-
Posts
13,664 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Hethwill, the Red Duke
-
Stern rake and damage model
Hethwill, the Red Duke replied to Lovec1990's topic in Current Feature Improvement Suggestions
Rake at an angle. Kill less crew and guns, hit more wood. Devastating rakes were tested in the Test Server when the Structure bar was added. Bottom line was - half structure gone, 3 masts down. ( right now both mizzen and fore mast can be brought down, have yet to bring a main mast down though ) My 2 cents - batles are designed for 90 minutes, not 15. I like the morale proposals, worth proper discussion and testing - crew shock should totally disable all functions in earnest - control, reload, reset preparation, all of it. -
1. sail with an objective in mind - 1 cruise at a time 2. watch the horizon 3. play all ships - know yourself and know the enemy
- 17 replies
-
- personal skills
- ow skills
-
(and 1 more)
Tagged with:
-
Amount of Crew // Crew hitbox
Hethwill, the Red Duke replied to Hethwill, the Red Duke's question in Feature proposals and Gameplay Help Q&A
Thank you for the answer. -
suggestion Simple action sounds.
Hethwill, the Red Duke replied to Wind's topic in Current Feature Improvement Suggestions
I think it is dynamic, as AI pieces just do their patterns "at will" in their matrix, not predetermined routes all the time. You can have synchronized AI dance as well, with 3 fleets separated a bit doing the 180ยบ swing.- 45 replies
-
- important
- action sounds
-
(and 3 more)
Tagged with:
-
suggestion Simple action sounds.
Hethwill, the Red Duke replied to Wind's topic in Current Feature Improvement Suggestions
Ah yes. Ain't evading, is just they suddenly change their course *shrugs* upon reaching a designated point in their pattern.- 45 replies
-
- important
- action sounds
-
(and 3 more)
Tagged with:
-
suggestion Simple action sounds.
Hethwill, the Red Duke replied to Wind's topic in Current Feature Improvement Suggestions
You make fair points, but this one totally puzzled me. What do you mean ? AFAIK they placidly keep sailing in a straight line... same as afk players.- 45 replies
-
- important
- action sounds
-
(and 3 more)
Tagged with:
-
suggestion Simple action sounds.
Hethwill, the Red Duke replied to Wind's topic in Current Feature Improvement Suggestions
Bell as the ship is being tagged, sure.- 45 replies
-
- important
- action sounds
-
(and 3 more)
Tagged with:
-
Community Suggestions cycle
-
another master of insultness
Hethwill, the Red Duke replied to Casanova Moderne's topic in Tribunal - ะขัะธะฑัะฝะฐะป
Correct way to report chat situations is via ingame function - Right Click player name - Select Report Option in the menu- 1 reply
-
- 1
-
HMS Folgore
-
With no replay function there's little we can do other than act spectator and hope for the best. ||N8|| does plenty of good direction machinima, with Arma, NA, IL-2 and other games. His NA cinematic was done still in Sea Trials. His tricks and tutorials are excellent. The latest Bellona video from Sir John is perfect text book focus + camera movement usage.
-
Let's not defend one or the other way of life. And please be honest, ok ? Enter Reinforcement Zone, invade battle, rage board. Disappear in a storm, evade into shallows, etc... Rinse and repeat. It involves nothing more than speed and daring which bloodied veterans have in abundance. Do not for a moment play the card of the "poor us that get ganked by the defense forces". It is not entirely true and every one of us knows it, be it powergamers, metagamers or roleplay raiders. Bang for the buck, it is faster and way safer to simply ravage a reinforcement zone by invading OW battles.
- 21 replies
-
7. Posting of private communication is prohibited. [ posts and quotes removed ]
-
No it doesn't. But 140 was deep night for EU crowd. Majority of my contacts are US and all of them ( and me ) were squading up liberating the netherlands.
-
Moved to a more "supportive" place. Please record video of the situation.
-
There's a huge chunk of my contacts playing Post Scriptum until the test servers close ( tonight ). So I guess that's a big reason on top of others.
-
About 'Skill Book' (I'm Newbie)
Hethwill, the Red Duke replied to Edward Edwards's question in Feature proposals and Gameplay Help Q&A
The UI changes are coming and the color codes are nice suggestion when they include color blind mode as well. Also, as we have now, there's a lot of confusion due to misreading. Example is yards. Some items say speed, others say time. Pay attention. Speed +20% is not the same as Time -20%. Both are benefic though. Do not look only to the numbers, look to the decribed effect - in the example - TIME. If it is positive it increases time by X amount. If it is Speed, it increases speed by X amount. -
Math doesn't lie, only human nature does. That's why i asked this
- 21 replies
-
It is not that one PvE module is better than a PvP one. It is that I can stack both.
- 21 replies
-
- 1
-
Amount of Crew // Crew hitbox
Hethwill, the Red Duke posted a question in Feature proposals and Gameplay Help Q&A
Question to developers @admin @Barberouge @Ink Illustrative examples - Privateer 89 crew -or- Hercules, 270 crew ( there's plenty more ofc ) - Are crew hit boxes sizes dynamic regarding the count of hands on deck ? Or in another form - Does the amount of crew directly affects the size of the hitboxes, having more densely packed crew is modelled in the size of the crew hitboxes ? ( sardine can effect ) Thank you.