-
Posts
8,565 -
Joined
-
Last visited
-
Days Won
13
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Sir Texas Sir
-
This is why I always say the game servers are Peace (PvE with no chance of PvP) and War (PvE with chance of PvP and RvR). They are both PvE servers first, the PvP is second as we have to kill AI to grind up and find loot. So those that think War is a PvP only server have been wrong. Most of the players don't even care about the RvR part of the game that is why it gets so bland. Cause most players only have a few hours a day or week to play. Yes we have a good number of EILTE players that do nothing but play this game on there off time from RL, but they aren't the majority of the players that log in and play. I like the concept of having aggressive AI. Take a look at Star Citizen, there is a reason they are making AI and Players look the same and they plan to have a 20/80 or 30/70 split of players vs AI numbers. Cause it's no fun to get sunk all the time by other players when you never get any kills, AI and Players should be treated the same on the OW. You really shouldn't know if it's a player or an AI is there mind set. Yes AI tend to be stupid and predictable, but I'll tell you I fought many a players that are worse than AI. The main thing is don't set AI skill level to fight Elite players, set them to fight the average player. Yes we can have ELITE AI that are harder and give more challenge for those Elite players, but make the majority of the AI challenge for you average Joe. One of the biggest complaints I heard since release about AI isn't that they are stupid and predictable (what you hear for the Elite Vets) it's that they can be to hard with powerful boarding and seeming to turn on a dime and have higher DPS than players cause they never miss. This is what I hear from the average joe player. Just about every MMO I been on you had to fight AI and only fought players in special zones. That is a thought, maybe it would be good to do such, make PvP only in special zones or give special rewards in hot spots (like a hostility bubble around a port increases rewards to do PvP). Right now PvP rewards suck cause you have to share your rewards and well if your the luckly you die more than you win and it ends up being very costly in the long run. While you have the ones that win all the time getting stronger and stronger. Game has terrible balance to keep new players around cause ya'll let the Vets/Elites farm the crap out of new players for easy rewards.
-
Yah I popped on an redeem them just in case I wanted to play over there. Never know with game changes in the future. Keeping rank is prob the best part so you can crew bigger ships early.
-
His screen shot shows he is a Commadore which means he keep his rank most likely. Though I think he's just pissed his ships and equipment is all gone. We all known that there would be wipes when the game released. Would be nice if he stats what is wrong with the game or something instead of just having a fit and storming off. Some of us didn't get any thing back cause we choose to play on war server. Oh and didn't they give Peace some redeemable ships to help start out?
-
The new slots for outposts
Sir Texas Sir replied to DreamMaker's topic in Current Feature Improvement Suggestions
We don't need more freetowns, other wise no reason to use frontlines and the attacks from freetowns is all ready bad enough. Though two more slots that are only able to be used in free towns would be nice. So folks that want to do Shroud Cay PvP zone can free up a port with one of those slots along with any other PvP zone area or capital can be used for those two slots. Round it off at 10 and make the last two slots for above ranks. Give choice of Capital or Freezones around PvP zones only from those slots (could just make capital a perm slot at start).- 24 replies
-
It was the shallows, I do enjoy a good fight in the shallows and back on GLOBAL you found US all the time in the shallows. So why not fight them. Really dude there was very little rookies on this game back when it had a rookie zone.
-
and the fleet ships actually counted as BR so they locked out others joining. We use to catch US players all the time in the shallows with fleets. They never learned that fleets never helped them, just caused them to lean on a crutch that did mean crap. Even if they got fleets into the battle we just shoot sails and blow pass them so they fall behind.
-
The yacht is pretty much set up as the product key for those that paid by paypal pre-steam. You had to buy it before the 21st of January and the paypal shut down on the 19th I think. I remember I was going to buy the game but had to go on a job in Brazil. Expecting it to only take a week or two I was going to buy it on paypal when I got back. I actually ended up spending a month down there and got home on the 21st and bought the game on the 22nd, day after it was released on steam. SO NO YACHT for me.
-
do fishing perk give more sealed bottles?
Sir Texas Sir replied to Lurken's question in Feature proposals and Gameplay Help Q&A
I do remember Devs once commenting saying that it does not effect the bottle drop. What makes it more likely to get a bottle is the fact your prob at sea longer if your doing the AFK fishing thing than just make quick sales from point a to b. -
Considering I never mention anything about alts so not sure where all this is coming from and also I don't even play in the US as my main (though do have a US char I haven't level up but does stil have active clan mates in caln). For the most part we been over in Dutch land having a good old time. Since I been working 60+ hour weeks they been doing most of the work as I'm only a clan member. Maybe before you talk shit about some one get you facts right. Also no where did I say you can't play solo. Just this game wasn't design to play only solo. It's a mulity player game design for mainly group play under clans and RvR. Don't even have that many alts and again I never said it wasn't doable, I said the game wasn't design around solo play, it was design around group play. Hint why we have Clans, RvR and many mechanics that take multi players to do things. Yes one player can solo and do them as I said above, it just going to take them longer and going to be harder for them to do. And this is how many MMO's are, you can't go do raids in some games solo so you will never see certain loot unless you buy it off those that do those raids. Not every game is design for solo play, while some allow it doesn't mean it's designed around it. Not every one can have a piece of the pie. I would love more things for the solo player too as it would bring more players to game, but still when your getting ganked 5 vs 1 and you wonder why it's so hard remember, it was never designed for solo play for the most part.
-
i'm going to make this very simple for you, "THE GAME WAS NEVER DESIGNED FOR SOLO PLAY." Yes you can do it and it is harder and takes longer, but it was designed for group play and action. Just cause that isn't your style of game doesn't mean they have to change things for you, cause it's not your game, it's the Devs game and they are making it the way they want. If you wish to play solo than some things will be left out of the game for you unless you pay some one else to craft such things for you. So your not truely being keep from all parts of the game, you just have to go about another means to gather certain things.
