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z4ys

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Everything posted by z4ys

  1. So you agree that pvp currency can't be traded. In your words:"work for them" then that's how pvp items get obtained.
  2. So conclusion is make pvp marks soulbound so pve players have something to achieve or what? Do you see the unbalance?
  3. Its not about to restrict current pve rewards that are mostly useful for pvp to pvp players only. Its about to balance access for all. Like pve players have easy access to any pvp items by just buying a mark. Why not apply that for pve items for pvp players?
  4. Focus of NA is PvP. And as i wrote Its a choice. Like PVE players have the choice to buy pvp currency and by permits,notes and pvp books. Why PvP players dont have the choice or alternative to buy PvE books other than by the drop luck of some pve players? That doesnt make sense. PvP players sell pvp marks to pve players. The marks dont care what is bought,it can be any pvp item = easy access PvE Players sell books and mods to pvp players. That is a special item depending on RNG = no easy access Why not change it to: Pve Players sell pve currency to pvp players: The marks dont care what is bought, it can be any pve item = easy access For me it looks like balance
  5. add tags so devs can find your suggestion pls
  6. make a new suggestion for it +1 for it
  7. Yeah i rushed to try that out as we got that patch and was really disappointed as well. The suggestion is a small change but a game changer in my opinion^^
  8. That would make basic upgrades meaningful as well 😉
  9. what could be simpler as double tap will always bring up 100% staysails but that would remove configurations of 40% square sails and 60% staysails for example.
  10. Currrent ingame example: At Full sails 100% you press T (removing staysails) and you go to dead slow 20% (square sails) and you press T again (hoist staysails) you only get the dead slow staysails 20%. Regarding my suggestion: At Full sails 100% you press T (removing staysails) and you go to dead slow 20% (square sails )and you press T again (hoist staysails) you get the full staysails 100%. At Full 100% sails you press T (removing staysails) and you go to dead slow 20% (square sails) and you double tap T again (hoist staysails) you get the dead slow staysails 20%. Its just a small feature for more sail area control
  11. people leave because of grind and rng as well and for some pve is not really content and its just an annoyance. 😉 And I didnt suggest to remove ow drops at all i just suggested an alternative way to get access to pve items. Everyone who still likes to hunt rare items at sea can still do it so its not really a remove or reduction of pve content and pve currency has still to be obtained.
  12. Suggestion with example: when T is used(depower) at full sails and the ship goes to dead slow and T is pressed again (bring back staysails) the ship will still have squaresails at dead slow but staysails are at full sails configuration. Double tap T will hoist staysails of the current sail configuration Currrent ingame example: At Full sails 100% you press T (removing staysails) and you go to dead slow 20% (square sails) and you press T again (hoist staysails) you only get the dead slow staysails 20%. Regarding my suggestion: At Full sails 100% you press T (removing staysails) and you go to dead slow 20% (square sails )and you press T again (hoist staysails) you get the full staysails 100%. At Full 100% sails you press T (removing staysails) and you go to dead slow 20% (square sails) and you double tap T again (hoist staysails) you get the dead slow staysails 20%. Its just a small feature for more sail area control Pros: more sail control Cons: sometimes more clicking
  13. measurement of skill and not who has the biggest pockets to buy mods and books. I like it
  14. Independent players can access bigger ships through boarding or buying them at open for all ports/ freetwons They can make their own clan or simply stay in the starting nation there are no drawbacks for them except they cant be a sucker anymore New players start in the starting nation and would now actually be protected through game mechanic (cant sink in their carezone in pvp) and they can decide what they want stay starting nation or join a clan. Admin once said they might do a clan rating so new players can see what clans do what so it gets easier what clan fits best to you.
  15. Suggestion: Give access to all pve drops (except chests) for pve and pvp currency in the admiralty shop Details: AI battles inside the carezone just give xp and cash AI battles outside the carezone give in addtion to xp and cash pve currency Pros: reduce impact of rng reduce price of items easy access less fear of loss less grind Cons: reduce pve content less motivation to play
  16. they use an already coded part of NAL so not really a big effort
  17. i used Naval action Wiki to clac BRs the pavel + 3rd rate = 750 BR Consti + Essex + Belle Poule + Reno + Privateer + Privateer = 955 BR Maybe the amount of ships although count?
  18. i bet its on the way^^
  19. Can you give BR examples?
  20. regarding challenge: Epic Events - 4th and 1st rates - drop ALWAYS epic stuff. the more challenge the higher the reward.
  21. like heth wrote fighting with less BR on your sides although increases chance of rare items
  22. Fun ends when exceptional rewards are promised or do you want a cheater in a 50million lottery?
  23. wouldnt lead that to timezone issues. But yeah overall its possible to cheat. Just play when the majority of hardcore eu pvplers is sleeping to polish your statistics because chances of meeting good players during eu night is much lower.
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