts next to the magazine you dont need to be in fire shock. I saw many pavels the hole upper deck on fire in fire shock for more then 5 mins losing armor and later sinking but never exploding. All becuase the fire never reached the magazine.
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[PVP1- EU] Sweeds/Danes/French/Spanish Alliance DECLARATION
z4ys replied to Celtiberofrog's topic in National news
I don't understand why danes Sweden France doesn't try to get the US in their alliance so they could Us primetime flip for them instead they are just insulting everyone. I am European and I like to play in the US primetime. Would be a gostserver for me if the server would be only for Eu players. I am glad we have a global server.-
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Important problems to be solved: - make OW pvp more fun. It's not fun that the OW meta is to sail to the next fort, tower or AI santi vic fleet to avoid fights. It's impossible to get good fights between fort royal to Gustavia because of massive AI long battle start timer and towers. AI just should join when they are in the inner circle. - remove Player AI fleets. Only tradersships should be allowed to take as fleet ships. - remove mods and or stacking of mods. Some setups are just ridiculous. Or sum up mods into groups and allow just one mod per group. - add HK. Not only the over all br should count for it. Furthermore the Br difference between the victim and killer should count as well. For example: a vic killing a rattle shouldn't get a HK( personal br difference to high). A group of 25 rattles sinking a vic shouldn't get a Hk either ( personal br difference OK but overall br difference to high). Furthermore add diminishing returns to kills. Sinking the same person more than 3 times a day should give no HK.
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POLL: Which Nightflips Solution Would You Prefer
z4ys replied to Anne Wildcat's topic in National news
Missing more option for Question 1. So far I wouldn't vote for anything that is mentioned there. -
[PVP1-EU] The United States of America Decrees The Chijohnaok Doctrine
z4ys replied to Christendom's topic in National news
Whats about the EU player who dont play in EU primetime because of job or what else. Dont you think they enjoy the ultimate Timezone server? Would be boring without all timezones at certain times. World of Warcraft Battlegrounds were shit before they opened it for all US EU ASIA server- 82 replies
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[PVP1- EU] Sweeds/Danes/French/Spanish Alliance DECLARATION
z4ys replied to Celtiberofrog's topic in National news
Drop RvR it's just a powder barrel und makes everyone mad. #MoreOWpvp-
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