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Sir Texas Sir

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Everything posted by Sir Texas Sir

  1. Just a heads up I tested my trio Privateers in the Newbie area and out side of it. If I tagged a trader in the ROE for newbies it doesn't allow my fleets to come into the fight so it's a 1 vs 1, but if I hit one out side it's all three with any one out side the small circle joining too. Kinda like this so it means pretty much all shallow water battles in the newbie ROE are 1 vs 1 for the most part.
  2. NO I mean the OW be split into three different water so that some ships can't get into some areas. Take the deep waters in the middle of Bahamas. Is that water deep enough for a SOL? Maybe a frigate can get in there but SOL's can't. Remember in the movie Master and Commander they took waters there frigate could pass through to get a head of the French ship. Having more water depth than just shallow and deep would give more options in OW and even in battles. Though I think when land comes into play in Port Battles we are going to see a lot more different ship types. Fighting in a bay with a SOL can be deadly if they break the line as they can't turn or will beach themselves over say frigates.
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  3. which would be expected of any nations unless they where turncoats in the first place.
  4. When they split the EU server I swtiched from there to PvP2 US cause it was finally getting populated. I was I think Lt Com at the time and had to grind up to new ships and all with the basic cutter. I can be done, but it's time sink, and I did it without a clan to help do it. I can see a lot of folks will be easly grind up to new ships with the help of there clan mates. I recently went onto PvE to test some stuff and sold my Redeemable Bucc to get some cash and only got a Belle to play around with. It was nice to do so. I still try to get back into shallow water ships, but it's kinda annoying every one wants to play in the SOL's or the big frigates all the time. Kinda wish they did with Port Battles limit the area's of the ocean not just Shallows or deep, but do Shallow, normal and than deep water so frigates can get into some areas that SOL"s can't but than light ships can get into the shallows.
  5. To be honest there is way to many SOL"s in game as is. I know folks sitting on 20-50 1st rates.
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  6. The level for no crew lost should stay the same. Sorry that level is prime time for PvP and such that your are getting into every thing. Not to mention the shallow water PB's and not loosing any crew wouldn't be good learning for them. Though I do think there should be a restriction of you needing the min crew to sail the ship to be able to take it out of port. Say the ship needs 150 crew to sail it. You can not take it out of port until you have that 150 crew of the Connie or what ever ship it is. This will stop the problem we saw a lot of new players putting 40 crew in a Bucc they got as a freebie redeemable. This will also stop folks from using ships for BR (though patch does fix this now). Than again I hate ship telporting after battle, i think if you capture a ship you need to fleet it or sail it out yourself back to a safe port. It will make folks think more about doing that rage board of a ship to capture it if they can't replace there crew and have to sail it out of the mission/battle with what crew they have left and also crew there own ship with it.
  7. As long as we get the gunboat BP I found it's great for stern camping those pesty cutters lol
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  8. Now if the stupid AI will follow some of these rules. I noticed ever one of the AI ships I have boarded lately has had marines on them and seem to still fire just as fast as if they didn't and wasn't missing 100 crew either. I swear AI tends to hae like 10 mod slots and all gold mods half the time. Hell I'm only doing those missions to test new builds. I been trying to fill out my fleet a little better with a mixture of baording and combat set up. Hell I'm still the only one I know of that has made a boarding Mortar Brig and it's worked out twice in my favor just having that one Green Marine and barricades in the last slot of the 3/5 ship. I'm hoping the new patch makes certain crew mods actually that crew mods. Marines, Boarding Parties and Powder Monkeys should be a rig up option for ships when they leave port. Maybe it's one of the new building we are getting with the patch.
