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This debate does not exist as there is no geo blocking and all players can play on any server they want in the working hours those servers provide. Customers interested in unrestricted warfare are free to join global servers or request timed limitations on their server, or vice versa. In addition to that we are sure the platforms that sell games (App Store/Steam or others) apply local laws in all regions they operate and if laws change the platform rules will change as well.
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Captains Patch is being deployed today (might take a while). Contents include Unity 5. New ships Wasa - ship note for combat marks L'Hermione - ship note for combat marks Prince Neufchatel - blueprint + permit Life improvements and better rewards Improved rewards for pve and pvp - to give better ability to recover losses Reduced XP for knowledge slots Reduced weights for ship building resources to minimize travel times (approximately) Pirates can now enter neutral towns Number of free towns dropped to 9 to reduce ganking and sealclubbing near capitals. Most free towns have became neutral towns. Neutral towns now give missions Admiralty store Prices for skill books reduced Prices for permits reduced Victory mark conversion lowered Reverse victory mark conversion added National Taxation National cities started to charge tax for all purchases or sales using money (inlcuding private trade and contracts This is required to support maintenance of reinforcement fleets. All uncapturable cities now provide amazing support for nationals of those cities if you were attacked in the vicinity of those ports by an enemy of your nation Clan taxation Clans controlling the port can lower taxes Clans controlling ports have to pay maintenance (which was previously paid by the governments) Clans can increase port maintenance to add the following improvements Open access to port to everyone (declaring it neutral) Reduce labor hour costs in the town Increase NPC goods supply in the town Benefits and numbers are for testing purposes and might change If maintenance cost is not paid the town will turn back to neutral as government officials will abandon the town if not paid. Hostility missions we brought back to give clear and easy way to get hostility to 100% without mindless searching for NPCs. Hostility missions are back, but only spawn in the vicinity of the town Approximate number of missions to raise hostility to 100% - 4.5 missions (each mission has 10 NPC enemies) PVP kills also count towards hostility. Port battle entry rights is limited to captains who are members of clans to allow conquest players better control on who enters the port battles. Port battles are now set up by clans for the nation Clans and guilds can add other clans of the same nation to friend lists (allies) Only players in clans on the friend lists (allies) can enter port battles set up by the clan Because hostility system and port control system have changed drastically - map was reset. Other fixes and changes and tunings More than 150+ bugs fixed. Post will be updated if we forgot to add something. list of uncapturable regions The rest of the ports turn neutral Please discuss. Update 18th September Patch update message (main post updated too) Hotfixes done over last week (including today) Cities set as neutral by clans will have their own unique marker Cities set as neutral by clans allow outpost construction and place contracts Port battle attack limit set as 3 per enemy nation (it was temporary remove during last weekend to give some more freedom). Previous limit of total 3 port battles was too small. Production bonuses now work both on trading resources (more trading resources spawn in the city) and on production in buildings (more volume can be mined or grown) Other fixes Hostility quests disappear from the list of available if your nation has already set 3 port battles for one enemy nation. Teleport is allowed to free towns Forged papers allow usage in free towns and neutral towns Nation descriptions and difficulty levels added player creation description. Update 21 September Changed the icon for available for all ports (so they look less ugly) Removed hostility missions for ports that cannot gain hostility Hacked in the bigger limit for the number of neutral town port battles Improved bonuses for clan controlled ports Added new upgrade French Gunner Added new upgrade French Gunnery Sergeant Added blueprints for French gunners and french gunnery sergeant Several tunings to trading were done (improving chances to find profitable trades) Reduced the distance for hostility missions from the pier by 15% Fixed bug that limited national reinforcement zones by other cities Fixed bug that craft did not work if item was supposed to receive a Labor hour bonus Fixed bug that did not update craft info after teleport from outpost to outpost Fixed bug limiting stone production Fixed bug that did not let players exit the Available for All ports Fixed bug closing the missions near free towns immediately Fixed decals bug on Radeon video cards Fixed several other graphical bugs Other fixes and tunings Update 29 September You can now control the square sail under manual skipper on Cutter and similar ships Hostility missions in recently captured ports work correctly now Fixed bug that did not let players take hostililty missions against Guacata Fixed bug that blocked player contract to be filled by NPC Fixed description of French Gunnery Sergeant module blueprint Also several other bugs were fixed Update 3 October New module Cotton Sails added to Admiralty shop (blueprint) Economy tunings - trading will generate more profit Interesting hidden new trading opportunities added to key cities Pray button was removed Reinforcement and capital waters protection will be displayed on UI once you sail into such zones or select a target within these zones. Fixed visualisation of ship wrecks Fixed bug with weird looking sails on Wasa Update 4 October Bonuses for ship building woods were slightly rebalanced, ship will retain thickness for a bit longer when losing HP Raking fire through the bow cause the same damage as through the stern now (if shots penetrate) Potential fix for the ship flip bugs. Please continue to report if this bug happens again after today's hotfix
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Leaders of the European nations, Colonial leaders and USA agreed to a weight system change. As a result all ship building goods weights will be reduced by 3 compared to an old system. Captains are advised to avoid active hauling of ship building goods before the patch as they will have to haul 2-3x less after it
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i still dont understand where are you moving things from and why do you need to move from there. If it was a freetown you had plenty of warning. If it a capturable city - it was capturable before as well.
