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Everything posted by z4ys
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But the smaller ship would surrender. Lets take this example: A trader brig gets intercepted by a 3rd rate. 3rd rate is into fire distance. IRL: The tbrig would surrender in NA: The tbrig runs away NA tried by making crew expensive to simulate the rl result but after all its a game. So we went back to fight it out.
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the problem here is that the pvp marks are worth more then the transported goods.
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thats why we keep telling him that its a vet problem and not a newcomer problem. Do you agree that a newcomer would use any ship he can get hands on. Except a vet tells him that ship is shit (by that he is referring the ship is no meta)
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I like the Kspedia " The KSPedia is an in-game encyclopedia that covers many subjects of Kerbal Space Program in detail. It is intended to be used by new players, and can be found on the Space Center screen. "
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A new player does not care about fir fir, his wish is not a teak white oak trinc. Like heth wrote.... Everything you describe are problems vets encounter so dont play the "new player card" thats all what we ask for. We dont say your suggestion is shit we are just telling you to be honest.
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what you describe is not new player experience, its returning vet or vet player experience
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no accuses because its actually true
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Heth isn't trolling him. He just ask him to be honest. Nelson is hiding his real intentions aka to buy cheap player crafted ship behind the word "newcomer". Heth just points out that a real newcomer would just buy any npc store ship. Because a real newcomer just cares about price and the ship size. Nobody blames Nelson for suggesting a feature that would be indeed helpful. But a feature for vets and not newcomers. So Heth asked him to be honest.
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There is no endboss. Endgame content a la RvR is even accessible in shallow ships so M&C is more than enough. So why rush?
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Why you want to lvl as fast as possible? What's the benefit?
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Certain things are not useful in the mind of a meta gamer. Everything is useful for a newcomer. Vets can easily poison newcomers with their mentality of how to look at the game and certain things. Nobody has to trade to actually play the game. But trading generates the most profit =meta mentality Always use the best equipment = meta mentality Only first rates are real ships = meta mentality Because of that new players forget to enjoy the small things and they put themselves under high pressure to succeed and how can someone enjoy a game that applies pressure. But it's not the game itself it's all in the gamers head because he doesn't know otherwise.
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Incentive for nations to own more towns.
z4ys replied to Budgie Smuggler's topic in Current Feature Improvement Suggestions
making timers cheap = no content by timelocking ports making timers expensive= its a choice -> more content available regardless what devs do. People always complain- 28 replies
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What do you think is to complicated can you elaborate please?
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i added it already as con. But shittalk is already happening during the battle.
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Is everyone in voice when doing random battles in capital waters for example? Deaf people play the game as well and it could be an awesome tool for them.
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that should be part of an additional suggestion regarding pb (for example) to assign 1 or 2 battle commanders with additional tools. But irl the battle plan was done the day before not during the battle.
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pls post some example pictures
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I believe the radial chat has to be simple (not a hole summery of all english words), easy to understand (so no numbers) and only grp orders (no personal orders)
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Suggestion: Radial chat menu with pre-set phrases during the battle instance. Details: It could look like or this But ofc more nautical like ... Would be used for teamchat only. Commands I could imagine: engage more closely reduce sails hoist more sails prepare tack retreat concentrate fire get into formation break formation everyone for himself Need assistance Attack A,B,C Defend A,B,C Pros: less typing in battle clear and easy to understand (especially with localization in mind - english speaking player uses "engage more closely" and the german player will read "näher ran an den Feind") reduces impact of voice chat helps deaf people Cons: Battle chat spam
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lol how can something die when not even born.
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complaining about online numbers
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summer? patch?
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trade for pvp items = marks = no rng involved -> means easy access Trade for pve items = item itself = rng involved -> pure luck to get this item no easy access you can not compare both trades. The current system, like you love it, would kind of work if players would actually trade but player stock pile and that is undermining the system.
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But thats the inversion of the argument presented by chug
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