  9. Lets just say there been a few times me or another clan mate has basically just said, "YOLO." and charged in to save the day and actually when the match that we should not have won. Than again this is prob why Pirates get called OP and Hackers cause some times we don't stick to the same method of fighting and some times we just say screw it. We going to sink any way lets try this. It's so stupid they might just get confused and blown away by such actions and yes 9 times out of 10 it's worked out in our favor. Along with what folks said before me it does hurt you when they join your fight and they are on your side. We had a guy jump into a port battle that was in a lower level ship and was in our TS we told to wait until all the 1st rates got inside before any one in frigates joined. He came in with a Trinc and keep out one of our 1st rates. This will be fixed with the new patch by letting those with hostility points in first for the PB"s, but I seen folks do this stuff and than go in and do things like block shots. Go after the wounded ship some one else was all ready taking down (needed them to go after the mortar brigs instead) and just do things to hurt the team. There is no way to boot them from the battle or to punish them other than black ball them from things like ship sales and such. There are some players that are just toxic in the game an seems to want to hurt other players even on there own team for stupid stuff like, "They wouldn't let me join there clan or they won't sale me the special ship that they only have a BP of (and in fact we didn't have the BP we got them from another nation.)" The average Joe casual player is not who they are talking about. I have no problem with a learning player joining the fight, it's when folks go out of there way to hurt the team. (Tag or allow to be tagged to pull in a 1st rate into a big battle that the other team couldn't tag in the first place. Just had some one do this the other day. Than they ran and didn't help the 1st rate.)
  10. I believe that is the trade goods thing where you can drop off certain goods to raise or lower it. You still will get to hunt down traders and such so I can see solo play there and you don't have to drop a hostility mission to get PvP. You can still just go hunt that area and you get the normal two circle pull instead of the open window. Just hoping this will be on tomorrows maintenance cause I'm ready for this weekend.
  11. I'm going to bet some of those SOL's port battles that might have some geographically interesting ports to capture/defend you will need a mixture of ships to get around in them. Just think of a bunch of 1st rates getting beached or they can't turn to get on to the smaller ships the other team has that is now stern camping them. We have brought in some lighter ships in a few that are in charge of going after the mortar brigs (great for the lower level guys that don't have the biggest ships yet). Instead of complaining just play and have fun and wait for the next update to see.
  12. If folks remember we got a BP (the pickle) and two ships (Niagara and Ren) when EA started. I figure the guys that got the yaht would keep that and we would get something like this for our time and trouble. All I know is grinding back up in a basic cutter would blow if your CURSE level and level 50 crafter. Remember if you keep your crafting level and even have to relearn some of the BP's you will have a step a head of the guys just joining the game as there will prob be a rush of a bunch of new players. I just don't get folks that buy this game knowing we are going to be testers and than complain. A lot of the wealth folks currently have is from broken old systems that was abused. To be honest I'm surprised they haven't done a wipe sooner or when they move into say Beta stage. That could be something too. When they move to Beta stage they might do a wipe and than we keep every thing those last few weeks/month that we gain before it goes live.
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  13. And your linking stuff from 2 years ago. We are way past that. Might want to move of to modern times of the game and stop living in the past?
  14. They would become pirates, every one can attack them and they will loose there alliance. This would go for any nation that is brought down to the capital and it was captured if they put that in. To be honest they need to have total victory and have a reset to keep it from getting stail. If you haven't gotten total victory in say 3 months the map reset at a set time. Other wise you will have power alliances and groups just making peace and no war. Again we will just have to see how the mechanics play out and as Pirates help test it until they get to our own mechanics.
  15. I'm fine if it's pushed back some, but hay let us know. Many of us have moved our stuff to fit this window just incase it's a short notice and many more aren't even logging in cause they want a break until the patch comes out. That brings a very stale game with a lot of folks not playing. Weekends are very bad for big patches cause they have to have people come in on there day off. Just in case they have to do a hotfix or something. It's more than likely going to be Thurdsay or pushed back once again. Crossing my fingers, but they said they wil give us a heads up. I would assume that would be 2 days or something heads up since not every one logs on every day.
