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Everything posted by Hethwill, the Red Duke
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I think the 1st iteration of the tutorial system is promising given it is all instance based and can be used for a multitude of purposes, including quest chain to explore and learn with the OW map and port UI. Oh! and the final battle exam is very O'Brien'esque if you think about it. Reminder: main end of the game is the naval combat between players.
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Yep, totally agree with you. Stories are a integral part of games. Can be stories within the game or stories about the game - like telling how a sessions went, what adventures transpired, etc. Let's say for example, a milsim, war of rights for example, Dunker's Church. What's the story ? We all can read about the battle, but in essence our actions in the game will make the new story and then all that play can reccount it, how the lines advanced, how the flanks collapsed and how great time it was with everyone acting great and good humour Same happens in a tabletop game, or a paintball session. We all tell tales of this and that event and how it happened and have a good laugh. All story in games. What I try to say is that you can't have storyline developed game with total freedom sandbox. Players will dump the story for the greater power - sandbox. It is the fastes way to get their hands on everything without being dependent on game rules. P.S.- I'm backer of ESO ( sadly! ). Never became what I envisioned. Collects e-dust on a e-shelf.
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[Caribbean] Great battle results.
Hethwill, the Red Duke replied to monk33y's topic in Caribbean News
Interesting to have some specific battles being discussed ( without NN crap ). Maybe threads can be created for specific ones for discussion. I remember Redii and Jeheil had this idea for video, but guess text can be as good.- 4,801 replies
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The tug-of-war between total freedom competitive sandbox pvp and career based missions "tell me what to do" chain and achievements is a big one across the industry at this point and not exclusive of NA. Wind has a strong point. There's plenty of age of sail potential customers which look for a more story driven open world in opposition to the total liberty sandbox. Looking at the proposal the immediate thought that comes up is "single player" experience but several titles have tackled this but with immense resources being allocated to it. The open universes have their own lore and politics moving in the background, in a mix of automatic mechanics ( provoked by ALL player's actions whatever they might be ) and curated content by the story-making developers. This provokes attrition to the full sandbox lovers as storyline progresses and it might interfere with their achievements, especially if assets in game are affected - such as player built bases in locations that get blocked due to storyline changes. What is true is that NA offers opportunity to the more imaginative players, there's plenty of RPers out there, but also one can only spend enough energy and time in that until it fades out. In the end it all gets engulfed by the competitive combat mode, both OW pvp or Conquest. And all the player interactions resulting from that ( which we read all the time in these forums and #global ... ). IMO the Tutorial system can offer an entire shell - from midshipman to commander - to offer that "single player" experience to the player - adding fluff to the mix with history fiction snippets, while presenting ALL mechanics. I believe, also, that beyond Commander rank the player should be ready to sail out and do its own story or simply engage in competitive pvp without a care for rp. Also trends show that majority of players nowadays "hate" text based storyline in games - "too much reading" - is the most common negative topic in many rpg's ( which are absolutely stunning if one loves a good story and well developed world ) n sum - how much energy, development time and business effort is worth to put into something like this ? Would all captains enjoy having their careers/liberty curated by the machine and being given only the ship they needed for the task ? Or do they like the liberty of doing whatever they want ? I like the idea but I fear the vocal base of support for this is non-existant, and half a dozen sandbox RPers not gonna make a difference, let alone non existent story-on-rails aficionados ( sorry for the downtone )
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Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
They do have their Cyrillic language and English versions in the same post. Same as many do post in Castilian ( or any other form of Spanish ) and in English in the same post. Two faults don't make a right. End of debate. -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
Please use English in the International boards. Much appreciated. -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
Use Search. That exact "I wonder..." issue has been covered by Devs several times in the last 4 years with explanation of the why. ( by the way, no need to get so upped with the replies. no one suggests removing anything, read exactly what is written... there's nothing beyond it...no more no less... jeezze... ) -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
I agree with you, just clearing the difference between humans and machines ( many tend to blame the machine when it is a human error jajajaj ) -
Bloody hell Nick, is looking great 😮 😎
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Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
In a perfect world you wouldn't sail afk, you wouldn't get stuck, you wouldn't have to tow - the "player choice" factor still remains and opens way to getting stuck, like you correctly pointed out by choosing to sail afk. Is it a player issue or a "mechanic" issue ? We humans are abhorrent things when it comes down to bend rules to our own benefit. Just a reminder for all those that weren't around: - Tow to Capital was in game, to get people unstuck, when there was no production buildings. We all had to sail from port to port gathering resources. Nothing was guaranteed by mere harvest. Surely after the introduction of Contracts it became slightly better, but sailing was mandatory. -
1:1 timescale scenario would be interesting in a 1700 - 1720 confined scenario based off bahamas only, as an example. And it could work. But that's not NA but a completely different game .. who knows what future might bring. GL devs love age of sail.
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Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
This is a place to discuss suggestions and not a duelling place of argumentation of "what benefits me the most". -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
Correct. Two intended uses are - stuck in geometry - still happens although extremely rare and getting stuck under duress, like a misplaced mission in shallows ( exit on swords ) or totally lost newcomer. Also, Tow to Port takes 5 minutes. I will agree with the empty hold on tow. -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
Tow to La Tortue. -
Please test with all the models you can and record videos, so it is factual visual proof. Community can even run several Fleet Practices to test speeds in battle.
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Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
Works as it is now. Closest port. -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
Happens all over the map. Quick Dirty fix for this, is that the Tow relates to closest port in the region the ship is in. -
Spain Land Jump
Hethwill, the Red Duke replied to Urchin's topic in Current Feature Improvement Suggestions
I think this is related to Tow to Port ? -
Yes. Proposed long ago for "up to Commander rank to be in PvE" with the option to transfer to Caribbean after rank or select to stay on the PvE server.
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- pve server
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