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Everything posted by admin
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Unlike reality (iron deposit is finite) the supply is unlimited as 10000 players can build a mine in the city, and mine normally. The daily production is reduced but it is in fact unlimited because of european traders that were brought back. Place a contract for coal in a coal producing city and if the price is right the resource will be brought to you. There is no inflation on production costs as a result. Because if economy was fully realistic we go back to - "i want to play an iron miner but i can't because the iron mine license is already given to that guild and no-one else can have it as there is only one mine in that city"
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There is no inflation in production goods, because production costs stay the same and supply is unlimited (every player can have 5 buildings + there are european traders). You can grow fir at 31 gold per load of logs. and this stays the same even if money supply increases 10х Real inflation affects all costs including production costs (salaries, cost of electricity, steam or whatever). Production cost are not going up. There will be inflation of looted goods as the supply is limited.
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Everybody wants realistic economy and zero sum balanced rewards, but nobody plays those games. Realistic economy means 1% are rich, everyone else has a job. We found that most players don't want a job in a game, they just want progress at their own pace and it means money should not be a problem for everyone.
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Clan wars could be implemented but then nations must be eliminated and turn completely into safe pve environment. Players come for the ships and the British flag, stay for the clans. Clanwars could potentially destroy nations and remove immersion which was actively pointed out by some people who actually are present in this topic. What it means that ANY non-combat feedback by those players must be ignored from now on.
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were crashes happening today after the patch?
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Should officers be able to promote diplomats?
admin replied to Batman's topic in Current Feature Improvement Suggestions
but what if you were sick in a hospital or were traveling with kids? Why should you lose your clan if you have life elsewhere too.- 13 replies
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Should officers be able to promote diplomats?
admin replied to Batman's topic in Current Feature Improvement Suggestions
the edge case problems caused by giving control of the clan/guild are far greater. If you founded the clan ONLY YOU can give out control to others. This is not 100% convenient, but it does close all potential issues with stealing your clan from you.- 13 replies
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Should officers be able to promote diplomats?
admin replied to Batman's topic in Current Feature Improvement Suggestions
we want to avoid the drama caused by wrong hiring choices and thus only creators can promote diplomats, but we have added the function where creator can pass their role to others so they only need to login once and assign another founder/creator to an active user- 13 replies
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Update Instances are running and bots are waiting for players inside. But markers did not appear, searching for the reason. players can go kill enemies of the their state to vent frustration.
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You did. So why don't you pvp pvp players? In unprotected waters. There are plenty of activity around hostility these days. . Everyone is raising hostility or doing port battles? Why don't you fight those who can and want to fight back? We are sure they will come out and start coming out more.. but there will be less hunting in areas around uncapturable islands or coasts.