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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Maybe some of them are unassailable... just like IRL. Out of my mind I can remember Lisbon. It would've been a nightmare for any fleet with an alabor fort right in the middle of the sand banks with all the star coastal forts with guns funneling down the coast. An enemy fleet would either run the gauntlet or try one by one while being crossfired all the time. Check Port Royal. http://www.britishempire.co.uk/images2/portroyal1774map.jpg Count the amount of guns the port defense has plus their positioning. ( c'mon spring come faaaast )
  2. A hint. You can press Attack again to reset the timer to 20 secs again. This is highly useful if the position is not ideal for you so it makes pursuits easier right from the start.
  3. It matters when we all start a new map and a nation has 100 ports and only 20 players for example. Or only 1 port but 500 players. It is not balanced for both scenarions, number of ports and population.
  4. I dislike any ship bigger than a Frigate myself. That is reason enough for me. Thanks for not including us all in that post.
  5. You cannot simply single out the "ganking" as the trigger for a renewal of the system I guess. It must be something else as well and as it is now it is a lack of risk management when going out into the open. Sometimes the "social solutions" are better than hoping for a development cycle. The sea gods forbid play with other players ( or other people! ) in a multiplayer game. Even a trader on a contracts run can easily ask for a couple guys to join up and help against any problem that might occur. hoarmurath, whatever you want to call it. The choice is yours alone.
  6. Yes. It is a work in progress Keep rolling your vision and the inclusion of reasonable suggestions.
  7. Yep. It happens occasionally. I do enjoy those sudden AI events. Actually the AI attitude threshold could be tuned by distance to contested areas - adjacent ports enemy nations area would have the highest probability of AI action.
  8. number of ports =/= number players in a nation I can see the solution having truly adverse effects. Now if the proposition would actually take into account the population in a Nation it could be more sensible and even indirectly have a positive effect on the balance of power ( distances to war zones are not considered ).
  9. BR should be calculated by number of crew present in any given ship and not the ship itself.
  10. Teleport is enabled every 3 hours. That's is 3200 tons of cargo. Warships can be ported through AI capture at any time. Reduction to 2 hours makes no difference to a player that has a job, a family to care for, and half a dozen hobbies.
  11. Work from the opposite end of the stick. - Do you wish to enjoy the game knowing there is the risk of being interdicted by another player ? It may happen once in a full moon, every single hour, or... never. Then PvP is more your thing. - Do you wish to simply enjoy the game without any risk of being interdicted by another player ever ? It will never happen. You might join a PvE server.
  12. Yep. Very useful for folks not using any voip.
  13. Stern is hard to hit. You need to get in position and time the rolling fire. Given the HP meter is about structural strength and not about wood falling off I think it is quite on the spot. Remember the inside of the ship is modeled as well with the open galleries broken ( or not ) in sections. That adds also some degree of protection from rake shots bouncing along the entire length.
  14. Bottom left in the login screen is one place. There are more.
  15. Indeed. Automatic popup of Delivery window in that case as the price for it is already in place.
  16. Why not split the Spanish big nation in Viceroyalties or Audiences ? They did it back in the back due to the issues we facing as well. Too big a territory and overwhelming distances. http://sites.fas.harvard.edu/~hsa23/images/maps/newspain1650_2.jpg http://sites.fas.harvard.edu/~hsa23/images/maps/newspain2.jpg https://upload.wikimedia.org/wikipedia/commons/1/13/Spanish_Caribbean_Islands_in_the_American_Viceroyalties_1600.png http://ncvpsapwh.pbworks.com/f/Viceroyalty_of_New_Granada.gif
  17. They already can surrender or wait longer and get boarded, that is if they cannot run away. No way I would stop to fetch cargo thrown overboard...
  18. The "Armour counter" you write about is only a measure of structural strength. It does not mean that you broke all the wood parts. You still need to provoke leaks and all kinds of catastrophic damage to make it sink, which is easier when structure is weak ( low or empty ), so it is working correctly.
  19. Instead of using guild owned banks use Bank mechanics where guild can trust their money into. Money can only be used for purchases of flags, stockpiles, and other similar items ( not ships ) and no withdrawals possible. If the clan ceases to exist the 64 bit bankers don't care. Investment is lost.
  20. In all honesty you still might get your ship hopefully. Why ? With that price he can simply buy from another crafter the model you asked for and still have the same amount as profit, meaning he might be charging twice the price almost Hopefully this is the case. If not I really hope someone of his group can have a chat with him. Use Trade next time as Maturin says. It cannot be fulfilled until both parts accept it.
  21. A small tweak that could be done is to have variation of the cycle speed. We know it goes round the compass but would be nice to have it slower turning at times and others have it turn faster. Guess it wouldn't be hard to implement.
  22. Ship attitude and whistles. They are a huge clue. How many leaks !? Who has time for that, keep pounding them until they submit.
  23. Yeah, that quadrant was pretty much standard for land, the level variant was way more useful at sea as the "land" was constantly moving
  24. At the age represented by NA, roughly 1670 to 1820/30 ( Am I correct ? ) it was simple. Wood wedges for elevation and a simple gunner quadrant ( not different from those used in construction but simply with markings regarding the gun and ship roll angles ) on the barrel for fine tuning but other than the wedges nothing else was that much used in full combat. During engagements the "fire as she uprolls" and other similar commands left aiming to individual guns masters. As such the RN gunner crews main aiming point was the entire area between the waterline and the railings. Some rather inventive individuals did manage to get their own devices but always based on the casting rivets 3 points of convergence ( which manufacturers actually standardized ). Gunner glasses were pretty much used since the 16th century and got perfected but was for distance finding. ​Tangent Scales were used after 1760 or so but could not be used on its own without a dispart sight for convergence. The tangent composed "iron sights" presented up are post 1839. Several versions can be found here, page 375 onwards along with explanatory text.
  25. That is exactly one of the indirect effects of the renewed crew allocation system. Obviously it will have its drawbacks ( especially on undercrewed ) but guess we will have to find out
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