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Everything posted by Sir Texas Sir
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I guess there way of redoing resources is have it drop all over the place and not at constracted places? What the point of owning a WO or Teak port than? As for this patch not sure about why the friendly fire AI thing, it's stupid cause folks will just shoot at anything now thinking if it's friendly AI it won't count. NO don't like this at all unless you are only putting it over on the PvE only server. NO FRIENDLY FIRE FOR ANY SHIPS on the main server. FOlks need to learn to hold there shots and target the right ships.
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Galleons' are way out ate if I remember right, though something big like that would be interesting. POTBS while it ha classes did give the Crafter/Traders a big cargo/combat ship. I wouln't even min if it was expensive to craft and under gun but with more carge, but something bigger would be nice. IT's the only way I can see a 4th rate or above as a DLC also.
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All trade ships should have 5 slots if they aren’t given to you free like the brig/snow trade ships. Min also with @Aster an iniaman refit would be nice and maybe one more bigger trade ship.
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Basic cutters in patrol zone
Sir Texas Sir replied to Hawkwood's topic in Current Feature Improvement Suggestions
They should of done more like a fallback system POTBS had for when you where all out of ships. Only can redeem one when you had no other ships (war) in docks. I'm all for them not being able to enter others missions PvP/PvE either way, but honestlly if all they are doing is hitting PvE AI than you don't have to join them. You can tell it's a basic cutter cause of the BR for the most part. The folks I know that bring them do so to avoid the ganks of much bigger fleets to go get some marks from grining AI. They just happen to get player kills when folks jump in an think it's going to be an easy kill. I do believe if they ever balance out the zones it would not be needed cause some of the battles turn very quickly into a gank feast as every one joins one side and it's normally the bigger side from the start. You don't have to jump into his AI battle or tag his basic cutter.....but folks are greedy and want an easy gank so to avoid that is why some bring them. Fix the ROE in the ZONES and it should help with the avoiding gank mentality. Also I state again you don't have to join that AI battle after all. -
Patch 27 - Trading feedback
Sir Texas Sir replied to admin's topic in Patch Feedback and General discussions
Those where never stocked by AI, they are woods you have to go out and get as a player or some one else does and sale. You want the better woods your going have to pay for it or take the risk. -
AI trends to have all the best mods and no penalty to reload and other things that is effective when your full board spec as a player. The boarding thing about last minute change does not need to be changed. Some of us that have crappy pings have to go on the 2-3 second and not the 1. I lost a good number of actions I shouldn't have in boarding cause of the last 1-2 seconds ping. This from some one with only 120-130 ping. Now take into account some one from SEA regions that have 300-600 pings. I get AI has those perks cause even a player with no mods can just Attack/Broad side until the moral is down and than take the ship. The only thing I hate is it seems to have maxed out mods and no penalities to thins like reload and such. They also never run out of Double ball/charge/chain
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They could make another epic or even put them in them and have the Indiamans carry the loot. You can either bring your own and take the cargo or you can capture the ships and try to take them back to port. Though the missions are never close to ports proper of other nations so you have to go through enemy waters to get home and players can tag your group and try to win back the fleet ships. Prob would need chest that can't be put on normal war ships.
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There is nothing wrong with the Wappen, I know many a folks that actually use it effectivly in PvP. Now we could use a bigger trade ship in game that has a bit more cargo and maybe some guns than the Indianman.
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- wapen von hamburg iii
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If we are going to make the green zones a bit safer I think we need aggressive AI in them. Sorry for the PvP only guys this isn’t suppose to be your hunting grounds a like other games PVE is apart of both servers as the main is not PVP only. You want easy targets than your going have to risk it or do your PvP in other waters. On of my biggest complaints about AI in battles is they never use battle sails. It’s worse in Epics where they are tanked out and can out sale you. AI seem to not be affective by there wood type and builds speed wise in battles. would love to see random named elite AI in the OW that you don’t know is elite until tagged. They carry special cargo/rewards. protected zone ships should be one tier higher other wise you get the problem with requim and 5th rates. That way if it spawns two 4th rates players actually get some protection if they use them. The point is to make green zones not gank zones. this was brought up about PVE server lack of big fleets. I would like to see more fleet mixes in OW. Ships that ran solo and some in fleets/convoys. Some trade ships solo and some excirter. They said they lack 25 man fleets but in 30 mins I did find a lot of 12 ship fleets of 5 and 4th rates. Fell asleep before I got where I seen 25 man fleets in PvP but will check again.
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When was the last time y’all done one of those fleets? Since the pentaction changes? I’m pretty sure you would get torn up pretty bad with the results of the first post by OP cause every thing would be penning and destroying your crew. Once again I see 25 fleet ships I OW all the time in IS waters and 12 ship fleets in the shallows. Maybe this is a PvP server only thing and you PVE server guys are getting screwed over. Maybe your to lazy to actually hunt them down? Who knows but sure having half your ports neutral all the time doesn’t help. Which makes me wonder why doesn’t PVE map have locked historical ports like when we had the last wipe.
