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Everything posted by Sir Texas Sir
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Reinstate Indefatigable as a 5th?
Sir Texas Sir replied to Ronald Speirs's topic in Patch Feedback and General discussions
We can always give the Connie and USS US higher BR (like current ones), but make them 4th rates again. -
For the love of God fix stern camping
Sir Texas Sir replied to GrubbyZebra's topic in Current Feature Improvement Suggestions
They have it in UA:AoS and @admin has said in the past they have it coded just didn't like that there is no visual in game for it. -
For the love of God fix stern camping
Sir Texas Sir replied to GrubbyZebra's topic in Current Feature Improvement Suggestions
Just put a musket fire kill zone around ships and it will fix the small ship stern camping big ships. -
Yep have to kill them all. Just did this the other night with two guys. It was a pain cause the stupid first rate keep hiding in fort rang before I could sink it. I was thinking this mission would be great for mortar brigs if they didn’t currently suck so bad. The fort would sink it before it got any damage done to it.
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Pay to Win DLC
Sir Texas Sir replied to phantomswake's topic in Patch Feedback and General discussions
The other thing they could do is make it a PvE ship, not allowed in Port battles and can't do hostility missions. That will mean that the higher tier ships have to be crafted and can't just be clicked once per day. Even as a DLC it's still not going to beat out a fleet of Oceans and Santi's with the right players. Though wouldn't mind seeing some one bring all Victory's to a port battle, but I think the BR is to close to give them a number advantage to make a difference in a PB. You really think folks that run trade ships with no guns to get the most space is going to run a combat merchant ship with half the cargo space (going off how the LGVR is). I mean I would but I run guns on my trade ship and my lead ship is not Fir Fir, but I also don't AFK sale and do stupid runs where I get caught. I think I only been caught once in my big ships and the guy ha to run from the fight......now in trader brig it was a diffrent story as I was way out number and pretty much slaughter the one time I got caught since released....the point is most the PvE traders don't run with guns and have fir/fir ships to be as fast as they can. If they loose a ship it doesn't matter cause they make up the profits in other runs. The best way to balance it is to always have craftable ships better than a Note ship, you get to pick the woods and trims (we should get this option at max crafter rank) and maybe even add in some of the NPC trims too that you can craft in certain regions like back when we had regional trims. Also give a better chance at better ships by crafting compare to notes ships. I also like it if we had a chance to craft some of the DLC ships too. Just something about having a ship with your name on it feels better than something you clicked and made. Could make the BP a super rare drop item but still have it out there. Permits for none rare ships should be in the admiralty shop with the chance for loot drop as a means to get them for free. -
While not having a ping issue as it seems to be very steady but a little higher than normal. For me it seems the game is pretty laggy. Ping looks good when I checked that, but the tracert shows I loose most my speed at the Dusseldorf (thought that is where the server was located?) connection before Frankfurt. Though when I check game resources it seems to be running the GPU (I have a RTX 2080) very high. Than again I do run the game on high/ultra settings but this isn't a very high graphical game. Though I haven't updated my driver in a while so going to do that and see if it helps. Where it drags at the most is in dock when using menus moving things from ship to warehouse are back. Cause I'm trying to move clan stuff from Caracas late at night when I get home from work but it's taking for ever waiting on the menus to catch up and allow me to move stuff. This is also during the servers lowest server pop times (around 400+) so it's not the servers. Could there be some optimization issues since the last patch that might be causing this? And yes I know ever one and there mother is at home using the internet right now during this virus thing, but this been an on going issue that comes off and on for US players and I assume others in the SEA area or not on the EU. Menus dragging and other funtions in game. I play other games in EU servers and they don't have these issues, but than again they tend to be location in france or UK area on the coast line not dead center of EU and I get a ping of around 85 not 125-150.
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Will COVID-19 effect the final release date?
Sir Texas Sir replied to Jake's topic in General Discussions
That is the good thing about computer industries, if your machine can handle it and most folks that work in such have good computers at home, they can do a lot of work remotely and just save it to the companies cloud to share the work with others. As with the fellow players, all be safe until we are through all this mess which is going to take a while it seems. -
Seasonal Update: Welcome to the Caribbean - Part 2
Sir Texas Sir replied to admin's topic in Patch notes
Impossible and pirates should be exempted from the alliance on war survey. They are impossible and hard nations after all. It will also help keep majority power to traditional nations -
No it doesn't mean we need more servers. It means we need lest nations and the best way to do that and control things is for the Devs to set up changing factions to keep the game balanced. 4 factions made up of those 12 nations would mean you have more players of diffrent time zones that can fill those battles and help each other out.
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Just cause your nation doesn't have US players doesn't mean other nations don't. US, Russians, Pirates all have US players that fight and have had port battle in those timers. Dutch kinda did for a while, but I think we are pretty much the only US based clan members left and we are very small. If they can fill that port battle at that time than they aren' t avoiding fights. It's not there fault you can't field a crew to beat them at that time. It's part of the game. Now a solution has been said many times, we have to many nations. We need to break it down into smalller groups/Factions so that we can have more players spread out all times. 4 Factions fighting against each other is way better than 12 (going to add the Chinese) nations all spread out and not having the numbers to do much.
