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Everything posted by Sir Texas Sir
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Naval crew experience not working ?
Sir Texas Sir replied to Cobramys's topic in Early access discussions
I was noticing that all my crew which are midshipman unless I bought them as something else aren't really ranking up. The land officers are ranking up but not my ships officers. I'm still sitting with a bunch of midshipman after many battles. Also your name officer that you pick dies and doesn't come back. In UG:CW you would get wounded and than come back, but never die with your main officer. The other problem I think is that if they are ranking up they get killed right afterwards as I'm replacing them a lot too. I been in my English play through pumping up the points for Officer XP to see if the helps along with the luck thing for them not getting killed when wounded. So I just did a big Naval battle and it had three guys rank up at the end. I went to check those three guys and they where no longer Chip Captians of those ships. They where missing. So I'm thinking the reason I'm not seeing any one rank up is either they rank up when they die or the game is removing them. I have the officer rank up perk maxed out and still sitting with Midshipman and a few sub LT's taht I bought and one LT. Even though I keep having battles state such and such was promoted. I also see the same officers being promoted over and over to the same rank in the same stage. -
Boarding the Arrogante possible?
Sir Texas Sir replied to Salty Sails's topic in General discussions
I wasn't sure how effective the fire ship was going to be....uh I burn down the 3rd rate and the other big ship in the fleet....ops. Might have to retry that one differently later...lol I did capture all the other ships though. -
I had the same issue, it keep wanting to update/repair my C++ and reboot the computer, but once I clicked cancelled the game continued to update/install.
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Hotfix for Privateer zones - Advance patchnotes for tomorrow.
Sir Texas Sir replied to admin's topic in Patch notes
You do know it's not a PVP only server, War server is PvE and PvP. Peace server is PvE only. I guess you can't be raiding coast lines in your little ship so safely now? -
Bring it back in game and not hidden behind a RNG loot drop on one rare chest. Also I know folks would prob buy a DLC trade ship if one was offered.
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Hotfix for port capture - Capital first rule is no more.
Sir Texas Sir replied to admin's topic in Patch notes
Shroud Cay should just count as the capital for those nations. They have to branch out from that center since we are no longer limited to capital only they would have to hope ports to get to other parts of the map, but this is all wishfull thinking cause you know they will never do a map reset (not wipe just port rest to neutral) now that Russia dominates the map of a game where they had zero reason even being in this game other than DEVS Bias. -
Hotfix for port capture - Capital first rule is no more.
Sir Texas Sir replied to admin's topic in Patch notes
Pirates should be removed from chargen and go back to how we use to have to become a pirate, by attacking some one of our own nation. Than if you want to go from pirates to National you either have to delete your char and make a new one or use forge papers (a pardon) to join a nation again. The impossible nations should never been put in game, but the mechanic should been for PIrates (actually thought that was what we where testing it for). Now what they could do is make a faction: Privateer - All nations that aren't the core nations (French, Spain, US, Dutch, Swede, Dane, GB) that are added to game fall under this faction. They have the same rules as pirates, but carry there own flags. This way they can add other nations to this group. Privateers are for experience players, so you have to either delete your char and make a new one under that faction or use forge papers, but make it so you need to rank up to Master Com first (pass the exam) before you can become one of these nations. Why not? Three nations that should of never been in game in the first place. If anything they should been a sub group of the pirates (Privateers) who should have the impossible nation start with no capital in game. Back on topic though, the only reason we are seeing a spike of PB's is cause of no timers and can jump around the capitals that have timers on them. There needs to be some way to share funds in game. Like capital owners can donate to the lower ports of the region or they can set the timer for the whole region cause they are the ones making most of the money, not the sub ports. -
Hotfix for port capture - Capital first rule is no more.
