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z4ys

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Everything posted by z4ys

  1. I got one fast tlynx out of 6 and an agile Hercules.
  2. I love the word "meaningful". I bet meaningful for me can be the complete opposite for someone else.
  3. I support the idea in general but i dont support that market can be restricted to only clans on a friendlist. My alternative was that the portowner get first buy right for around 50% of the per hour production. That is in my opinion still an huge advantage for the owner without the possibility tu ruin the game.
  4. Not yet but it will become meta and you know how much NA RvR players love their meta. It will be fun for a few and pain for many.
  5. Stability could although work like this. Stability high = good place to buy, very bad for selling Stability low = very good place to sell
  6. When grps like rvr players stay isolated and play their rvr game thats not a good design. We play one game but OW players, traders and rvr guys we are all isolated currently. Better would be if all grps would work together and get connected to each other that would increase content for everyone i am sure.
  7. rvr can be more as just conquer ports. there can be a bigger picture
  8. duel is different to ow. It has other rules. In a duel you know your enemy will stay.
  9. demasting tutorial should make clear in order to demast better be close. telling to use unlocked 250m isnt enough
  10. Good move. I would even like to see that for hull. I mean you see if ship loses hp or not so why show pens at all. Just show its a hit
  11. What about other people? game doesnt envolve around a special grp game should target more players grps
  12. Pls remove pve missions completely as we dont need that testing feature anymore
  13. game should invole everyone even the guy that has 30min and if he just does a traderun to maintain a city
  14. I ever dreamed of to have some special events just for shallow ships. Still no epic event for shallow ships
  15. Sure but lets asume thats the average player experience. Not everyone is a pro gamer /meta player and not everyone makes plans some are just acting casual and that are the players that get hurt most. It has to be a foolproof method. On paper a great feature. But like port timers or portbattle friendlist it can be abused and lockout a hole nation. We have to be carefull with what we wish. Sure a small nation wont have less of such problems because everyone is important but in bigger nations and clans why care about others? They can buy it all themselves and distribute it to people that they like even to enemy nations to pay screeners. I see high abuse potential here.
  16. @Capt Jubal Early In my opinion trade war should be the slower way than forced by military strength. But shouldnt have a big gap. Whenever a way is to easy the other becomes a fake feature.
  17. I guess that is already answered. Its possible to do it 2 way. Like hostiliy and war supplies some time ago. It just wouldnt be called hostility anymore. Instead of raising hostiliy by combat missions we would say that we decrease stabilty by combat missions. Maybe that was misleading.
  18. Like i said 😉
  19. I like it hardcore but will the majority like it?
  20. You don't need when you are the zerg. Sure in a small nation it won't happen but big nations with big clan (everyone will join said clans in order to get access) it will fail.
  21. It's possible to bypass by having no friends on the clan list. So still not sure about that. It could be a thing when nations would be clans but not when nations consist out of clans. Best option would be that clans get a percentage or contracts by clan members get served even there are other non clan contracts. But not like they get everything. Let's say port produces 5goods per hour. Clan contracts get filled by 3 or 2 and not clan contracts get the remaining 2-3 goods. Furthermore clan contracts can be xy times lower than the highest contract but have to be over port price in order to be served Other option would be to place it directly into clan warehouse but that would remove transport. So that's not really an option in my opinion.
  22. I am not sure if that should be a thing. In my opinion it will lead to bad blood in nation. Better would be that a clan gets xy percentage of produced goods into new introduced clan city storage.
  23. I cannot agree more but it need to be a fun mechanic as well so people swallow the pill. And so far no suggestion will make it better as recent tests that failed.
  24. I agree that people sailing is a good thing. But whenever we had mechanics that put people at sea they started to rage. "to time consuming" major "no" argument here. So why should it be different now? Whenever we get mechanics that add a meaning to stuff people get mad.
  25. If I remember correctly one big "NO" to regional trims was that people had to haul shipparts + (I am not sure if there was no need for a shipyard which made it kind of easier compared to today). So why would people sail their stuff to craft a ship with a specific trim? What changed to the try before?
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