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Everything posted by Sir Texas Sir
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It could be used if the port says was captured and on the other side of the map and you don't want to haul the stuff back or it's a bunch of cheap stuff. You can just delete the goods and contract. Remember we are limited to only something like 10 contracts at a time. For us that don't use them all the time that seems plenty, but for others that have contracts all over the place they are not enough at times.
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Books for Trade Ships?
Sir Texas Sir replied to Jack Spencer's question in Feature proposals and Gameplay Help Q&A
If I remember right and @admin can correct me on this, "Reason you don't get xp for sailing towards ship knowledge cause it could be abused." Though never explained how cause it's from one city to the next distances so you can't exploit the distance. I can see if it pays you for being out at sea than yes some one can just AFK and get XP. Just make it a low xp you get so it wouldn't matter much. -
Books for Trade Ships?
Sir Texas Sir replied to Jack Spencer's question in Feature proposals and Gameplay Help Q&A
If any thing and I brought this up to @admin several times let trade ships (even combat ships) get XP for sailing. -
This is why 5 factions would be better and than have the sub nations of each factions. You can just add new nations/flags to that faction and we won't have 11 freaking nations.
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Sealed Bottles?
Sir Texas Sir replied to Jack Spencer's question in Feature proposals and Gameplay Help Q&A
RNG gods just hate you, I get bottles it's the loot from my gold chest that seem to be nothing but basic stuff or every thing I'm not looking for. -
NPC didn't die when sailing outside Circle in Patrol.
Sir Texas Sir replied to JVS's topic in Support
It's the same concept why forts don't fire at AI, cause folks would abuse the system to get easy kills. -
Mortar brig vs Brig
Sir Texas Sir replied to Thonys's topic in Patch Feedback and General discussions
What they need to do is keep the Mortar brig for shallow waters and such and bring out a 3rd rate that can handle the deep water ones better. They nerfed them to death so they are useless now and as OP meantions the slowest ship in game. -
Russia so bored they try to kill off smaller nations?
Sir Texas Sir replied to Carl von Lichtenfels's topic in National news
Yah I know the range got messed with cause forts have the same range. If this is so and they are pretty much useless than how do we deal with Forts and Towers (I know one fort got damage the first time Cart was attacked)? There are some maps that you pretty much have to do something about the forts or you won't win any attacks. -
Russia so bored they try to kill off smaller nations?
Sir Texas Sir replied to Carl von Lichtenfels's topic in National news
I haven't tested it yet, but did they really nurf the mortar brigs to death or something? -
Maintenance Change
Sir Texas Sir replied to BallsOfSteel's topic in Patch Feedback and General discussions
20% seems a bit high of the number of players effective but still it's in the prime time of most SEA/AU players. Not only do they have to live with crappy ping but an hour down time during there prime time. Oh and why does it still take an hour (more like 45 mins)? They should be doing a quick back up and game back online in less than 15 mins like most over games, saving the hour long for hot patch and the 2 hour down time for major patches/changes. For me it's at 5am CST which is right when I'm about to leave for work. In the past other games have had there's around 1-2 my time which was a goo hint of it's time to go to bed. 2 hours back would put it around 3am and when I think the server numbers are at the lowest at that time. -
@admin we use to have a nice balace of the 1st rates: Santi Heavy Alpha, L'Ocean Tank, Victory agile/speed. Now it seems Santi has all the stats. It shouldn't be the best when it was the oldest and most out dated of the three ships. Can we not nerf the Victory into just being an expensive 2nd rate? Let it keep the old speed? So it can be the fast under gun of the three 1st rates. Used more for hit and runs compared to the others. Same can go for the Pavel and the 2nds, it's way undergun with the deck of 6 lb's (3 decks show it had 18's at one time instead) and it's almost one of the slowest. Same goes for the Essex it's got no chasers and is pretty darn slow compared to other 5 rates (Renon needs it's speed back too). Give a reason why folks would use this other ships instead of the main ones?
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Intereseting patch....but doesn't fix all the stupid permits locked behind RNG for the most part. I gotten one permit in around 100 chest and the rest of the loot hasn't been nothing but common mods and books. I got one good book for gunnery and that has been it. RNG just hates me, but it seems that is where things are locked. Now a screening fleet that tags the PB fleet on the other hand and fire ships them until they are down on ships or repairs before getting to the port battle. Keep the permits RNG loot, but move them to the Admirality shop for combat marks and Victory Marks (they need something else to buy instead of investments). I hate that certain ships that use to be common are locked behind RNG PvE wall taht is so random I can prob go a long time and never see anything I want.
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I never understood why they only depended on one or two ports, they have a good number of high points ports to have as seconds and back ups.