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Port Battle cooldown timer
Sir Texas Sir replied to Liq's topic in Patch Feedback and General discussions
Kinda makes me feel like we are back on the flag system with all the random flips and empty port battles. It's just free now.... -
And also some of us still have to work. We don’t have the option to be home all day flipping ports like some might have. And how many ports will be lost in that time? Remember not every one is in lock down and even most of those have to deal with kids or still do work from home. I got a felling this patch is going to run more players away or even kill a nation or two.
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Port Battle cooldown timer
Sir Texas Sir replied to Liq's topic in Patch Feedback and General discussions
Removing cool downs means even more battles for the defenders and they won’t have time to rebuild between battles. This will destroy small nation/clans. you do know you can add restrictions like clan has to have so many members and of certain rank and not brand new to be able to RvR. This keeps from solo and alt clans from flipping ports. -
This and my lovely memory as is shot at times, is why it would be nice if the battle log didn't wipe every time you logged out. Some times it's nice to look back and see what you may or may not have done with that lady boy last night while in Bangcock ......
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LOKI BATTLES AND TROLLS
Sir Texas Sir replied to Sir Texas Sir's topic in Current Feature Improvement Suggestions
Apparently LOKI can join AI PB's as we had some join tonight at Marcobo. Thought they wouldn't be allowed since they can't join Hostliity. I actually don't mind LOKI if they fight, but guys that are trolling and just runnning to keep you from having a kill are making it not fun. I get the reason some have postead as I 9 times out of 10 I'm in a sinking ship and it's silly that I was even sent. Hell I been loki into a sinking ship while there was a fully health AI ship in the battle. Which might of been good as I would of destroyed that player as he was very wounded. I also thin k rewards should be something more if you kill a LOKI in battle. Maybe a special loot chest drop in the LOKI ship. Notice the three ships, three LOKIS in a PORT BATTLE and one escapes. What I'm told is the one that sunk actually fought, the other two ran. -
Honestly ELITES should be nothing but season woods cause that is pretty much what your fighting. Even the notes are random. I would prefer if they keep the notes random on the elites it only pulls from a season wood pool. With the Diana and SC notes we can pick our wood types. That is fine and I really didn't complain about those two ships cause the loot was at least half decent if you got a note. The problem was folks weren't getting notes. As for the AdR it should of been of season wood and random perks/port bonus and that was it. No crappy woods if it wasn't going to drop notes. I really like the ship and plan to try out my oak/Sab, but it will only be against normal AI's an not PvP or against any elites. I haven't even touch it cause I have other ships I need to open some box's on before I even touch that one and I'm waiting to see what the next patches will look like and if they bring out the Wrecker (by end of Feb?) like they posted. Not to mention if I want to play the Diana I still got that gold one on PvE. lol
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So just had a battle that a LOKI popped in. After he disengaged from boarding while I was dealing with the other AI he ran and escaped. I heard that they been doing this a lot along with surrendering to deny a fight. Should this be allowed?
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The Houston Mayor shut down the Houston Rodeo and Livestock show. A lot of kids are going to miss out on college money and a lot of folks depended on that show for income yearly. It's going to be a big hot mess when this all is over for a lot of folks are going to go broke. On other news in the Shop at work every one avoids me. I get allergies and got a cloggy sinus and been coughing for a few weeks now if I don't take something for it. Kinda nice they avoid me now thinking it's something else....lol We did sent home all the service hands that where home from jobs and helping us this weekend, but still doing 12 hour shifts. I was really hoping for them to shut down shop for a week or so.