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you can take combat missions in neutral towns now. you can check how map works and looks on testbed.
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cut in 3 on higher level vessels - reduced elsewhere.
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you can sell them. ports buy war supplies still i think
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Most players already lost access to their set up production lines due to previous conquest. New conquest is no different, but with safe zones for some nations
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current minimal fee is 100k per day. So if your clan controls 10 ports it will amount to 1 mln per day.
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Well. This obviously means your warehouse was not in a capital - which forces me to ask - how did you defend it before?
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If you held this region before. you probably are in good shape to hold it going forward. Strong clans who can defend themselves don't need to move anything. Just cap the fort and hold it.
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its just your perception. You were on forums all august. We announcement plans for conquest change in 2nd of august and detailed them in final form on 22nd of august. Testbed with clan changes was opened on 17th august. The map changes were on testbed for 1 week. And all what is on testbed always gets on live.
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These changes were announced long time ago AND were on testbed for at least a week
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mentioned regions will turn into national regions and will become uncapturable.
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yes
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it turns into a neutral town
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smuggler mechanics remain. you can always take everything out in a trading ship - or just conquer that port back only uncapturable ports could have a need to be evacuated (if they become uncapturable) but even then - you can always use smuggler to move everything out.
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Mod - Bandera Republicana y más
admin replied to brhaegar's topic in Naval Action - Spanish language
we suggest you check for viruses everything you download on the internetz -
Urgent dispatch Due to unforeseen political and financial upheaval in Europe; nations are abandoning the majority of ports in the Caribbean. Majority of local governments are planning to finish withdrawal by Monday. The overall view is that chartered companies and clans will take over the port control on their behalf. There are some precautions a wise captain might take. If your assets or your business is located on Martinique & Santa Lucie Saint Barthelemy St Croix island Jamaica and Pedro Cay Curacao willemstad and other ABC Islands Belize (only belize city) Inagua Great and Little West Cuba Coast (up to Cayo Romano) Vera Cruz Area Louisiana USA coast above Florida 9 Freetowns Aves Great Corn El Rancho Tumbado Shroud Cay La Tortue La Mona Dariena Guayaguayare Example - Having assets in matanzas on west cuba If your assets are in these above-mentioned ports are safe if you are a captain of the original nation of that region. (For example - West Cuba - and you are Spanish). If you are a young american captain who had business in Matanzas (in west cuba) you will only be able to get access to your business as a smuggler in a trading ship. Access to other cities/areas is not safe and going to turn neutral (governments will abandon them). If you business or ships or other assets is located elsewhere (including not mentioned free towns). They are not safe because you might lose access to them due to fast conquer. Cities are abandoned by the governments and are free for the taking by clans and companies acting on behalf of their nation. Please move resources if you are not sure your town will be defended by its original owners. This event will also affect prices for permits that might go down quite significantly. Please avoid purchasing permits or buying victory marks until monday. Rumors exist that local clerks will be accepting forged papers even from very suspicious sources.
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what we found is this hardcore players will always find the ways to make millions normal players suffer increasing the faucet (that was cut) will not change anything for hardcore players, but will allow normal players with shorter available time to achieve things they want. game should value player's time and we went in wrong direction in may
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on average at average prices up to 2.5 mln indeed. but at some regions it will be higher. this is going to be adjusted pve mark rewards will be increased income will also increase pvp bonus will be drastically increased both for xp and money to a last year levels.
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combat marks will remain for some time. but we are going to adjust the prices and rewards in combat to reduce their effect. They indeed made some ships prohibitively expensive at current prices (cost of permit can reach 2mln at market prices).