Sir Texas Sir replied to admin's topic in Patch notes
I thought of a concept that would help those smaller clans. Have 5% of the 10% income go to the capital owner of a region, but all ports in that region get the same timer. In real life the city mayors would pay a tax to the governor, than the governor paid to the kings/queens. This could help a lot of the smaller clans in the game and also region owners to afford a tax. Even if another nation owns the port it still pays to the Capital of the region. Clans can choose to have timer or not set by capital owner. Could give Pirates something unique by having them be able to raid from Freetowns any port, but they only get to keep the port until end of week maintenance than port goes back to original owner or neutral (for any to claim). Yep other nations can pull only capital missions from free towns, but pirates can raid any port and than after set time the port goes back to owner or neutral. Really wish pirates where more like you know...PIRATES. -
Explosions feedback
Sir Texas Sir replied to admin's topic in Current Feature Improvement Suggestions
One thing they also didn't do was put a bunch of expensive (in real life) cannons on a fireship. So what the mod can actually do is limit the crew and cannons on a ship. Than you know if that first rate is running 200 crew with no cannons it's a fireship. This way the fireship can't try to rage board some one while on fire or get lit......they will be way under crew to do anything other than man the sails of that ship. -
Explosions feedback
Sir Texas Sir replied to admin's topic in Current Feature Improvement Suggestions
It still is, but the reason I showed the comparison of TNT and Black powered is the blast is not the same. Which is why we use them in firearms/cannons and such. With a ship it would be contained and than force out the easiest way which is up. Some one else mention the biggest threat when a ship blew up wasn't the blast it was the debris from the blast. Than you have multi mag ships, they won't all blow up at the same time unless the ship is just that much on fire, you would have secondary explosions. I would say you still have crew damage, but not as much right now and soft targets like crew would get damage, that would be your sails of ships around if your at full sail you should take more damage to them. This would push the reason to use battle sails more and more. It drives me nuts that folks are at full sails all the time in battles. Full sails should mean more crew (maining the sails) and sails damage than some one that is at battle sails or sails down. -
Explosions feedback
Sir Texas Sir replied to admin's topic in Current Feature Improvement Suggestions
I'm not sure where your getting your info from but the blast of black powder compared to TNT is not the same. Also since Black Powder is actually about 3 megajoules per kilogram and TNT is 4.7 Megajoules how are you getting that less Gunpowder 38.5 tons of gunpowder would be 47 tons of TNT? I'm actually trying to find a formula to convert and would like to see which one your using. To me this would mean that it prob is more like 38 tons would be more like less tons of TNT than more. Graph below is showing the pressure when equal weights are exploded as they both don't explode the same. The reason we use gunpowder is cause of it's low explosive rates and pressure so you don't blow your barrel to pieces. Also hard to find old black powder vs modern smokeless powder rates. I actually reload my own ammo and I'll tell you smokeless is way more powerful than old school black powder. But as I stated above would like to see some actually formulas since I can't find anything in actual writings how to compare them. Source of above graph was from this link. https://www.history.navy.mil/research/underwater-archaeology/sites-and-projects/ship-wrecksites/hl-hunley/black-powder-blast-effects-hunley.html talking about the use of black powder blast with the Confederate Submarine Henley. Blackpowder R.E (.55) Factor is half that of TNT so that means that 35 tons of Blackpowder would prob be more like 17 tons of TNT. https://www.bits.de/NRANEU/others/amd-us-archive/fm5-250(92).pdf Chart is on 1-2. And now I'm prob flagged by the ATF/FBI for doing that research lol -
Kinda want to see this in video. I bet they use up the whole clock and spread them out big time?
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Do you even play your own game? I play with a clan and other folks of my nation and I hear what players are saying about Elite, AI and other things. Along with my own experience. Many in my clan are casual players. There is a reason I'm still Commodore even though I had 5 Rear Admirals before the release. I don't have the time to play 24/7 like I did before and more of a causal player that puts in a few hours every couple of days. The feed back I get from actual players is not what your saying. I'm sorry but it seems the feed back you get are from your elite little buddies like Revers who have a lot of time to play. Us casuals can't spend 3-5 hours doing Privateer missions or Raids (by the way there is no way 6 players can do 6 raids without returning to port we proved you wrong cause of timers on chest). It's poor game mechanics when my board fit SOL or 4th attacks a 5th rate and he has more marines than I do (cause of mods percentage and all AI having 20% marines). All along while they are out DPS my ship with double shot that never runs out or something. Than you capture the ship to find out it'''s only Teak/Fir or some crap like that and moved like it was Fir/Fir but had armor of a LO/WO ship. All the while having faster reload and full board fit mods.......? Call me stupid but something doesn't add up here even if it's an elite ship or normal. You make up for poor AI mechanics by buffing them. Most MMO's I have player the common mods where lower than players, only the boss's and elite chars where more powerful than a char. This is fine and they are balanced for the average char, not for some one that has all the best gear and trinkets. If a person that has a L'Ocean 3/4 Blue comes out and fights a similar L'OCean AI they should be equals for the most part. Now take a totally decked out 5/5 Gold ship and it should be better than the AI. Of course Elites should be up there with that gold ship, but it should have the stats of one if you capture, not a Fir/Bermuda ship that just out performed, moved and had way more HP's than you did and bounced shots all while carrying a full marine load out. Than you get the note and open it and it's fir/Bermuda or some stupid build like that that isn't even close to what you just fought. I would love to see an actual video of Admin doing a fight with an elite ship, Raid/Privateer and doing it with a group of actual players not devs and not any of the Elite Streamers....like an actual group of casual players that don't have all the mods and ship knowledge's unlocked on the char.
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On an Essex? Come on even you got to see that is getting to be BS, AI all ready get super board mods and full marines while we go in half handicapped (you can go board or fight fit not both). They get boosted stats with reload and damage, why more crew now too? That is pretty much saying instant death to players. This is not how you make games more challenging, by boosting stats until they are retardly way to powerful. It's very poor mechanics and you need to make your game balanced for the average players not a few elite players in game that seem to have no life. Some of us actually like to board in fights, but these elite AI having super powerful marines and boarding mods means it's death to board even if your a fully fitted out boarder. It shouldn't be that way. Hard yes, but not near impossible. I had boarded elite ships with way more crew and had to abort cause my attacks other than broadside with my actual cannons was pretty much ineffective cause there FP and stats are way to powerful. With the Indiamans and such you should be allowed to have dedicated boarders in your group to take them out instead of just sinking every thing.
