Jump to content
Naval Games Community

z4ys

Members
  • Posts

    4,427
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by z4ys

  1. if its nation based what is done to protect nations form alts or overall manipulation of statistics by alts?
  2. Missions + OW AI in reinforcements zones have very high chance of basic upgrades while OW AI outside the zone have high chances on rare stuff
  3. nation nation alliance is bad because it reduces targets a lot. You cannot have an alliance just with one clan of a nation that would even affect the RoE. Therefore you would need an alliance for the hole nation and that did we try and it failed. With a clan based approche and limited allies we do it on a smaller scale by still keeping the huge amount of enemies. When only Clans and their friends have access to ports. Option are limited giving them meaning to own ports because no sucker has the luxus to pick out of the nations pocket except as new starting nation player.
  4. I bet they will do when the game is released but not during EA but NA was on Steam %sale a few times now.
  5. Suggestion: Step 1: Introducing a new starting nation like "North South Company". The starting nation gets an own "Carezone" that makes seal clubbing and other forms of ganking impossible Crafting in the new starting nation only up to lvl 2 shipyard no clans in the new starting nation are allowed can and can be attacked in ow no RVR for this nation Step 2: creating a clan lets the creator pick what nation flag the clan should fly. (A few might remember the flag choice in NAL that only had cosmetic effects to the flag on your ship but did not effect what player side you end up) Every clan is at war with every clan (like in NAL the flag is just cosmetic 2 clans that picked the spanish flag will be able to fight each other for each of them the enemy will fly pirate, US or whatever just like in NAL) A clan can have up to 2 friendly clans. (makes an alliance of 3 clans) to become a friendly clan following rules apply combined clan member strength can not exceed 250 members (might be lowered for low population) Benefits of a friendly clan access to ports of friendly clans Only able to join battles on friendly side if friendly clan is involved Able to join pb of friendly clans Details: ROE: Only able to join battles on friendly side if friendly clan is involved Friendly clans get dragged into battle if they are together in the circle (just like same nation would be) Able to join pb of friendly clans All clans can fight each other except they are friendly to each other Starting nation is hostile to every clan Joining an ongoing battle is possible on every side except a friendly clan is involved. No info is giving who is fighting who except friendly clan is involved Battles show: Side 1 = 300BR vs Side 2 = 500BR (no friendly clan involved) Side 1 = 300 BR vs ESEL =500BR (if friendly clan ESEL is involved) RVR: RvR is not allowed for the new starting nation (but cant lose ports) Every clan can attack a port of an other clan except they are friendly to each other Ports can be set as "Clan" (only access by own clan or smuggler), "Friendly" (only access by them + friendly clans + smuggler) or "open for all" (access for everyone) Starting Nation: all new accounts start in that nation can build shipyards up to lvl 2 ship crafting has no chance of rng ship inbuilds or more then 3 mod slots can not RvR no clans within the starting nation are allowed players of starting nation can not be sunk in their carezone by pvp cannot have outposts outside their carezone Clan: Leaving a Clan puts a player into a 7 day cooldown till he can create or join an other clan Leaving a clan add the player back to the starting nation Rework of forged papers: forged papers let you change your player name every 30 days + reduces not able to join clan cooldown to 0 once every 30 days 😉 Pros: RvR pressure = limited ports and limited friends more targets to fight clan based gameplay nations dont matter anymore meaningful RVR ports matter small scale RVR = easy access freetowns, open for all ports become trading hubs possible to introduce more nations like Portugal for example alts for access to eco become less important due to restricted members and access to port easy nation hopping Cons: nations dont matter anymore RvR pressure 250 member rofl stomper to meaningful no historical interpretation
  6. Why nobody remembers why it was dropped? - Hauling - buildings - unbalanced rvr nations - time - and many other mimimis
  7. What's different to your pre 3500h and now? Everyone has to start somewhere. Pre 3500h argument like game isn't finished, no content (we had even less content in the past - just shooting others in a big circle with no real physics) are just not valid because the game moved ahead it may have not improved for everyone personally but in general it did. Now imagine someone said "I don't recommend the game because it's not finished and has no content" to you would you believe him? I mean 3500h you must have gotten some fun at least. I can't understand such behavior the only valid point would be to say: "It's a choice you will love it or regret it but only you will find out" Sorry @Otto Kohl I just picked you out of the hole pool as example. It's a general answer
  8. I had this bug during NAL testing as well. I will check my videos maybe I recorded it. But I am sure grunfworks recorded it. That's the video
  9. But people like to blackmail devs. Almost always it's about a special personal advantage or what they think the game should be like so it's suits them best.
  10. Everyone (even the bottle owner) would be able to pick just a part of the goodies
  11. Why? Only the person who opened the bottle sees the location on the map. Everyone else just sees the wreck in the water chances are low that someone finds the wreck first and assembles a gank squad that has to wait till someone might come to pick up the wreck.
  12. I like it. Never understood why only I can see the wreck. Pro: Keeping eyes open during a sail can get rewarded. Discourage AFK sailing
  13. I always thought "fire deck guns" are the not visual swivel guns (except for the lgv refit) and top deck guns that could be aimed at the other deck. That would at least explain why the cerb has much more fire deck gun power (13 deck guns) as the reno (2 deck guns)
  14. I am pretty sure targets appeared more often on the horizon whenever I used it.
  15. I like the concept. But I wouldn't restrict it to traders. The intention should be to give people a meaning to be in OW and during their voyage to be able to fight and therefore experience additional content. (Personally I always sail on a combat ship even I could use a cutter for a sail. Reason I want always to be able to experience content aka player vs player. Restricting yourself by sailing on a basic ship just lead to lost opportunities) I am happy I could at least convince @Palatinose
  16. By the way regarding the new AI. When it might get removed in the new UI .. any new spoilers you would like to share?? Please @admin
  17. Gold/cash is useless in the current game state. Nobody gets triggered under a million. I only use crown and anchors to see how lucky I am at the moment. But could I choose between pray and crown and anchors I would pick the pray button. Best button to press before starting the tag.
  18. I like it but I already see the complains: Way to much sailing + to much thinking + cannot complete quest it's to hard NA in a nutshell And quest would have to be different for each player. NA players love ganking and waiting at these locations will be the best meat grinder ever Improvement: - random quest locations for every player
  19. Sorry for confusion I mean bigger = more crew. Why crew is the factor that determines if pulling is successful or not. Can a smaller ship that still has full crew not defend the ship and deny boarding?
  20. I have a question. Why a bigger by crew ship can always board a smaller by crew one. Are boarding nets and other preparations always useless on smaller ships? If the answer is no why DD doesn't consider that?
  21. What burned in no time was the tar in the rigging. *like a candle in the wind*
  22. Next step: Attack is cancelled out because own boarding net prevents from attacking
  23. Sounds like the wreck event and that is 5min pvp fun
  24. You don't assume that the other has DD as well because it's meta to have it. No meta player will understand you.
  25. Might even be a good feature if there would be the option to activate full crew + recoil on your own ship and/or on all ships. But looking at all the screenshot most people play on really low settings so I would rate its on a very low dev prio
×
×
  • Create New...