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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. OK I'm going to say this and it's going to piss some folks off......how about every 3-4 months we have a map reset? Part of the reason folks don't fight is cause they are settled in with what they have. If they have to decide every 4 months (better than 3) what ports are important and what is not in the scramble than some folks might snag up the others and we have a change in the map. We also need less nations....11 is to many as it cuts numbers down to much. Maybe if we have 2000 players bring back extra nations but right now and while we have a base number we need less not more. I bring this up cause of some factions getting ports and putting them in retarded timers that no one can fight in and than nothing happens cause of this. If they have to reset ports than folks have to decide do I wan tto keep all the US coast line or grab my high making port back home first? If they don't move fast enough the high profit port can be capture and than they have to fight for it again. We don't fight enough to to many folks settle for what they have. Hell can even just do the rest every 6 months. Just like anything else if you don't want to loose your stuff when it's reset and another nation takes the port keep your goods in a free town or none captured port. As for the three impossible nations, well you picked extra extra hard mode.
  2. Cost seems better with the change to doubloons system. When we had Marsh Harbor and three other ports Marsh paid for all four ports. We only had timers on Marsh and we even started to earn some money. Pre patch we where all ways loosing money cause the coast was to much, specially when we had timers on three ports and had a bunch of ports that didn't have timers. For a smaller clan and only having one money making port it got costly. Useless ports should not be such a burden on the clans to have. Maybe have an option that one port can be set clan Home and it gets a discount of 50% Maintenance, but the clan has to keep it's warehouse int that port. Hostlity missions was a pain, cause when you get a group togehter and defenders jumped in you could now be fighting 2 times the ships you have. If you lost one or two ships in a 1st rate mission you could loose almot all your agro. I remember one battle we where at 97% hostility after two hours grinding and French jumped in sunk two of our ships. When we all got out we noticed that hostility dropped over 50%....so all that hard work was pretty much gone specially since we got tagged again and the rest of us was wiped out. Being wounded and having same or more ships jump in was a killer. Only way to do them was to flip fast and quick which is hard on the bigger BR ports. Kinda wish we had other means to do hostility like bring the old flag system back or something. Pull a flag and have to get it to the port and you get 33% hostility. You can't pull next flag until first one is placed. If flag is capture or ship sunk you loose that 33% so it sets you back. Something like that which could be added to the grinding, just needs more option. Even if we can slowly flip a port by sitting in front of it with said flag. Once a port flip and it's a red zone turn that zone into a hot PvP zone until port battle happens. (like the POTBS red circles when PB are set). Clans need to be in control of there ports, we brought up many times about allowing clans to set who can or can't put contracts up in the port. Defualt would be only your nation. Open port to all allows all to put contracts up. Have setting for only friendly clan and only your clan can contracts up. Let the nations police folks that abuse it by not supporting. Only strongest clans can be greedy and sooner or later even they will fall if they don't support nation and keep it all to them selves . This will fix the problem with alts and super rich folks buying up all the contracts. VM are pretty much useless right now other than to buy permits. IF your not usiing SOL than they are stacking up. I think I have over 200 if them right now and I have stacks of permits in reserve all ready. Let us convert them back into Doubloons. You can buy a VM for 1000 Doudbloons why can't we convert them for doubloons? This will allow folks that don't have a lot of time but been to port battles get 1000 Doubloons or more a week as payment for being in port battles. I bet it would encourage more port battles too. Bring back the reward chest for port battles too. I'm going to put my old paint chest would be great here;) Or as you stated chest and items in the shop we can trade them for, cause right now it's only permits and nothing else. If a clan owns ports in shallow and only shallow water fights what the point of a VM if they don't use SOL? To many deep water ports have very low BR so that small group of elite players can tie down that port from any one even big nations/clans from taking it. It's okay for none important ports to have low BR so small clans can have a port, but any port with inportant locations or resources should not be on the lower end of BR. We have to many 2500 and 5K BR deep water ports basicly. Some of them need higher BR or as spoken about before if a port makes more money raise the BR of it to match it's income.
