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  1. admin

    Funky Sails

    video blocked due to music.. can you reupload
  2. as you probably already know and witnessed - multiplayer is hard to make right from the get go
  3. its fixed but not deployed
  4. its fixed already
  5. be safe there https://www.ventusky.com/?p=19.3;-71.1;5&l=wind
  6. Captains Due to addition of safe zones and reinforcement fleets around capitals and due to changed status of many free towns lets discuss invisibility and speed boost. Invisibility was implemented to reduce revenge fleets. In the new design hunting around enemy capitals will be very hard. Cities that will be controlled by clans should be protected by their own player driven defence fleets that should have a chance to destroy the potential harassers. As a result we see no benefits in keeping invisibility as they allow a very safe escape option limiting pvp opportunities. Discuss.
  7. thats a good point. from now on the developers will reply instead of me
  8. Single player The game is being developed by a separate team.
  9. Hello Everyone Game Labs have been working on a new product in secret this year. Today we can provide some information about the game. This Land Is My Land is a single player open world stealth action game with a living hostile environment. You will play as an Native American fighter. The game will feature several innovative mechanics that we believe will increase variety and create surprises every play-through. Living developing world that grows on its own constantly trying to counter player actions to win the game. World will grow differently every time you start the game: towns and camps will grow differently, patrols will change routes, enemies behavior will change Enemies will learn and react to your actions intelligently so you will have to change your strategy on the fly. For more information please follow us on Facebook Facebook: https://www.facebook.com/thislandmyland/ Web: www.thislandmyland.com Some screenshots PS: this land is my land is a working title and might change in the future
  10. we agree with the comments that it should be more flexible. Its just we wanted to make it very fast at one point of sail but maybe we need to reconsider due to sail plan
  11. daily tax = tax collected in that port last day. This might get replaced by High Medium Low in the future as captains of that time did not know exact tax but only could guess the richness of the city. This information will be very useful to find port battle targets to reap the rewards from popular (rich) cities like Cartagena
  12. why?
  13. Community knows more about the game than any individual member including devs. Please avoid condescending statements like yours, as they bring no value and derail discussions. Missions purpose is hostility increase. If you sink 10 mission NPCs and raise hostility by X% it does not matter if some lone frigate kites you - you are doing your job he is not. If some solo ship can kite your fleet without punishment maybe your fleet composition is not ideal for the task at hand (raise hostility with minimal time and minimal losses). Port battles and conquest are not a solo activity . Almost every ship has a counter - if someone is kiting - maybe you should think one step ahead and take some counters with you into the mission and to port battle area. You don't have to sink that guy - just deter him from interference - a fast ship can chase this kiter away. 2-3 fast ships in your fleet might even sink him.
  14. Enemy constitution can only tag 2 Agamemnons. 6 Agamemnons are untaggeable by a solo frigate - you need 5 constitutions to do so. Also players always longed for the variability of fleet composition. In this case if you are serious about this port maybe its good idea to bring a small screening fleet of 1 privateer, 1-2 suprises and trincomalees to counter fast enemy frigates. You cannot defend the port by PVE only - you must attack enemy players and sink them (in missions or in the open world). Unless some enemy NPC ships sail into this area, but we would not recommend relying on this only.
  15. If packets don't get to you in time you will see a ship with no name and nationality. Click again or wait a sec and it will update.
  16. they are temporary and will be replaced by national fleets soon.
  17. the number of ships in hostility mission is currently reduced from 10 ships. In live we planned hostility missions to be a group effort and expect that a group of people can get a port to port battle in approximately in an hour (by pve) if enemy arrives it can be done much faster.
  18. we said in the notes that hostlity speed has been increased. i think it is 10x faster to allow players on testbed get to port battles solo
  19. upload the video to youtube (as closed link) and send to @Ink please
  20. i will look into that. Rig repairs and hull repairs are in the same group and should drop equally well. regarding rewards. WE HAVE NOT YET increased rewards but plan to do so. What gave you an impression that rewards are higher?
  21. Main topic updated.
  22. where did we blame you? we did not destroy your product - we changed it searching for the perfect game based on feedback. It felt bad for you as a player but we had to get it done as doctors sometimes have to inflict pain to make it better in the long term. We did not know where the perfect game temperature is. What if you liked the 24th may patch? Testbed players liked it. It is still playable, but its unplayable for you because it was better for you before. All ea devs struggle with this. As jim sterling said once - devs must be very careful because in early access they must change the game , but at the same time they must not change anything at all. So looking back we must not have change anything BUT. At least now we can always say to the hardcore crowd. Well we tested your option and easier ways worked better and were liked more. We tested all spectrum of things. Thanks to your support So testing was absolutely needed - at least for us.
  23. what happens if devs listen too much?
  24. Yes - but it was a belt improved but a belt someone invented long ago. if we find a way to eliminate farming we will get it back. We want to promote heroic deeds. PS I agree with eve comment. It indeed allows you to level up titan and buy a titan without ever exiting a station. Or in fact without ever logging in (once they implemented longer queues)
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