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AI fleets attack traders on PvE
Sir Texas Sir replied to Admiral Olsen's topic in Patch Feedback and General discussions
If you really believe those guys where from PvE server I got an Arizona [OCEAN] front property to sale you. I know for a fact many that came over under the My Little Pony clan tag and others that did a lot of raiding in SNOWS where not from PvE but instead where from EU serve of some of the very well known clans. I was laughing when other BLACK members dueled them and got schooled. That was what gave away who a few of them was too the exact way the fought. Than a couple admitted to who they where . War Server: PvE and PvP Peace Server: PvE Only It doesn't say none aggressive AI...it just says no PVP which is why I didn't agree with the LOKI stone, but did like when @admin called out how whiney PvE players can be even when trying to add new good features/content. Though with this I"m going to say I think these Privateer fleets are to big, Privateers didn't run in big fleets so it makes it kinda of more like war fleets. Maybe we can tone down the size to more like 1-2 ships or something. So I see where they are complaining about facing a bunch of SOLS's that are aggressive. Maybe town down the fleet make up for PvE server and PvP and keep biger fleets (current Privateer fleets) and call them something like War Fleets on PvP server. Just make the smaller privateer fleets aggressive Elite ships like we have. -
Seasoning Wood PB
Sir Texas Sir replied to Vibrio Cholerae's topic in Patch Feedback and General discussions
You also have to get a BP for each wood type. I know some guys did a bunch of privateer french fleets the other night and open all the chest and only BP they got was for Cagarian wood...all the rest was like trash mods. It was a good number of chest they open too so wassn't like one or two. Think something like 9 chest. RNG FOR THE WIN........in other words I'll never get any thing out of those chest. -
@DaRhoare you Dutch? If you are than you would know why Maracabo was dropped. Short story is clan left to go to Swede, so it and other ports where dropped so other clans can pick them up since we don't have an means to hand a port off in game to friendly clans. Same with some other ports where dropped cause of clan leaving nation. This has nothing to do with the patch, it's in game and prob should of asked there or in discord. As for the rest of it yah better communication. Oh and note the AI Neutral ports timers change every day so you can plan to attack it the next day and get folks online at that time, cause than after maintenance if can change to something else.
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I would assume not cause they don't have a capital waters.
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was he a tailor or a sailor? Just wondering if that was a typo?
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Cumulative hotfixes for Seasonal Update: Treacherous waters
Sir Texas Sir replied to admin's topic in Patch notes
This would make more since or have it as a reward for those that have maxed out crafting like we use to have the Master Craft perks of items that where gold and you can only do this at level 50 crafting. I would prefer these woods to come from harvesting or have a lumber yard that changes the raw woods into planks for building. With a slight chance at better season woods when you convert them. Not another item locked behind RNG loot of something most players can't do right now with player base numbers low. -
I'm going to bet it's a drop by doing something that we aren't going to be told about, but a certain nation will know and have them all set up before every one else knows about them. And we given a solution do the Faction thing that even @admin posted up so we can actually have numbers to fight against every one jumping to Russia. Forge papers should be locked for the strongest nation so you don't have zerge jumpers. If you want to go to a strong nation do it the old way delete your char and start over. Funny how they own half the map and all the important ports prettty much. Changes like this prob should of came with a map reset....so now wonder what is going to be special about those ports or than higher points?
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Oh didn't even think of that, I mean the repairs can be fixed by bringing a trade ship in fleet and just taking what you need into each battle but totally forgot about that timer. So only way that would work if a neutral or free town was around. Yah I think the rewards should be worked out so that every one that finish the mission gets a chest just like how the old port battles use to be? Or do it like Epics and have 9 chest or something in it. Each ship has a chest or something. I hate epics cause it's 9 chest that have to be split between 6 people. So it's not even loot for the group and you only get one epic chest that some times might have crappy loot drop. Every one should get one silver/gold chest per ship and than at the end every one that lived gets an epic chest after battle (like old port battle chest we got). These devs really don't know how to balance crap including loot drops. I'll be honest i got tired of grinding cause if you grind anything a tier below you with a big ship you get next to nothing. You fight something equal level and they have the AI so buffed it's annoying and now we have Loki drop ins.
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He means each player takes the mission and if they have 6 players they do it 6 times so each would have their own missions. Since you have to bring a lot of repairs and lets say each fight last 30-45 mins. That is at least 3 hours to do 6 missions, 4.5-6 Total with sail time and if things don't go right. Who has 6 hours that 6 folks that don't a have a life to stay on and play? I use to back in the day and when I wasn't working but I'm not a kid any more and well I like to spend my weekends doing other things than just gaming.