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Everything posted by Hethwill, the Red Duke
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National Traits
Hethwill, the Red Duke replied to a topic in Current Feature Improvement Suggestions
Gimme a dutchie ! -
Sure. Gimme back 10.x and we good regarding attacks all over the map. Oh wait, it did hurt the logistics too much, so let's build a zone.... oh now zones get attacked and ppl don't care much about patrols... damn... what to bring next... I mean, so many people didn't notice that fleet patrol was disabled from 2 weeks or so and suddenly they got mad that it was taken out That alone should tell something of how much it is used. Meta has no place in equal arenas. Hell, where's the clan big wars so many were eager for ? where the big waves of conquest ?... Patrol zone needs its own RoE though. The only one that is fairly okay and populated is Nassau.
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No idea. Some of the teams that went to esports finals most players weren't even on the blue side of xvm, most were green actually, dunno. Doesn't grind my gears much, was good to test it though. Same with warships. Only game i know where I can command ( so to say )... a CV. In any case Slim presents a interesting point although seems way dettached from what the events provoke in the map - if we transpose it to NA. We can say - damn the map, let's just blaze guns - well... sure... dunno what to say then when clan driven conquest was the most requested feature then. Patrol zones should be mingled somehow with the rest but keep their RoE ( improved one ).
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Premium ships 24 hours
Hethwill, the Red Duke replied to Kejsaren's topic in Patch Feedback and General discussions
Was already done with NPC captured vessels or cheap shop ships. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
Yep. It is a chance of. Meaning "grab the dice and roll good". From your sample, as small as it is, we can see a good indication of it. Maybe the next days we see a lot of clans moving their stuff to their holdings and clans that do not hold ports going on a Conquest drive to establish their new shipyards. -
All combat wargames will have the 10% of aces raking 90% of the kills. This doesn't mean the non-ace crowd isn't valuable. I use the analogy if IL-2 a lot. While the most renowned players might be fighter pilots raking ace scores in a sortie, the brunt of victories falls into the shoulders of the unnamed ground attackers and bomber pilots that destroy the enemy capabilities -infrastructure limits models and quantities available to the next rounds, airfields destroyed so spawn further, etc etc. In the end, in a combat wargame, it is all about "the team" and less about the individual, on my POV, unless we talking about arena types where team is just means to an end.
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All great and nothing wrong with handouts but... Better take the newcomers as carbon steel plates and fuse them in the fire of combat. A pattern then starts to show. High Rank in NA is not like level 60 in a MMO. There's no bonuses to damage done nor resistance to poisons or whatever MMOs do. This is a very very very important thing to explain newcomers.
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Tutorial, so far in this first iteration, is about combat. I am certain as development progresses we will see tutorial for the other parts of the game. This is a unreleased game with parts still under development. Maybe all of you should actually answer him and explain certain things. But easier to forget the obvious ? C'mon guys, you are not around for a couple days. And I am certain this is not your first Early Access game as well.
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Yes. Players should read... properly. Somehow I feel it is a problem beyond NA, have seen that same similar comment in other games. Tutorial explains how to shoot with the exact controls usage. I am certain he wanted to shoot in the OW.
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Gentlemen, this is a Support thread about a bug, not a debate about the virtues of the DLC.
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Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
The OW club thing is the "ability to chance encounter in the OW" whatever nature of enemy ship or cargo. The "roleplay" thing is since a while been impossible to achieve as there's no way to deny trade or cargo ( everything crucial is in zones ). So yes, why not... at least the battles would be perfectly balanced and LIMITED to the proper rates. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
With the advent of teleports ( after we lived many many months without them with no problems, we didn't have buildings and many crafters were happy because they were a class on their own, but i digress... ) the number of outposts became a gameplay rule to control fast operational movements across the map. Given we still have the teleports in, I believe the ruleset of outpost limitation is still a balancer. The system cannot know your intentions, or mine. So what for you can simply be a outpost for patrols ( there's 5 patrol zones, we have 8 outposts ) for Conquest clanwars can be a backdoor for a zerg. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
Patrol Missions should not need outposts, but be open as "fleet practice" with certain loss and enforced balance up to 25v25. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
Admiralty Connections is well done, especially with the update for crafting quality. Extra outposts would be a massive no-no. Both imported ships DLC are for collector's, definitely. Master Forger is a must ; if nothing more just for name change after game release. ( testing phase can simply create new character with new name ) Stacking pumps was already a cool thing, if you never tested Not meta so guess not many did. Was rather funny to say the least. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
Was informing the fellows that a sale is up so they can speak to their friends and family, me included. Given you are neither friend nor family of mine, I won't tell you that a sale is on. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
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Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
Control perk changes Perk control can be switched off in the beginning of the battle, if you do not want to use it. There will be a button for the first 5 mins that will let you decide if you want to control on or not. -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
OW fps actually increased, average 15 fps increase. Battle seems the same. Sapphire Pulse 8G RX570 -
Patch 25: Open world user interface update.
Hethwill, the Red Duke replied to admin's topic in Patch notes
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Le Requin Testing and Feedback
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
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suggestion Gun Packages
Hethwill, the Red Duke replied to Wind's topic in Current Feature Improvement Suggestions
Wind... You are terribly wrong there. Z, if anything, has been one of the most prolific corsairs away from home waters in the last 3 years. So cut the "you don't have a clue" chit chat to make your point.