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Collection of suggested mechanic fixes - POLL
Sir Texas Sir replied to Liq's topic in Patch Feedback and General discussions
I actually kinda liked how POTBS did it with the goods after a port was flipped that added things for either side. Though we could do something liek HOstility mission can only give a port 50%, but good scan be stacked over the day until window opens to put it at 50% first. This way you know your going to get raided at a port when the window opens. Good can even be brought in over the whole day as long as they are in before maintance down time than the port is flipped and a battle is the next day. The way to limit it so some one doesn't drop and go instant 100% is your limited to how much goods can be dropped per hour and they must be dropped with a trade ship. Maybe make it take several triips in a trade ship to get so much %. Kinda like the war goods we had but better worked out system that isn't just an instant drop. -
Collection of suggested mechanic fixes - POLL
Sir Texas Sir replied to Liq's topic in Patch Feedback and General discussions
And ya'll are hard core PvPErs not your average casual players too. So trying to say it can be done by any one isn't exactly true. Not to mention LAMA aren't exactly the best players in the game. Even a same build Trinc vs a Indiaman has better turn rate, broad side, and over a knt speed. So they where prob Carro builds that had to get close and played it stupid. The first time I see you use 68's I would of pulled back to over 250m and they would be useless while my longs up front woulld be destroying your stern and cannons. I'm sure we all can agree the guys that normally hunt traders aren't the best players and most of them aren't top PvPers either. Hell I demasted a Herc with a Trader Brig cause the guy had no clue what he was doing. The only reason I didn't fight him and just escaped was the crew difference. Though Unlike @John Cavanaugh who liked to use names calling not having ever fought me I actually have played both sides of the game as a hard core pvper and a casual player. Oh and it was nice of him to list his in game names, hard to tell who is who when folks don't use there in game names on the furoms....lol He's some one that is seen in combat news a lot and is a hunter and PvPer. PS: I don't run Fir/FIr Indiaman's and if he had some reading skills he would of saw the part where I said I hardly ever get jumped cause I'm not an idiot while doing trade runs. IE my ships have guns, and I don't AFK sail. First thing I ask when some one gets tagged in National is, "Do you have cannons." If they don't than I let them know they are prob screw but we will try to catch them on the out side of the battle so hold them off as long as we can so we can get there. 9 times out of 10 they don't have cannons and they where prob AFK sailing so by time they noticed the battle the ship was all ready boarding them or got them half sunk. -
@admin Was wondering what the status was on some of theses. 1/2 we got in game now. 3. Wrecker was Feburary and it's now March? 4/5 first half of 2020. Hoping to see Rotterdam more middle half than later half that, but any update would be nice. Glad to see the LGV Refit back, hope the permit drops for me (stupid RNG hates me). Thanks
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Collection of suggested mechanic fixes - POLL
Sir Texas Sir replied to Liq's topic in Patch Feedback and General discussions
Trader Lynx takes only 750 xp to max all slots. Now try that with an Indiaman which takes 10241 or an LGV which takes 8051. I actually have slots open on my trader Lynx but I did it by killing small AI around the capital. Other wise I'm not running around killing new players like some. Again show me your maxed out Indiaman? Though for bonus of the Indiaman it actually has the most HP's out of all the 5th rates except the Trincomalee. With it's crew you can actually just use it to board other 5th rates. The problem comes is that it's such a tub, turns like crap and moves very slow and is very easy pickings for groups of 5th rates to out DPS it so it's hard to grind out any slots on it or just gets flat out boring. Now if you can actually get your hands on an LGV refit it's fun to hunt traders in cause you can pop in port (the enemy's) and repair up and than just go back to hunting and got enough hull space to take some of the cargo and sale it off. I actually use to do this with the normal LGV back when we had gold marines and all that, but now a days it wouldn't work so well with the normal LGV cause of lack of chasers to keep some one tagged in . The real issue is that once your spotted, any war ship will run you down and kill you with ease. -
Could be cause that was the flag of the Colonies and was the first National Flag of the United States with added strips making the grand union flag. Than they changed it to the the one we traditionally know of the revolution war.
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Collection of suggested mechanic fixes - POLL
Sir Texas Sir replied to Liq's topic in Patch Feedback and General discussions
1) Yes it's annoying that we have to set up level 1 ship yards to grind out xp to level up and get more labor hours. Just make them give very little xp for crafting. I get that the repairs was boosting folks up to fast, so make it you get 1xp every 100 repair you craft or something like that. Same goes for cannons and other things, just give little xp so that it takes longer, but your still earning something, which is better than nothing. 2) This could be done with BR's and rate caps for certain ports and maybe having ports with rate caps. Can only keep SOL's in capital ports, can't store them in none capital ports or free towns. Things like that would make it where you have to use smaller ships in certain areas or face a long sail. 3) I always felt that anything DLC should be offer in game for a price. Though to balance it just make it so that if you have it bought in game you can't get the DLC to get more slots, but it will fill out your slots to what ever the max is one can have. 4) Didn't think of forge papers, but any half decent coder can have it check that you cleaned every thing out of that port. Than again instead of capital than give every one Shroud Cay as one port every one has from the start. That would prob the easiest way to do it. 5) Clans need more way to deal with alt and dead clans for sure. As for nation alliances I"m all for the coalition thing that @admin posted last year. Let the devs do force Allainces to balance the game. That way they can have the strongest nations never in an alliance, but allow weaker ones to work with each other. Than if things change you switch up the alliances. YES SHIP SAILING SHOULD GO TOWARDS SHIPS. It's annoying trying to grind out slots on Trade ships when all you do is make trade runs and not fight with them. I hardly ever get hit in my trade ships cause I do it smartly so I'm not even getting xp from those fights. -
Does speed and maneuvering effect flooding?
Sir Texas Sir replied to CzarPeppers's topic in General Discussions
This is UA: Dreadnoughts.....I think you just described Naval Action. Though I assume it's something like this in the other games, but I know UA: AoS doesn't have leaks like we have in NA. Though I assume from the few times I had flooding it does slow your ships down from that game. No clue on UA:D