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Yah I don't think the fire was his real problem, but also when your on fire and same with AI and they hit your Mag a second time (first sparks starts the fire) it can put you into shock. It's rare but happens. I actually know the location of a few ships (some have more than one) and can cause fires by hitting those areas. They are suppose to be in the location of that ship historically so just look up the prints lol
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Dockhoppers
Sir Texas Sir replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Maybe get a faster ship? It was like last night when some Russians where in our waters and tagged some of our guys grinding ships. We all know that Cart port battle will be today and they be in the area. No use chasing them cause we all know they where in fail fit speed boats when we had heavy grinders in that area. Dock up and go play some where else or get a faster boat to chase them down. If they are escaping your not fast enough. Never understood why folks bitch about getting tagged over there, it's a PvP hot zone. Even when pirates and it was a great run for trade goods from Mort, some one gets tag we would say, "Should of brought an escort, you all know it's a PvP hot zone for hunters." Feel this way about any one that gets tagged by HOT FREEPORTS. Don't be crying for help, it's not the capital waters. -
NO life traders? What exactly are you than? Sorry this is an open world MMO and there are many ways to play this game. Some it's trading. Some it's sinking AI. Others it's sinking only players. So saying some one has no life cause they pick a different play style than your own shows your prob the one that doesn't have much of a life.....they are just doing what they enjoy. Some of us like all the above (hint why I'm on War not Peace).
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Actually this could be a mechanic that Devs could do since they mention in the past about doing eco-sabatoge or something to deal with alt-clans, dead clans and just trouble clans. So maybe a means to just pay a nice big sum to have a port raided in your county. I would assume it would be a mission pulled at the capital by the owner of that region and can only be done say once a week so not to be abused? 1 mil is kinda high but something like that and make it a County owner missions so not just any one can do it, only the region county clan owner can pull the missions to deal with trouble clans.
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I actually see this more a way to keep folks from port timer dodging by putting important ports in silly timers....now they have to still defend it if it makes the mark to get raided. This could be used as a way for smaller nations to attack bigger nations too. hit them when they are being raided on another port and they have to pick which to defend. Not sure how the Peace server will do it, but for War we keep all stuff, just can't use your crafting buildings. You can't telport in, but if you come in a trade ship you can leave with any ship and fleet. If it's neutral you can still craft and do things, so that should stay the same (Peace server use to basicly treat all ports nuetral). If it becomes another nation port you should be effected as above where you can't craft or telport in,, but all your sttuff is safe until you remove it. You might want to hold onto the port in case it trade hands back to where you can use it again. My main concern is the point system and if the ships are going to be cracked out ELITE ships that are all 1st rates and such? Remember not ever one is on every night so it's not that you have to have a fleet of 25 ships to defend it, you have to have 25 person per might that can be free from other things and defend the port.
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This game has always been: Peace:. PVE only server War:. PVE with chance of PvP You guys need to stop think of it as a PvP only server. It never has been. Yes you can level up off PvP only but even RvR has PVE element to it. Wouldn’t that not Chang anything as it goes after top three profitable ports? We need a bit more details on this. also not sure I like the numbers of ships and pints. If they are all elite ships it’s going to be a bitch of a fight for most players
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I know you haven't played in a very long time, but lets be honest here. Me and you done a lot of boarding in our days and we never went without cannons. You don't make a board fit Navy Brig any way it doesn't have the crew and you don't go into a deep water hostile missions without cannons and try to get boarded. You might not know but one of the great things added since you last played is broad side from your actual cannons with the ['] keys so you want cannons to do damage to the ship and crew while boarding. I watched the video and it looks just like these guys where trying to block shots and get sunk. Going into a mission to get sunk to reduce hostility is against the game rules.
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I'm we did a little shady shit here and there that was within the rules/mechanics but never stuff like this. Though we had a few members that would do things they shouldn't have to advance in the game this is not the BLACK that was under 7/Duncan and than me. I guess we are seeing how it is now that Koltes decides to finally run the clan or something? Yah we pulled some thing cause we where out number all the time, but not this crap. This is flat out breaking the rules, even back when we bent them some we keep them within the lines just enough to not break them. Yet another reason I will not return to Pirates and BL4CK as it's not what they use to be. The report feature really needs to be broken down to say why they are being reported. Simple code issues like this and some of the names I seen are very not PG-13 friendly that maybe the Devs don't know are insults in English or other languish. Something like +report and it bring up a menu saying why: Offensive behavior, Name, Spy etc. Oh and I know seagul picked his names case they are max letter caps on purpose, but the not showing is new since he returned.
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2 New Items: Loki Rune, And Ship Logbook
Sir Texas Sir replied to admin's topic in News Announcements & Important discussions
We all know Pray button was the Global/PvP2 server Pirate hack button. That was at least what we keep telling the US and GB players since they always accused us of hacking. -
What does killing AI have to do with PvP? This game is a majoriity PvE element game so why shouldn't the AI be more agressive to those in the wrong waters and fight back? The reason they seem so dumb down to most is cause they don't act like players. Just about every MMO I been on the AI will attack you unless your far to high level than they are. They would have an agro zone that you can avoid if you don't want to be attacked. Maybe the devs will do something like that to let folks avoid them, but I think it's more going to effect the AFK saliers and I'm sure PvE has tons of them since it's a safe place, well guess what, it's not going to be any more in certain waters so no more AFK randomly sailing all over. I think it's just a few of the grumpy old time PvE vets that don't like change. I love hearing this and kinda wish I had more time to set things up more on that server cause I don't always want to deal with players and RvR/PvP. glad to hear folks are excited about these changes.
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Those two artist done some awsome work....they done some things for a mix of games (think even this one) and movies (Russian/Ukraine movies). Just watched one of the movies they where part of a few weeks ago (Attriction believe it was called and has a 2nd one coming out soon and Gurdian). If I can find the link I'll post it.