  3. I just wish we could do more with VM's than buy permits. If some one can buy VM's with Doubloons, than why can't I trade VM's back into Doubloons? Give me something to spend these on, cause SOL''s allread cost you Doubloons why am I haveing to spend VM for the permit too? So on top of the Doubloons to craft the ship it's costing another 1-3K Doubloons to get the permit.
  4. That was one feature I liked about POTBS. If you captured a ship with a clan flag or other nation flag on it. You can keep that flag on that ship until either it's sunk (of course ship lost too) or you change the flag. I had a few ships I never changed flags on cause I had a clans flag we fought a lot on it and it was an eye sour to see me show up with that ship and their clan flag on it. Maybe in the future or make it more a pirate thing?
  5. Basicly have the default setting is Open to Nation. If you open the port to all than all nations can set contract. Than if you pay a bit more you can close to friendly clans (this could be same list as PB). and last is Is Closed to all except clan. If you piss off your nations or other clans remember they are the ones that you might need to help you in the future. Nations can self police by not showing up to help a clan that is in trouble if they are dicks and lock out other clans from contracts. This would allow clans to shut a port down and gather resources for themselves for a short while too. Thus making more folks want to attack and take the port from them if they keep all the resources to themselves and not share it. Yah last time I checked this game was based in the 1700-1800's in the Caribbean not in the North or Baltic Sea. If the those three factions want a game than they should ask the devs to make a Baltic Sea version for them.....lets keep this game to the some what Historical promise we have and keep it to actual nations that where active in this area during that time period. As not to screw those that want to play those nations we could always split the pirates into two factions.....Privateers and Pirates. The privateers work for nations and well pirate will just be that. Privateers get to fly the flags of none core nations (Three mention above and I would add Swedes and Danes.) Making the core nations The Spain, French, GB (merge US into GB with players with Flag DLC can pick US or GB flags to fly) and Dutch.
  6. I think they where good for small none important ports, but many ports that are important have to low BR that an Elite clan of 6-10 players can lock down a port and keep. Cause they don't have to screen you out if they can beat you with there small group. Smaller group PB is more about skill than numbers. I know a lot of guys that stopped playing cause there was no more 24 vs 24 SOL port battles. We might have 3-5 ports that maybe can do that? The other issue is getting screened out by other nations and players or worse you all die doing hostility cause one or two guys die in a mission you loose all your hard work. Folks give up trying to flip a port when the elite guys can just pop in the mission kill a guy or two and you went from 90% to 30% after grinding for 2 hours. Why even try if all it takes is them to kill two of your guys to make all your work for nothing?
  7. Some games, you try to get a SOL type ship like the biggest capital ships in games you can't get solo, you have to be part of an Organization or high up in the factions to get those big ships. Why shouldn't this game be any diffrent? They could make 1st rates something you can only build in clans if they wanted to, but they don't so don't bitch if you get sunk by going out solo. They are meant to be used in groups for large engagement. I hate to say this, but if you don't want to get gank solo your 1st rate out of the green zones than go play on the Peace server? Though I do think there should be proper safe zones that can't be attacked in for the three/four easy nations (Spain, France and GB/US). These zones should give crappy rewards and never should be a place to farm PvP. That is how you retain players, but until than we don't have any proper safe zones to solo ships and not get gank in.