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More Outposts, More Dockspace
Sir Texas Sir replied to Slim McSauce's topic in Current Feature Improvement Suggestions
Even without the DLC we have plenty of doc space believe me I got so many ships stored up on hay I rarely use many of them. As for our post I still think capital should be free for all players (shroud for the nations that shouldn’t be in game.) on top of you 8 and + one more that could be part of a DLC or special mission gift for total of 10. Out post limits more tha casuals and econ/trade guys than the die hard PVPers that might work out of Freetowns more than anything. I tend to use three for Econ 2 for main nation defense and three for fighting ports. -
you have fleet misssions, the more players that join a missions the more ships it gives out. They just combined the solo and fleet to make them the same. Oh and if your doing a misison that has you against two ships. Every player that joins brings two more ships. So if you have 5 guys it will pit you against 10 ships.
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I seen a few 25 man 1st rate fleets so not sure what ya'll are talking about. They tend to be around the capital ares. THere are some 12 man shallow water ones too I seen. Maybe get out and look a bit? We use to back on global look for these fleets around enemy waters to use them to almost instant flip a port on another nation.
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Patch 27 - New Economy feedback.
Sir Texas Sir replied to admin's topic in Patch Feedback and General discussions
That is what is good about it, as long as you have several nations in the area it's a nice melting pot for lower level and casuals to play in and not worry about great lost. Specially now that the Requins are out of the PB's it is more balance for those players. I have always enjoyed the bath tub toys a bit more than the big ships myself as it's more a fast paced style of game play. May not be why you are here, but many folks come to this game to play diffrent aspect of it or they need to stop calling it a Sandbox. Just cause some one else wants to farm and gather doesn't mean you should keep that from you. Just like you shouldn't be forced to do that and your not. You can get along in game just fine without doing any econ, trade or crafting. Well might take you a bit as you will have to depend on others to do it for you, but no one is forceing you to do those things. Just like no one should force PvP upon the players that want to do those things. And saying go to PvE server if you want to do that....that than forces them to play only one part of the game. I'm here to play all parts of the game I paid for. PvP, PvE, Trade, Crafting, RvR etc...... Exactly no one is or should be force to do something they don't want to, that is why I hate it when folks say, "IF you just want to PvE than go to the PvE server." I'm sorry there is more to this game than just PvP. RvR actually needs crafters and traders and support players if they can't see that than they are blinded by one play style. No one is telling them they have to only PvE, but if some one wants to grind AI when they aren't PvP or doing RvR they should be able to in peace without worried if some one going to jump there missions. Specially if they are in the fake "SAFE GANK ZONES" as @admin once called them. They shouldn't be forced to PvP just cause the gankers can't grow balls and go do stuff to actually get good PvP fights with each other. I said it over and over you want a good fight go put a little hostility on Nassua, Little Harbour, Estros, Cart, San Domingo or any of the ports that are making big time money and I promise you will get fights. They might not be one sided easy fights but you will get them. -
uniforms of the nations
Sir Texas Sir replied to GrayFox's topic in Current Feature Improvement Suggestions
it's been brought up that your crew would have your national uniforms in the past. I would just prefer if the stupid gun ports where shut in the OW to be honest.- 1 reply
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Patch 27 - New Economy feedback.
Sir Texas Sir replied to admin's topic in Patch Feedback and General discussions
When I did the circle around Bahamas and killed about 20 ships a small amount of them was mission ships (the kill a 6th rate to get the missions box), but the rest was trade ships and OW ships. SO I id throw in a mix there. OH speaking of missions ships, why do I still get freaking basic mods when fighting a 1st rate. Basic mods should be for 5th rate and below loot tables only. I'm working all weekend so won't have a lot of time to play, but I'll try it again with both the H Rattler I'm trying to open on one char an the Christain (he is my only none RA char as he's Commaor an half way to RA.). Maybe RNG just hates me is all, it' s not like I have every had any goo luck with loot drops. I still think more mos an stuff should be in the Admiralty store than making it just pure loot drop chance. -
From my experience a lot of time (I been warn twice) it was done hours after the convo when it was not going on any more by some other moderator and not some one like @admin. Both of mine was discussing about game mechanics with him and yes it got a bit heated, but every one I had read over my post over and over said I was no way toxic or abusive in any manor, but that is what i got warnings for (last one was a no point warning). They don't care.....the fact my very first one I got a 2 week ban straight of the bat. That is what the rules would state would be a repeat offenders punishment or if I did something truely bad like said threaten to do bodily harm to some one or something. I petitioned to @Ink and he lifted it with just the point warning left. Awwwww I see they changed it a while back. There use to be like a stage system that would be mention things so like a 2 week ban was the fourth step. This is the policy now. We don't know what step gets you what any more cause it's a points system.....notice there is no list below any more. @admin what is this list? Warnings and bans Policy The list below shows the structure of our warning and suspension policy. This policy may be bypassed completely in favor of permanent revocation of a forum user’s posting privileges. We use automatic point system and if you accumulate enough points automatic punishments will apply. If you believe you were punished unfairly send message to forum mods or admins explaining the situation. People can make mistakes. Additional warnings can result in a permanent ban depending on the severity of the case.. This post is off topic, but I'll leave it and respond here. There is still an escalation system that is very similar to what was originally on that post. That system is in use most times. We have always reserved the right to bypass that system and jump to a higher step when the violation was egregious, and we (the moderators) still do that on rare occasions. In general, though, we just apply a point and move on, and through applying the point, the forum software automatically implements the action associated with the number of points you've accrued. - H. Darby
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Doublons stack up to 10000. Bug or feature?