  16. I believe they even said they have the final UI done mostly but won't put it into the game until release. Many games does this so we get a little surprise when the game is released that even we didn't get to see. It's also why many games will cut off a lot of features during open beta testing. Can't let all the cats out of the bag after all. I'm actually fine with the current one for OW and battle. THough the in port one can use some more work/detail, but hay we will have to wait and see what they have for us. NOW BACK TO TOPIC. So any word if we are getting this patch on the 20TH ADMIN? I mean that is a two days heads up. Hell I'll be happy to just get the patch and let us test it more for you and than come up with a hot fix or two if need be. Alot of folks are taking a break until it comes out so every week/day you don't bring it that means a lot of us are sititng way out number and gettting steam rolled or not finding anything to do cause no one is on. The other thing is many of us have shut down production and moved things so we don't have to rush at the last moment. I moved all my stuff last week and have a few ports I was going to let get flip to get paid back for the buildings. I"m sure I"m not the only one that has done this cause of the window of when we where expecting the patch to come. Even if it's another ETA of this window is bettter than nothing at all for info.
  17. Kinda like empty port battles right now you get pretty much little to nothing other than the end of port battle resource/mod/note reward. Killing towers really don't give you much. Prob should be the same for killiing players 8 vs 1.
  18. I was expecting them to post an update today since that would be 2 days before the 20th which would be a Thursday and the last few big patches have happen on Thursday maintenance. Though haven't seen anything yet. They did say they will give a few days warning and to me that would be 2 days. Even though they pretty much gave us a 15-20 day warning back on the 5th of the month. Funny thing is I actually check over there once in a while just in case they post something to the Russians before every one else lol
  19. They will never do player goods, to many folks will rage about that. Though I think if we had a raid system we should get to pick who we fight for too and not have green on green against us. So say you got a Brit and US fighting each other the pirates see this and they split there group to join one side or the other. They can split there group and attack with the group they join ot they can just attac k every one. This makeing the second circle more about where you are placed in the fight and where you got to get to. Though I think they could prob split the tab screen into three groups and make three way fights. While the rats aren't on either side they can attack one side or the other and/or all sides. But hay we have to wait until after this patch as pirate stuff is prob going to be next after they iron out the National stuff.
  20. I'm all game for rare ships but it should of been one Redeemable ship you got from the crates or reward from special things not a BP. Right now the ones with the BP's of say the H. Rattlers are rulling that that of combat. If you don't have a H Rattler in shallow it's starting to be a one sided fight. Specially with them graping the Mercs to death if you don't have a H Rattler as graping makes it so easy to take out the crew of open top ships like the Merc. That BP should be released to every one in my book. The L'Ocean should be released with the new patch as the French 1st rate. Aggie and the SC I like the thought of them being rare/gift/prize ships. I have the Aggie myself and love it for just OW stuff and when I don't want to be in a SOL (I prefer frigates any way). It's more like 1% for normal ships right now. You have 2.5-5% for the new ships crafted to get BP's per quality level with the max being 25% or 50% chance if you have the gifted perk (wich does nothing for breaking down ships). So evne if you craft a bunch it's a very rare chance to get the BP from breaking them down. cr If I remember right it was level 28 to craft the basic one.
  21. And good players can take on bad odds. Been in many a fights where it was 2-3 vs 1 odds adn we still beat the team that had more ships (mainly cause of all the AI's they bring) and had hardly any lost on our team.
  22. Actaully there is a speed change but it doesn't show on the in port screen you will notice it in battle though. Even though it's such a small percentage that it's more like an extra .1 knt if anything or two.
  23. I think a lot of folks aren't understanding this part of it and why it's only folks in a certain area that should be able to join.
  24. I believe this is the plan Devs have mention they have for pirates. They took away the green on green part cause it was being abused in more than one way. They hinted that it will be prob clan base in the future. Though Pirates mechanics have to wait until we get all the national stuff ironed out. Though right now we are a Nation that is basically at war with every one. But until the patch comes out and we know for fact how this is going to work it's like a big waiting game.
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