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Everything posted by Hethwill, the Red Duke
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While I do not disagree with what you say, the system which we will be testing puts that decision in your desk. Instead of being a sterile thing it defers whatever you want to do... to you with due rewards and consequences for failure. You might not have to return to port at all given the crew might be lost only in the last durability so it is hard to understand what the issue is. As jodgi well put, it is a captain's conscious decision to take a ship of the line to do a frigate's job and then pay for it with a disaster forcing him to return to port...or not at all.
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I am totally in awe with the recent development discussion posts. The basic ideas are excellent and worth testing and at the very least brainstorm. This new PB system and the inclusion of the Raids alongside the terrain and forts is really refreshing. The National war effort is something truly overdue, kudos for that. Just a suggestion. Automatically triplicate timers per town when first timer is set if we really must have them, please. Adjusted by system as needed not to overlap maintenance gaps. 1. GMT 2. GMT minus 6 3. GMT plus 12
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Make survival mode mandatory
Hethwill, the Red Duke replied to Quarios's topic in Current Feature Improvement Suggestions
Scuttling a ship ashore, not in the middle of the big blue are two diferent things. Examples of this bravado situations can be found in many brig/frigate exemples but always close enough to port to enable crew to be saved. One striking exemple of - no you don't do as you please, crew are not automatons - is a admiral of the fleet being shot dead by his own men when he tried to ignite the gunpowder stores to blow up the ship as it was being boarded by the enemy fleet flagship. -
Crew replenishment rates should be connected, somehow, some way, to the captain's feats in PvP(!). BR ratios apply with negatives as well as positives in incentive traditional high seas situations and fame, ex. 700BRv150BR and 100BRv200BR Prize Money from player Traders cargo only could also become a feat in itself not tied to BR ratio.
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I must say that, as a basis this feudalist-constitutional system of lordship might work quite nice. It will for sure bring up many uproar with the non-fighting class. Their power eventually comes their ability to deliver or not the goods the Lords need. Ships mainly. So there's a balance between both powers. Regarding the Rebel Lords, I got the idea and it seems like a good way to settle domestic issues, but one question regarding it - Does a allied nation can participate in the civil war for any of the fighting parties ? And... How is this handled in regards of Can any Status Quo be voted at any time or only when the term runs out ? Are there any penalties for breaking an aliance ?
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Only if they be freebooterz. Forget the port. Bring out all the loot.
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- ship sale
- shipyard destruction
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(and 1 more)
Tagged with:
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A letter to the King - Latest Episode (Hiatus)
Hethwill, the Red Duke replied to Jeheil's topic in National news
Damn, you need to give Mutley to a faction. I like the toon dogs motif *watching episode atm* -
Trading Port Battle Flags
Hethwill, the Red Duke replied to Crayon's topic in Current Feature Improvement Suggestions
Let the next iteration of Port Battles and Conquest hit. Present version is placeholder. Let it go. -
While I am sure there are more specialized Works regarding specifics of shipbuilding in this era I got my hands on a 2nd hand Gardiner's Frigates of the napoleonic wars ( getting a brand new one proved quite impossible or pricey ) and there is an entire chapter regarding the economics of wood types especially during wartimes, which we simulate here. There are some compromises due to gameplay of course but still a lot of room for improvement. From quantities needed to produce a model to the variety of woods needed.
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Rule on collaborating with the enemy
Hethwill, the Red Duke replied to admin's topic in Tribunal - Трибунал
Completely agree and totally the right mindset for the test runs and even the healthy longevity of the game. PS - post should've been just that piece of text, the second paragraph stained it. -
If the timer planting the flag is already couting down nothing will interrupt it. Flag carrier already dropped it. It is just another 120 seconds to wait, nothing else.
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Whats up with uber AI?
Hethwill, the Red Duke replied to Harley Davidson's topic in Patch Feedback and General discussions
Navy ranks matter for AI. Determine overall strength through modules and aggressiveness. Not that it really is a big difference as they are very mechanic in their wind position choices along with the shooting. What I have yet to determine is that if they have all upgrades or are also limited to slots like we are. -
Forum Suggestion
Hethwill, the Red Duke replied to Blkmgc's topic in Forum and website problems and improvements
Sure, was just noting that we can play several nations Plus remeber that the Forum account is not tied to the Steam account nor there are plans to do so IIRC. -
Forum Suggestion
Hethwill, the Red Duke replied to Blkmgc's topic in Forum and website problems and improvements
Given each of the players can have 1 character per server in different nations it will become a nice big list -
Cutter swarm suggestion.
Hethwill, the Red Duke replied to Musuko42's topic in Current Feature Improvement Suggestions
Sure. -
Cutter swarm suggestion.
Hethwill, the Red Duke replied to Musuko42's topic in Current Feature Improvement Suggestions
Free Cutter BR should count only the flat 1 model value no matter how many are in the circle. Also they should be 10 BR. -
Proposal for Pirate mechanics
Hethwill, the Red Duke replied to Skully's topic in Current Feature Improvement Suggestions
Okay. Not destroying, poor nation sods. Capturing 1 dura of each then. Should balance things until Pirates can "craft" modified versions from the captured ships Can we have Nations with import ships from europe only then, with a delay from order to delivery ? Should not break the status quo that much. -
Shoot the sail
Hethwill, the Red Duke replied to Justme's topic in Patch Feedback and General discussions
I can kick in repairs for sails right at start. Given the repairs last for a given amount of time ( 3 minutes or something like that ) you keep shooting and the crew keeps the rigging at 100. Very useful for trader escape This is a mechanic, or are you talking about something else ? -
Shoot the sail
Hethwill, the Red Duke replied to Justme's topic in Patch Feedback and General discussions
oh okay. I have developed a keen sense of timing to evade broadsides, not consistently of course, but no macros. What you say is a serious thing, I am sure developers did answer to your reports about this if the reports are anything close to real