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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. All Blueprints, Modules,Books and all ships lineup in Notes in Admiralty/Pirate Den.
  2. All Blueprints, Modules,Books and all ships lineup in Notes in Admiralty/Pirate Den.
  3. Congratulations. You've finally enabled the mindset of If it reads ...enemy player... ATTACK ! Game is so simple
  4. Fine points. But... how do you know it is a ganker ? Suppose you attack someone, even a 2v2 will do. You are winning and the guy gets reinforced, and turns into against the odds. You going to stay and fight to the last piece of wood, right ?... Or you going to find a avenue of escape ? Just food for thought.
  5. Going to repeat myself: And yet again... This has NOTHING to do with what is being requested. So, we players start to be clear, direct and honest in communication and get proper responses...or not and getting ignored. Either way I am sincerely tired of reading over and over again the "newcomer" card being used without any solid ground. I am really sorry you didn't read right, especially when community suggestions have been posted before to cover exactly what this "not newcomer" is asking for. Over and out. Sorry to @Roronoa ~S~
  6. I don't play brigs only. *chuckles* But hey man, whatever you say, i can sniff a "my way please" disguised as "all because of newcomers".
  7. I am a player same as you. Plus when I asked for honest reply I expected one. You weren't. You're no newcomer and you know it. I posted several suggestions made by players, same as you, on how to improve the trade craft system, without whining about it. Follow good examples, not the worst. o7
  8. Again, all pre-conception built on your experience. I've done the experience several times. Hard to mimic the mindset but is not impossible. Simply forget all meta, try everything again. ( yes, testing can be like that... ) A newcomer would get a Snow from the shop, and then maybe a Renomee or a Surprise, they are what ? 40 - 70k sold by NPC shop ? Mostly a Frigate, for 84k. Only after a good amount of hours they start picking up details about builds. They start installing the modules, getting books and tweaking their own ships ans scrutinizing the shop for player crafted ones. That I can tell you with all certainty is what a Newcomer does. A returning veteran does what you say - he knows what to look for and can't find it.
  9. This is definitely NOT a newcomer, fresh without any previous knowledge. o7
  10. Ah, that is more clear. Thanks. Has been suggested - direct trade system
  11. Sorry to bother you. It must be me not understanding what you trying to explain
  12. All you suggest, with all honesty and realistically speaking... is a "contract system" ?! Come on, realistically and with all honesty, what do you suggest ? As contracts are in game - player sells by this amount, you buy if you want. NPC store sells ships by resources price needed to craft it with a small % on top, like 10% iirc. Please. It is important to be clear, honest, realistic and direct.
  13. What do you suggest ? Realistically and honestly.
  14. - dedicated pvp'er wants to buy a Module - dedicated pve'r has it in stock due to AI combat and drops - price asked XXX pvp marks - fastest way to get the marks ?! - you got it , spell back at you - enjoy
  15. Basics are very simple, entry level gameplay very straight forward - very "mmo" like or whatever - aka. go here, kill ship, get reward. -after that phase is done, the entire scope is towards multiplayer age of sail, and if in pvp server... Combat can be extremely complex at pvp level. This is not the sprint you are looking for. This be a marathon.
  16. By simple selection of keys 1, 2, 3 one can select elements to command ( wingman, 2nd element, high cover flight, wtc ), then commands are available for the one selected at first.
  17. IL-2 BoX orders system is pretty nice and works well, as well. Not radial though.
  18. Albeit many groups have a 2nd in command relaying quick orders in team chat this could be a good option for hearing impaired NA players.
  19. True. I come to think of Z suggestion as an option, not something you need to use. We did have the split during Sea Trials and well into EA, with fleets being organized like that.
  20. Good idea. Examples are "micromanagement". Keep orders in 3 groups - Van, Center, Rear. Forget signals for individual ships. You should find plenty of examples, and a few can be adapted to NA simple reality, in here http://www.hnsa.org/resources/manuals-documents/age-of-sail/the-elements-and-practice-of-rigging-and-seamanship/naval-tactics-part-the-second-the-system-of-m-bourde-de-villehuet/ http://www.hnsa.org/resources/manuals-documents/age-of-sail/the-elements-and-practice-of-rigging-and-seamanship/naval-tactics-vol-ii/
  21. Good point. Actually the scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage.
  22. Correct. Bar fight... http://themetapicture.com/if-wwi-was-a-bar-fight/
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