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admin

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  1. You don't have data to support your theory. I have. Their number has not changed for dedicated organized players (so called hardcore crowd). But their number has dropped significantly for the average players. (which was the goal of the patch = which was in retrospect the bad goal (to listen to hardcore crowd). Because as @maturin said once - 90% of feedback now is focused on getting your own chance to win bigger. Since this realization we are now focusing on our own vision and will ignore feedback catering to narrow groups of players. For example - invisibility will be removed. It was purely a solo hunter feature for people hunting near capitals. Who does not play anyway even after he got it. With new reinforcement fleets that feature must be removed.
  2. and even then - i have not seen any indication that they give partial xp for an incomplete kill.
  3. yes and we have many innovative mechanics in gameplay too (for the age of sail games). But xp for kills is a safety measure and i am sure most MMOs learnt that the hard way. Just like inability to talk to enemies. Both these features create a flood of support tickets to work and investigate and we do sort and work on all of them. No xp for partial damage = no farming = no tickets = more time for development.
  4. Do you want your car to use all experience all other carmakers accumulated? Or you want your car to ignore all safety standards learned by 100s of years of driver deaths? We tried a unique effort xp system and it did not work because exploits supposedly ruined it for those who believed they were getting an advantage. Now the most complaints about no rewards don't come from new players. New pve players quickly figure out that you just sink the ship and get all rewards you want.
  5. majority of games don't give participation trophies. eve/wow/many others. in fact i can't name a single mmo that give xp or money if you did not kill an enemy. We had this effort rewards but they were exploited. Thus we chose a proven way because everyone else (every other mmo designer) have already figured it out.
  6. you are one of those people who only reserve the right for direct criticism for themselves. Such people are not welcome here as we don't tolerate double standards and demand forum members to treat everyone equally. You won't be missed.
  7. What reward did they get? Admiral Byng was court martialled and shot for an inconclusive battle. Since then most british captains fought to victory or loss of the ship and never rank. We understand that you want us to give our participation trophies. But we have not decided our position on the participation trophies because they promote bad behavior annulling our reward systems for actually winning. + Even World of warcraft does not give rewards if you don't kill an NPC or a player. There are no partial kills even in WOW. PS. Legends will have partial rewards for damage (effort) because legends will be impossible to exploit. Here we don't know how to close exploits in pvp as battles can be arranged.
  8. Here is a guide to early access games. http://store.steampowered.com/earlyaccessfaq/ You also probably read this warning from Valve itself Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more And you have probably read this Why Early Access?“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.” You volunteered for this and were warned in advance. We promised experimentation as we need to search for the best nuclear materials in the complete unknown to find the right mixture. To do so we must have a lot of drastic changes and experiments. Such approach works best for the game and for our future games in this setting. Such approach might not work for you though and we understand that. But you should not have bought an early access version then. You knew what you were getting into. There are people who would never understand captains who sometimes sailed into a complete unknown without even knowing where they going. There people who won't understand scientists who tried crazy combinations without knowing what they will get to find most of the current chemicals and substances. They would prefer a safe trip on white star line and will decline a dangerous trip on Santa Maria. Early access is not for them. They should stand aside and wait for release.
  9. Based on veteran hours we have no problem retaining veteran players if they start pvp and rvr. We have problems converting new players to veteran players.
  10. 100% OMG danish player is farming xp on calling pve reinforcements - plz fix NOW and ban denmark OMG pirate players are shooting each other plz BAN now and ban pirates make them sail gunboats only OMG players come to port battles in captured 3rd rates (full pb) omg ban them remove capture we want empty PBs thats one more reason players are leaving. stop whining. enjoy the ships and vast open sea.. like nelson did
  11. Captains were rewarded for bravery indeed even if they lost. And we did reward for bravery but unfortunately this feature was overexploited NA is currently the best realistic age of sail experience. If you are unsatisfied with the experience - it does not make the experience bad or incorrect. We will remove some bad things we added in may patch, but we have no plans to adjust and downgrade the realistic age of sail experience to the tablet game levels. For battle only experience we are making a separate product who will take away people who are not interested in authentic age of sail experience of the open world.