Sir Texas Sir replied to DaRho's topic in Patch Feedback and General discussions
the 10K is so that you can only take so much with you when you hope around ports and have it safe. In reality you want to keep the majority of your DOubloons back at a safe port. Only keep the chest half full so you can duck into ports and put them after battles safely in the chest. Other wise the rest you will have to haul back to a safe port. -
It's only right when some miss wrong was done.
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Patch 27 - New Economy feedback.
Sir Texas Sir replied to admin's topic in Patch Feedback and General discussions
not true as @Christendom posted some results of hitting ships the other day and they had very few doubloon drops and he's pirate. Pretty much the same or lack of results I got as a US player. It's just flat out RNG and luck. -
The other day I had my hualing alt in a trader brig with guns and two brigs in fleet. Get tagged by a Prussian I never seen before in a Herc and two snows. I was loaded with teak from Harbour Island. He sent the snows to sink my escaping T brigs. Kinda dick move as most would just let them go. Well I’m doing the chase game and been pegging his front mast with my stern guns as he shoots his chaser sat me. Wasn’t a very good player. I did two zig zags to put broad sides on him aiming for that front mast. Last ball hits snap he’s now at 43% sales. I hit my repair (was only at 73%). I put her in my best wind and escape him easly. I been reminding folks since I demasted a Herc with a simple t brig with 6 mediums. Just got to fight back.
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Ship Slot Exp waaay too high
Sir Texas Sir replied to Licinio Chiavari's topic in Patch Feedback and General discussions
I actually had something thought up about this when ship knowledge first came out. Three slots you earn through any type of play. One slot can only be earned through PvP . The 5th and mastery slot can only be earned once you unlocked the three slots and the PvP slot. Once you got this slot open you get Ship Mastery for that type of ship that gives a slight bonus of a special paint job that can only be for ships with all the slots open. Thought this would of only work if we had more paints for all ships, but it was just something that came to mind. Other wise the mastery slot can open up a slight bonus to your ships stats as your captain and crew have come to mast that ship. Maybe the bonus can be based on what type of ship it is. SOL"s get a buff to HP's. Frigates get a buff to turn rate. Light frigates get a slight speed buff. NOthing big so maybe something like 1% and that is it. Just thought of something instead of the paint it could get a flag that marks it as a mastered ship. -
Some of you might relate to this, but when we where going through all my mom stuff my sister found some of my grandpa's military papers we didn't know we had. Apparently my Dads Dad when crossing the great ocean to go to war become a shellback. I was like crap me and Grandpa have something in common among many other things. Well I'm a Golden Shellback. 4 years US Navy and I got about 10-15 years of being offshore drilling and have my merchant marine book filed out for several simple potions of crew. Never messed around with the Sailing type of boats though.
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Patch 27 - New Economy feedback.
Sir Texas Sir replied to admin's topic in Patch Feedback and General discussions
but your not getting it either, with a level 3 iron mine you will produce more than you have labor hours if that is all you do is produce your iron. Meaning you can't do anything else. -
Patch 27 - New Economy feedback.
Sir Texas Sir replied to admin's topic in Patch Feedback and General discussions
I'm self sustaining myself, but I also craft for a clan. It's going to take time but the point is that we either getting way to much resources to fill reserves and not be used....the building should not be that location, that is what we have warehouses for, or we need to get more labor hours to do more stuff. It's human nature to want to click and empty every thing to look like you did a lot of work. When you can't do that you feel like your not getting enough done. I haven't really notice how much of that resources would be neeed for crafting cause I have stocks and stocks of them all ready from before the patch. Maybe it would be easier to tell when some one is starting from a clean slate. I might do that with my Spain char since he's doing nothing at all any way. Just set up level 1's and try crafting some stuff with them only.