  8. This is exactly why the Alliance system should never return unless it's clan based only. PvP2 a lot of GB/US players wanted to fight each other but they couldn't cause the elders/vets all buddy buddy and out voted them every time to keep the allaince, making a very boring server where the only folks they can fight was the pirates (dutch was part of the GB/US alliance). There shouldn't be anything that prevents a player from attacking another nation if there clan wants too. Funny thing this was pretty much what we got told when CSA first came to US from Russia....don't attack the GB in shallows cause they had friends they trade with. I asked what are your trading cause if you own the port than you don't need the GB to trade with. We suspected it was more atls they where trading with than actually players. Took the ports any way and left south Bahamas alone as we wanted other nations in the shallows too. Not really having 500 players spread between 11 nations means you are less likely to run into some one. You take those same and put them in 5 nations you will have more chance to run into them cause 400 players are prob not on the same team as you. Right now it's not working having so many nations. This is what I normally sale when I bring up less nations, but the problem is US is bottle neck in the corner and they get abused so much is why I stated to merge with GB who actually owned them most of the time line. We can merge the flags DLC so players can pick US flags if they want to. As much fun as it was to play Russian for a short time and even a Prussian player for a bit on Global before the merg, for a game that is suppose to be some what historical having these three nations in them is NOT HISTORICAL AT ALL. I honestly thought they where only being brought in to test new mechanics that would be for future pirates. Now something they could do is split pirates and make two factions. Privateers: Pirates that work for a nation with a letter of Marque. Give this nation the odd flags of these three nation (maybe add Dane/Swedes) and allow them to work for any of the core nations (none Pirate). If you don't have a LOM than you are the other group. PIRATES: These are any Privateers not working for a nation and are hard core mode, with no perm home other than what they make in game. Can only fly the black pirate flags. POTBS only had four: GB, France, Spain and Pirates. Most of the US players picked one and went with it. I went mainly Spain cause they where underdogs on the server I played but we where even out number the most power full PvP players (I played Roberts). Most of the rest US players mainly went GB. In this time period really US was a nation for what less than 50 years since the game time is 1700-1820? As I said above merge them with GB and have the US coast be the second british zone. Make the DLC flags merg so you can pick US and GB flags and play your part of the faction. You can even do this with some of the other nations. That why I brought up maybe a privateer faction that the Russians, Prussians and Polish faction can be merged with Swedes and Danes. Though I think Merging US and GB would be the best choice cause of the poor location US is at and it won't help new players being stuck in the corner being farmed over and over. @Jeheil was a great Youtuber this game needed better than some that just show battles and nothing more. Even though he could some time be a bit bias towards GB but I still loved his shows. The problem is two folds why many AUS/SEA players stopped playing. The game ping is killer for them cause of the current location of the server and two the down time is right in the middle of there prime playing time so they loose an hour of prime game play (I think it's 8-9pm for him when it's down). I don't think we will be able to open with 2-3 PvP servers so the devs really need to look at putting the server in a better location to get the most players onto one server and than if population gets to big open up new servers for those populations. They do one Global server in a good location and if they get a big enough EU player base than open up a new one, if they get enough SEA/AUS open up a new one, but they need to start one global server and go from there.
  9. When this happens can we have like a week or two that it's not allowed in PB's and than allow all shallow ships in them. That way we can test the fairness of the ships in OW fighting first. The big issue i see is BR balance so that not one ship becomes more power full. Folks can bring a lot of traditional 6th rates or a few of the 5th rate. (which I seen and been apart of using 6th to swarm 5ths). SOunds like it's time for me to dust off the old Reno's and Suprises and/or make some new ones. Hell might even have to make a few Cerbs...lol PS you meantion the pandora in the other post. Any chance we could get this thing early to test before release lol?
  10. It’s a havoc port just like little harbor. With a lot of the big hitters rolling Brit suddenly not many EU can take them on right now. Same issue we had in US prime time with the French. to many heavy hitters rolled French or refused to fight them and buddy buddy that no one can flip the ports or even get agrow. Its hard to flip a port when 5 nations come out and jump into your missions and sinks you. Most of them not the nation your doing Afro so sinking them doesn’t even effect the hostility. We honestly have way to many nations: Spain, GB, French and Dutch (yes I dropped US) with pirates being a nation with no ports they can be hard core mode. (Maybe give them Nassau or Kidd’s). With this I would merge US with GB. making US coast GB second zone like French and Spain have.
  11. When we get to that spot or future models for ships can we have th OW models gun ports shut not left open?
  12. Speaking one of the PVE names. Would you think something like I described abouve would be good for the PVE server to give y’all more content? Allow y’all to have port battles against AI and since you can’t take ports from other players the map resets every 3-4 months? if this was done I’ll honestly come over until numbers pick back up one PvP or they fix the capital camping of noobs and casuals and prob could drag a dozen or so players with me. It would give the guys tired of being beat in all the time a break and something fun and new to do. @admin could something like this be set up one PVE server?
