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Everything posted by Hethwill, the Red Duke
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More content to game!!
Hethwill, the Red Duke replied to Wandering Ghost's topic in Current Feature Improvement Suggestions
All Blueprints, Modules,Books and all ships lineup in Notes in Admiralty/Pirate Den.- 22 replies
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Congratulations. You've finally enabled the mindset of If it reads ...enemy player... ATTACK ! Game is so simple
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Game Reviews on Steam
Hethwill, the Red Duke replied to Bach's topic in Patch Feedback and General discussions
Fine points. But... how do you know it is a ganker ? Suppose you attack someone, even a 2v2 will do. You are winning and the guy gets reinforced, and turns into against the odds. You going to stay and fight to the last piece of wood, right ?... Or you going to find a avenue of escape ? Just food for thought. -
New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
Going to repeat myself: And yet again... This has NOTHING to do with what is being requested. So, we players start to be clear, direct and honest in communication and get proper responses...or not and getting ignored. Either way I am sincerely tired of reading over and over again the "newcomer" card being used without any solid ground. I am really sorry you didn't read right, especially when community suggestions have been posted before to cover exactly what this "not newcomer" is asking for. Over and out. Sorry to @Roronoa ~S~- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
I don't play brigs only. *chuckles* But hey man, whatever you say, i can sniff a "my way please" disguised as "all because of newcomers".- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
I am a player same as you. Plus when I asked for honest reply I expected one. You weren't. You're no newcomer and you know it. I posted several suggestions made by players, same as you, on how to improve the trade craft system, without whining about it. Follow good examples, not the worst. o7- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
Again, all pre-conception built on your experience. I've done the experience several times. Hard to mimic the mindset but is not impossible. Simply forget all meta, try everything again. ( yes, testing can be like that... ) A newcomer would get a Snow from the shop, and then maybe a Renomee or a Surprise, they are what ? 40 - 70k sold by NPC shop ? Mostly a Frigate, for 84k. Only after a good amount of hours they start picking up details about builds. They start installing the modules, getting books and tweaking their own ships ans scrutinizing the shop for player crafted ones. That I can tell you with all certainty is what a Newcomer does. A returning veteran does what you say - he knows what to look for and can't find it.- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
This is definitely NOT a newcomer, fresh without any previous knowledge. o7- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
Ah, that is more clear. Thanks. Has been suggested - direct trade system- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
Sorry to bother you. It must be me not understanding what you trying to explain- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
All you suggest, with all honesty and realistically speaking... is a "contract system" ?! Come on, realistically and with all honesty, what do you suggest ? As contracts are in game - player sells by this amount, you buy if you want. NPC store sells ships by resources price needed to craft it with a small % on top, like 10% iirc. Please. It is important to be clear, honest, realistic and direct.- 95 replies
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New player experience
Hethwill, the Red Duke replied to Roronoa's topic in Current Feature Improvement Suggestions
What do you suggest ? Realistically and honestly.- 95 replies
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Basics are very simple, entry level gameplay very straight forward - very "mmo" like or whatever - aka. go here, kill ship, get reward. -after that phase is done, the entire scope is towards multiplayer age of sail, and if in pvp server... Combat can be extremely complex at pvp level. This is not the sprint you are looking for. This be a marathon.
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Battle Coms simplified
Hethwill, the Red Duke replied to z4ys's topic in Current Feature Improvement Suggestions
right click ignore- 27 replies
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Battle Coms simplified
Hethwill, the Red Duke replied to z4ys's topic in Current Feature Improvement Suggestions
By simple selection of keys 1, 2, 3 one can select elements to command ( wingman, 2nd element, high cover flight, wtc ), then commands are available for the one selected at first.- 27 replies
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Battle Coms simplified
Hethwill, the Red Duke replied to z4ys's topic in Current Feature Improvement Suggestions
IL-2 BoX orders system is pretty nice and works well, as well. Not radial though.- 27 replies
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Battle Coms simplified
Hethwill, the Red Duke replied to z4ys's topic in Current Feature Improvement Suggestions
Albeit many groups have a 2nd in command relaying quick orders in team chat this could be a good option for hearing impaired NA players.- 27 replies
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Battle Coms simplified
Hethwill, the Red Duke replied to z4ys's topic in Current Feature Improvement Suggestions
True. I come to think of Z suggestion as an option, not something you need to use. We did have the split during Sea Trials and well into EA, with fleets being organized like that.- 27 replies
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Battle Coms simplified
Hethwill, the Red Duke replied to z4ys's topic in Current Feature Improvement Suggestions
Good idea. Examples are "micromanagement". Keep orders in 3 groups - Van, Center, Rear. Forget signals for individual ships. You should find plenty of examples, and a few can be adapted to NA simple reality, in here http://www.hnsa.org/resources/manuals-documents/age-of-sail/the-elements-and-practice-of-rigging-and-seamanship/naval-tactics-part-the-second-the-system-of-m-bourde-de-villehuet/ http://www.hnsa.org/resources/manuals-documents/age-of-sail/the-elements-and-practice-of-rigging-and-seamanship/naval-tactics-vol-ii/- 27 replies
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Good point. Actually the scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage.
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Correct. Bar fight... http://themetapicture.com/if-wwi-was-a-bar-fight/
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