-
It would be nice if Port battles gave out a chest every one instead of just your weekly VM. That would get more folks to want to fight them for the rewards, even if it's a simple paint chest (for those that don't have paint DLC) or some other reward. I do remember it was Russia, GB, Pirates and than Dutch, so we weren't even a zerg as pirates had more than we did at first or close to the same numbers. They did what they always do in a nation when they get beat, they run to another nation.
-
Dutch Fishing Competition.
Sir Texas Sir replied to Mad Dog Morgan's topic in Patch Feedback and General discussions
He's just pissed he can't tag them cause of the forts. Maybe shouldn't be huntin directly in front of ports with your little Pivateer or what every you always show up with. -
1. You do know you can become friends with those clans and get the same bonus too. So no they won't have all the best ships. Hell even better maybe get some guys to join with you into one big clan and build them yourselves or take a port...... 2. Buildings are not destroyed, but if it's another nation than you can't use them. I assume that is how it will work for peace, but who knows, they might just leave it where every one can use every port like it is, but really why shouldn't there be limits on the map? Why should Spanish be using GB ports? Get your own ports to use, can't have every thing all just handed to you. THis game was never made for SOLO players, yes you can play solo, but it's going to be harder for you to do things or take longer. So stop thinking the game was made for you cause it never was. IT's an MMO meant for team/group play. Yes you can solo just not as easy as it would be for clans or others with groups.
-
The problem is the lack of feed back from the Dev team. I had no issue it took 4 months, but all ya'll had to do was drop a line, "The added paints is taking more time than plan, but your going to be getting 5 times more paints (or how many extra it ended up being)." It was a great update to the DLC as before I told folks not to get it cause half of it was limited behind RNG permitted ships and the other half had so few choices, now I tell folks to get it or let me know cause I have it on several accounts and paint there ships up if needed. This game is released now so remember that when things take longer than plan, just a simple update would be nice. No one has been asking for exact dates and such, but updates would be nice. Hint the whole #SOON...........as we never know what coming in the future means, could be next day or next year. I assume it would be by number of ports owned and or how much those ports make. This would mean clans that snagged up a bunch of useless ports and never do any fighting might have to deal with a bit of fighting after all or loose said ports. Actually many games use AI/NPC"s to force faction play and control. To be honest I still think they should go to 5 factions. This way they can add more nations if they want, but those nations will be part of one of the 5 main factions instead of having 11 factions. They also need to look at some type of limit if one nation gets way to top heavy you can't do any +forge papers to that nation until it's numbers equal out in other nations/factions. Other wise you have what we have with RUSSIA right now where folks keep jumping to it. Imagine if they brought back the alliance system and Clans vote on the alliance of the faction they want to join not the nation....so you can have half of Russia in one faction and the other half in another? All while at war with each other? That would be something interesting.
-
Joke or not some names should be put on perma ban list. though I do nostice some folks try to get around certain rules with odd spelling and such. Really what gets me is the guys that use curse words in there names or insults that might not mean the same thing to others (from other countries). So when you +report them the Devs might not understand. The +report chat should have a second option of saying why your reporting them. Other wise you have to use F11 function.
-
Just don't go elite buff NPC's for them. While yes I know folks think AI are dumb and easy, but not every one is an Elite Super Vet player. Yes we actually have players that struggle with normal AI and some of the Elites can be very powerful to all but the best of players. Like many other games balance your game for the average players not the ELITE FEW. I'm all game to try new things, specially since my next game went epic exclusive and pushed back a few months, that means my new game slate is clean for the rest of the year.......just wish work gave me more of a life to play more...lol
-
Uh we don't have the update yet, let me remind you #SOON...... I honesdtly would prefer the LVG Refit be made a DLC or they give us a Refit of the Indiaman, hell just a DLC trade ship would be nice....While more 4th rates in game would be nice, but do wee really need two DLC 4th rates? I would prefer it to be in game craftable and not a DLC or hiden behind random RNG loot drop of permit. For Peace server never understood why they still had this, cause it's not like your going to fight each other or run away. Most likely you might join the same side of a battle.
-
@admin You mention three new features for the Peace server, but you mention War here too. So will NPC port flips happen on War Server too? This would be interesting, but than again it's a PvE server with elements of PvP after all while the Peace is a PvE only server. I mean bring it on if it makes for a more exciting map if folks aren't fighting other wise. Maybe if there was like an AI/Nation, but really can't see it working for War. Though a deterioration on ports maybe, if no one uses it or pay? I prefer some means for Clans to change ports in nation first before we have any AI/NPC attacking ports. I mean what type of fleet will they have? Will they just be ELITE BUFFED up fleets or something or just normal ships of that BR range?
-
I believe you have to be rank 5 to get the VM's, once you rank up you will get them. That is why Ink is asking what your rank is.
-
[WTF] CptTrojan gaming BR mechanics by joining opposing side.
Sir Texas Sir replied to a topic in Tribunal - Трибунал
Has it been reported/tribunal? Cause if there is a pattern normally it adds with them doing trade and proving they are alts of a certain player and they can be punished. Well if DEVS stop playing with there other game and actually keep this one updated and do there job that is. And I said the solution to pirates being able to join both sides, just make them FFA in all battle no matter what side. Any nation can sink a pirate no matter the side they join so there is no green on green when dealing with pirates. Why would nationals let pirates fight with them and live? -
Future most popular dlc
Sir Texas Sir replied to Sea Fox's topic in Current Feature Improvement Suggestions
LGV and Renomm I believe where design by the same guy so very simular ships, but than again we have an LGV refit that honestly should be a DLC or maybe one of the Indianman.