-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
we are thinking of tweaking cool downs and maybe increasing the weight of repairs - increasing the importance of choice for repairs that you carry with you. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
repairs were a player requested feature -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
There are some concerns on the russian forum that the ability to make the city neutral will actually make the world a lot more peaceful. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
We will roll out the changes to testbed first. Town management is almost done and will get out as soon as it is ready. -
@Ink will investigate the reports send from chat and come back to you in private. Topic locked
-
we will check the logs did you report it by sending us in game report (right click - report)? Also If you did see the person is hostile why did you continue talking to him and did not put him on ignore? Why did you continue talking to him to escalate - where a simple ignore completely cuts anyone's tongue with one simple click
-
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
guys if you want your feedback to be read FOCUS on the main post and things listed in the main post. Otherwise we see no point bringing up issues to the discussion as it seems community does not help some captains to understand the difference between feedback and shitposting. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
update monetary rewards for sinking pve ships will be increased (they were toned down too much) to allow a couple of missions to recover the ship costs + cannons ship and cannon prices updated (cannons on average will be 50% of cost of the ship as it was historically) example before - sink pve victory - money reward 50k (ship cost 400k/cannon cost 300k) after - sink pve victory - money reward 400k (ship cost 400k/cannon cost 200k) pvp bonuses will increase as well from 50% more to 100% more -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
Securing resources will be much easier. European traders will also come back and will bring resources to you if you place a contract high enough in the port where that resource might be. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
We have learnt over time. Learning takes time -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
But there were a 100 on day one. So risk free pvp against other people who are interested in risk free pvp does not interest risk free pvp fans? Does it mean that risk free pvp has zero retention? Did @TommyShelby meet @Otto Kohl and sank each other using 60 free redeemables (all new and unique ships), without any time wasting (everyone is near mortimer and you need to craft nothing, as everything is provide) Or does it mean that wolves just don't want to fight wolves? (Even with double FPS and free ships). And getting pvp costs lower will have ZERO effect on pvp player goals? Lets stop pretending. PvP players probably can't even retain each other. They need rabbits and should wait until we fix rabbit problems. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
the patch notes do not mention pirates. So lets talk about taxation port maintenance hostility and issues mentioned there. We are not interested in discussing ANYTHING else in this topic. pvp rewards are ok as they concern rewards and cost/rewards mentioned in the first clause. Stay on topic - last warning. If you are interested in talking about pirates - start your thread in suggestions. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
Stay on topic captains. Captains who derail discussions to side issues make feedback comprehension hard. Off topic commenters will be temporarily placed on pre-mod as they make it impossible to have a constructive conversation about specific issues mentioned in the main post. To all players who commented about cost of pvp here. Explain this - why there are no players on testbed slugging it out in so called low risk pvp? All slots are unlocked, all ships are free (loads of them). Where is nonstop pvp on testbed? -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
we don't have resources for the merge now. the goals are to roll out features proposed in this topic, improve UI and provide localization. If we find out the time during UI rework we could consider that. But lets discuss this in a separate topic. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
Expensive mods are the alternative to EVE online Officer fits (the ones that cost more than a ship). You don't have to use them. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
this will be partially addressed -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
But insta-closed battles were in times when ships were cheap, ships had durabilities as well. Remember the feedback when 74 could be captured? Aaah please get rid of the disposable ships Remember when people (after wipe) tried to have fun in pvp in basic cutter? AAAH please get rid of the basic cutters! -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
Workaround: Capture La Navasse Set as a neutral town Defend in port battles If a certain clan or nation does not want this place to be a free town he should have means to stop it from being a freetown. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
Well. Instantly closed battles for example were a baby of active forum and private discussions with pvp players (hunters) including Rakers And instantly closed battles indeed made pvp hunting better. But they did not increase pvp. In fact they reduced it (based on data). We given this feature a long time to test itself. Yet it failed to bring expected results. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
You only see part of the loop. Nature will find the balance. In other words You ruin the ecology by making fox life better. And a smart fox will only attack weak and ill rabbits because if they eat everyone - they die next winter. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
reinforcements in missions are positional. So if you send in a scout to find out their location, so you can enter where they are, or even ahead of them. -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
Maybe the number of people who could convert to pvp has fallen drastically due to the design paradigms we have been creating with the active community here? Insta- closed battles (favor pvp hunters and not average players) No reinforcements (favor pvp hunters and not average players) Removal of revenge gank due to invisibility and speed buff (favor pvp hunters and not average players) Removal of resource transport (favor pvp hunters and not average players) Many other features that were pushed in to just place average players in line for easy consumption by pvp hunters Now we are getting requests to remove missions from capitals (to let pvp hunters find target easier). Your opinion is valuable and you were one of the players who asked for some real fixes of revenge ganks - you got them. Did you start to pvp more? Or maybe all those changes destroy the supply of targets and because wolves don't eat wolves you have nobody to play with once average players dissapear?- 832 replies
-
- 10
-
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
why don't pvp players pvp each other? We tell them where they are exactly for that. But they group up for some reason and gank missions. Asking to move them out of green zone -
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
You were brainwashed by haters mate. Alts infestations were invented by players to explain their inability to win port battles. There are alts for sure but the problem is drastically overrated. 2000 unique logins. 75 unique players in combat news channel. Even if there are 200 alts. what are the rest 1700 players doing? Definitely not pvp.- 832 replies
-
- 10
-
Forthcoming patch final discussion.
admin replied to admin's topic in News Announcements & Important discussions
this is a topic where we talk about friendly list and update based on the community discussion