  12. we prefer to underpromise. This is the current experience. Expect the worst. This is what we have been saying from DAY ONE.
  13. Just like women… but!… there are differences.
  14. No. Long travel is THE experience - give the feeling how the captain felt those days. Lonely days at sea, excitement of seeing an enemy captain on the horizon But you don't have to travel - you can level up to max level without leaving the capital waters. 1 hour battle IS the experience which bring realism to the game. You also don't have to experience 1 hour battles and just play assassin creed one shotting everything with auto-aimed swivels. And for some reaching the max rank IS finishing the game. They want to sail the ship they could never sail in real life with the experience that happened in real life. Only after some time you start hating long travels and lonely sea. Only then you start asking for tp. Initially players are in awe .. you just lost that feeling because its not new anymore (FOR YOU).
  15. You have to look at that from the perspective of the new player. Who spends several days just learning manual sail.
  16. Thats the function of online - not rarity. Less people less drops (with probability being the same). They need to be adjusted but we want some things to be rare.
  17. 90% of battles in EVE pvp ends up with kill mail only. no xp no money. yet of course one can say that you can level up pvp skills in eve by just sitting in station in 1.0
  18. how long does it take to get the best legendary weapons in other popular MMOs? hostility is getting much better - we will get it to testbed soon
  19. There is enough content for new players for 30-60 hours of gameplay. They can't experience it now due to several reasons.
  20. Players don't leave or quit. Players stop playing. They do it for 3 reasons 1) They win (conquer everything they wanted) 2) They lose and see that they can't win 3) They finish the game (their personal win) 4) They don't like the game 66% of buyers like the game. They stop playing because they finish the game. For example they level up to victory/santisima: experience the ships they like, look at the world and move on spending 30-40 hours finishing the main content (ships). Some start trading and also finish the game once they built the ships they wanted or made millions in the risky environment. We have no plans to artificially tie or lock these players to game (and plan to remove or ease the artificial shackles created in the 24th may patch). Those who stay for longer - stay for pvp and rvr. They destroy their opponents and then act puzzled asking why their opponents leave + start complaining about lack of rvr or pvp. With no advertising there is no influx of new players and this situation will continue until we add UI and localization. The blood flow is artificially stifled so we don't waste marketing money on brining the game which has no UI for example. Ratings accentuate this problem. Good ratings increase sales. Lower ratings reduce inflow of players removing pvp and rvr completely. New players buy the game "because ships", not "because pvp" as pvp players read the reviews that pvp is bad bad bad. Situation will continue until UI is done
  21. coal is coming back as a universal resource next patch charcoal will be removed from cannon making taxation and city improvements will be a conquest coal - resources were not found to be a good goal for conquest and access to them would be improved and increased (with the exception of gold silver and trading resources).
  22. we would happily add skill books and other items to pvp loot if we find a way to avoid farming them on alts or friends by sinking cheap ships nonstop.
  23. What is the main problem to your opinion: the skill book rarity or their bonuses?
  24. Pareto principle. 20% of things cause 80% of problems. The problems that we are facing and fixing are not RVR related and in some cases RVR is the source of the problems with the game (fixing them does not fix the issues with the game) In addition to that take tonnage wars for example. How is your proposal different from what we have now? One side has to sink players and AI (tonnage or br points or hostility points). Another side has to counter that. Whats the difference between your proposal (sink ai and players) with the current system (sink ai and players) And where is the resolution? And where is the time saving? So instead of the get the port to 100% and arrive and win the port battle the next day. I now have to commit to 3 days of tonnage wars 24/7 to win the PB.
  25. Tonnage wars will not work due to non attendance counter.
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