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Everything posted by z4ys
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1st PvP Tournament Feedback Thread [Heavily Moderated]
z4ys replied to Henry d'Esterre Darby's topic in National news
maybe he saw his mistake that he calculated the ending time wrong ? -
1st PvP Tournament Feedback Thread [Heavily Moderated]
z4ys replied to Henry d'Esterre Darby's topic in National news
Hethwill started the game at 23:11 and ended it at 23:56 that seems right to me. Don't know if he was stopping time because black had a dc and the official start would be at 1h26min in that case the fight was to 2min to short. -
1st PvP Tournament Feedback Thread [Heavily Moderated]
z4ys replied to Henry d'Esterre Darby's topic in National news
The match was opened at 1h 28mins and closed at 43mins that are 45mins fighting time. That seems right to me -
- Area control should be a gamemechanic and not a perk - social perk was stupid as hell gald it got removed -All other perks are fine in my opinion. Especially determined defender stopped this stupid behavoir of ships sailing straight to an other and pushing it into the wind. I would like to see that perks remove moduls out of game. Eespecially the ones like swordfighting handbooks + boarding parties + optimized ballast / rudder .... . Fleets I agree. They should be removed to trade vessels only. Fleets destroy solo play or force solo players in an arms race to use them. Just recently I had a fight trinc(player) + 2 x Surprise(player) vs 2x Conni (Ai) + Indiaman (player). Guess who won. His own AI was blocking and ramming the indiaman or were stupid sailing in the distance. I cant imagine fleets are fun for both sides. People say they like to micromanage fleets... Instead of controlling AI it would be nice that a grp leader could give flag signals / waypoints over the instance map to fellow grp captains to micromanage them like a real admiral would do.
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Increase Ship Speed Across the Board OW
z4ys replied to EL LOCO's topic in Current Feature Improvement Suggestions
Please no. Just now it feels sometimes like sailing a motorboat. -
To make a moored ship clear for action + leave habour + arrive at action zone take quite while at this point the battle would be already over or the approche of the fleet would be seen so the attacker would withdraw. We cant see what is happening outside + OW is a much more faster than battle instance + what i mentioned before. That all makes the "social perk" a shit perk.
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What is happening. One step forward two steps backwards over the last months. Social perk should be removed like it is voted. 1st rate resources restriction should come when every nation has his own 1st rate. The event is just to short. Upcoming changes are ok but don't solve a 30min lasting event. Ai escort Fleets ... Just destroying solo play and are useless when attacked by a group of players.
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What is done to make the event last longer? Only thing I see is that chests are divided over more players. But by the amount of players I saw searching for chests is so huge that the event will still be over in 30 mins. - Searhing a wreck should take time ( like planting a flag) - wrecks or chests should spawn over time to ensure at least 3h of fun
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Even in 1on1s I saw bigger ships (Connie / trinc / belle poule and Reno) running. I always use a surprise. A 1on1 don't mean people are willing to fight.Instead nearly even br fights should drop some good stuff. so far I never got a module above green through ow PvP fights.I know it is exploitable but it is still possible to let drop shiny things like paint or the event letters. Which aren't gameplay changing but that promote ow PvP.
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After I started to plan things there was no waiting. ;-) just enjoying PvP.
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Instead of making things better a lot of stuff gets worser. Can't see the hypetrain by this patch. Alliance are ok but the ui for that is a nightmare even it is a placeholder. Adding more magic to escape fights... Well who needs PvP when everyone can have fleets and magic buttons. Connecting New ships to reviews ... Such a cheap trick
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2 words: pirate rework - maybe they get hideouts where they can place some supplies.... who knows. I would like to see freetowns with no entrance for man o wars. would give port conquest a porpuse.
- 20 replies
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- PvP open world
- battles
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(and 2 more)
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Testing Studding Sails and Extra Staysails
z4ys replied to qw569😳's topic in Guides - development forum
for me it looks like that the angle isnt always the same. So thats why you got some strange results. But overall you can see: Staysails = faster upwind Studding sails = faster downwind + penalty upwind -
Tournament support - changes to small battles
z4ys replied to admin's topic in News Announcements & Important discussions
Time to delay the start of the tournament I would appreciate it. -
Demasting - any plans to fix?
z4ys replied to Werewolf's topic in Current Feature Improvement Suggestions
In my opinion mast/sail repairs should only repair the bottom section of a mast (simulate emergency rigging). But like admin mentioned some time ago. A big battle for a demasted ship would be boring as hell. -
You are right. But we could do 1on1s instead of 3on3 as smugglers that would work
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Development plans for conquest mechanics (RVR)
z4ys replied to admin's topic in News Announcements & Important discussions
You still could buy cheap ships and let you sink^^ -
How should a pirate maintain a SOL? He would have to capture a spanish treasure ship every month. Yeah that sounds reasonable. A pirate/privateer life is all about profit. And there is no profit in maintaining a SOL.
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Development plans for conquest mechanics (RVR)
z4ys replied to admin's topic in News Announcements & Important discussions
I have to admit, that I like the actual endless map with no reset. Where empires rise and fall. We should keep in mind that politics are made in europe and not in the west Indies (except US). Therefore total destruction of a nation dont make sense to me. Such a nation would send reinforcments to the west indies, buy peace or a new island from an other nation that has less interest in this island. To simulate this captitals shouldn't be capturable. I also suggest that nations that are reduced to one port can buy all carfting materies for a cheap price in there captial to rebuild (simulate reinforcements from europe). The main reason to do port battles shoudnt be to wipe out a nation. Instead we should have a struggle for resources. WIth the introduction of regions some crafting mats should become only accessible in certain regions. That would give trading+ trade war + smuggling and conquest a purpose. -
Kind of interaction on open sea - emotes
z4ys replied to Bart Smith's topic in Current Feature Improvement Suggestions
A gun salute sound when passing a friendly ship and you wanna talk to him would be nice too -
Development plans for conquest mechanics (RVR)
z4ys replied to admin's topic in News Announcements & Important discussions
An other problem we will face. Switching nations is to easy. -
Development plans for conquest mechanics (RVR)
z4ys replied to admin's topic in News Announcements & Important discussions
Then the next nation kill the already small nation to get the reward? -
Development plans for conquest mechanics (RVR)
z4ys replied to admin's topic in News Announcements & Important discussions
So everyone will join the winning team to get the win rewards? /sarcasm on "Yes we need more power to all steamroll and swarm nations." /sarcasm off Dont like it That proposal would work with 2 even teams. Otherwise it is just steamrolling for the rewards