  13. I popped all my chars on last night as I played CK2. Apparently I never redeemed the doubloons and a few accounts did have Diana’s but no classic Connie’s. Zero money and I think a few might not even have come to redeem. It was 125 peek us time but didn’t recognize any names than the norms I seen over there. My issue is I don’t like that all ports are neutral. They should allow to attack the port, take it from AI and keep it a week or just make them all traditional owned by historic nation and set them open to all. It would look better than all the neutral dots that you can’t do anything with. I’m sure they would love to have AI vs player port battles that way. Hell even test out resetting the map every 3 months over there to give folks things to do.
  14. Wasn't it around this time last year they announced a wipe or was that the year before and than it took 6-9 months to do the wipe (last year was the merge and the UI patch announcements). So I'm honestly expecting to see the game go live some time next year around now. They really should of finished game mechanics, gone to beta and than do localization of the game. This game is no where ready for going live with or without localization. There is a reason most games wait until after release to finish up localization of games other than maybe one or two main languages. They have a pretty long list of Langs they plan to convert the game into. I'll have to check out the server, but last few times I popped over there I see exactly the same numbers I always see. Around 150 during EU prime and less than 100 during US. So there can't be that many folks going over there if the numbers have pretty much stayed the same while Main servers numbers have dropped. Pretty much sum it up well right there. Last week when SC had their free fly week we had about 5-6 guys in our clan room the US nation TS playing Star Citizen and if you look up in another section about 6-12 guys where playing 76. Maybe 1-2 guys in NA. It's still been like that but even the numbers are lower as the 76 guys seem to stop playing as much (not sure how they could like that game). Just no one cares to log in other than maybe to do a bit of econ, or run a mission or two and than log out to do other things. Not to mention it always slows down between the two big US holidays. We might see it pick up a bit when folks take x-mas break but I'm not betting by much. The other problem is the map never changes and that gets stale fast. Along with some nations that never win gets old fast and folks stop trying. A year ago when we did port battles we had 30-100 guys show up even if they where mostly casual players. Now you can hardly get 10 guys on line in US nation. Folks stop showing up when they coudlnt' even get hostility done cause they get smashed by Vet palyers ever time. It's not fun to loose all the time. US numbers have dropped big time cause of folks that just don't want to play any more or went to other nations cause they get tired of loosing every battle. Game honestly needs maps resets every 3-4 months. This would be a good time to offer free nation changes for all too. That way we can change things up and it's not always just one nation or clan beating every one. We also have way to many nations. They need to bring it back to the core nations or even drop one or two more of those. Hell I'll go extreme and say lets keep Spain, French, GB and Dutch. Make Pirates have no capital and be the hard core mode.
  15. Which means you fail to fight the only other strong team in your time zones and jump on the band wagon of beating up on the special kid on the block? Oh and be warned if you hadn't set the timer on Habor Island those Brits would of tried to flip it late night. That is what they did the last time they flipped it when it was US owned by VCO. They did a late night flip cause they couldn't flip it in prime time. At least they where trying. GB always had numbers, just shitty organization and team work like US. Well should say US had, as we don't even have active numbers as most of what we got the other night was some new players that came over from LIfe is fuedual. Hopefully they don't get tired of the gank feast and leave. That was exactly why they stop playing that other MMO cause vets would seal club the crap out of new players.
  16. The game is made for what 2500 players and 1500+ AI bots. You think the devs would increase the AI bot numbers while the play numbers are down. That makes it so that it can stand 4000 ships at one time. Which we are more getting about half that with prime time low of 250 (EU prime time today) you think they could add more bots....but hay the PvP only guys would just complain that they have to wade through the bots and not players.
  17. Notice you and lionshaft was no where around and ya'll caused this crap. Well as per what we where told why the port was flipped. Well since there are no other US prime time ports that are important in shallows have fun with that. Might be time to start getting on early on the weekends and playing with the EU ports.
  18. You know what I hear most the time when we don reverse gank or green zone ganks, "Every on pill into the battle out side." You hardly hear cords unless it's to list where a Epic is or something like that. You still have to figure out your location and if you give a very rough cords it's not exact location. Grids all does is give you something they had at the time to figure out a location you want to try to find, it doesn't promise you will find it, you still have to figure out how to get there.
  19. There is no moral left, why keep fighting when all you do is get smashed. Why didn't ya'll just not cap circles or kill towers and brawled it out in OW or out of circles and than left? You didn't have to take the port you know, but instead ya'll had to take the last main port of US. The rest of the ports aren't important (reason no timers) so no one is going to show up to fight those. Did ya'll even think of that? When I talked to Wraith it was brought up meeting in OW and just brawling it out. We have no ports left....and not to mention most of the players including a good number that showed up aren't even playing the game. (reason you couldn't get folks to come out and fight you at CT.....NO ONE IS REALLY PLAYING ANY MORE). Ya'll keep saying you want fun battles, but you don't allow for them to happen over and over. You go for the kill and than complain there is no one to fight. I wonder why? Folks don't like to loose all the time. They would like to win, but when you loose all the time it's not fun and folks stop playing. Hell EU prime time had 250 players today. I think we almost broke 200 during that PB (wasn't checking). The server is dead and taking last ports from nations is not how you get good fights back. You want good fights you got to show a bit of faith and give back a little. Aww and farming the port right now isn't going to help you cause as there are guys sitting out trying to catch any US player that leaves. Again have fun with your empty server. Off to play other games..
  20. Well now you have no one, cause I'm sure no one is going to stick around those ports and get farmed. You got brits, but most of those are in EU time. Luckly since they are there will be AI for you to kill. I'm sure that will be fun.
  21. Ya'll would of won any way, but battle was won way to fast cause of how many points the forts gave. 250 each which put you pretty much at 500 instnatly. Hell we had you pretty much sunk (and cheeky had Vermit killed in boarding) and suddenly....BATLLE over. All in all the new guys and even the old casuals vets did better than I had expected. We would of lost a lot more ships but than we might of taken a few more out too. I handed out a few free ships to get folks into them and even a few purple ships. I still think it's shitty game play go flip another clan port cause a few guys known as black sheep wont come out and fight you. Did you think maybe those few players didn't want to get smashed to death and sick of sinking? Go fight a nation that hasn't been beaten to death over and over and than make demands like that. Good thing is now US has no important ports so no one can threaten to take there ports....lol Holly crap just noticed how many low rank guys we had. They did way better than I expected. Actually they did really good it was the old casuals that still try to play the game their way and won't learn.
  22. I still never understood why the grids was removed from the map. I get the cries about the long/lag cords (it doesn't have to be pin point) but it was never GPS and most of us used third party stuff any way to find our location so all it did was hurt the new players and casuals. Grinds need to be returned and location just doesn't have to be pen point accurate. It can be a very rough (drop digits off the end) cords. They should bring back how it was on the map. I click on a port on the map and it will tell me what can be built there and the major resources of that port.
  23. I have 5 and 4 of those have been in the same nation. One does my heavy ship fighting. The other is a light scout (Shallow). One is the master crafter and runs as crafting clan with fellow clan mates. Important expensive stuff is keep in this warehouse not the main clans. The last is my mortar brig/hauler char. I play them more like a mini clan with the. I get clan. I do. I thing that some organized small clans can do, just way more organized and I don’t have to argue with anyone except the voices in my own head as to what to do with them lol
  24. Peace server should go back to traditional historic owned ports now that you can enter any ports with trade ship and just allow conteacts by all nations or something. Having most the map neutral owned just looks wrong and to me feels like they just got half ass broker solutins to problems. i thinknon war major trade hubs should get mix nation ships and certain regions should always have mix ships to encourage more fights and play in those areas. Center of map around mort wold be a good hot perm hot spot. Not every one wants to always be in shallow ships. At this rate we won’t have those either as folks are taking advance of the low numbers and flipping ports. Good luck finding ships when you remove other nations from around the area.
  25. shhhhhhh don't say that than folks will think it's OP. I honestly miss playing the Surpise and the Reno. I still have them and use them in support with other hunting when we make small group runs down coast in other nations waters.
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