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admin

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Everything posted by admin

  1. Because I did not like it. I was sailing for pirates then and missed several great battles just because i could not turn in time, literally seconds away.
  2. If you passed the exams you have a permanent M&Commander rank for steam ID so you have not wasted that time you can come back to pvp server and have that rank immediately.. PVE server does not have prussia russia and poland. Those nations invaded the Caribbean (because they could) and captured everything they need for themselves. PVE server does not have port battles. We have not yet made the decision on the impossible nations on the PVE server.
  3. You are covered in this case. If you attack a stronger target only you can be reinforced. If you attack a weaker target they can be reinforced. And no crowd will have a preference. We will only need to satisfy one parameter - pvp per in game hour. if it grows - game gets better.
  4. It's a grey area. There is no formal rules that do not allow attacking a player, shooting and running. Because they are based on initial core design elements built around instanced battles. But these core design elements cause such frustrations and problems that are not good for the long term of the game. Before the release the decision must be made about those core systems and here are the options. Current ruleset is based on these ideologies I want to attack someone and people far away must not enter = "i must be able to sink you solo if i want to" I want to be able to sink a 1st rate in a cutter (old heated topic). I want to be able to run away if i want to (because my ship is fast) I do not want a player from far to join my battle, because its mine. If the goals is to increase pvp these ideologies can be rethought or abandoned as they dont increase an amount of pvp. Problem 1 - inability to help your own. The common message from rookies in national chats are well known - "I got attacked near XXX port - please help if you can" or "I see enemy ships - lets tag them - come help"… Usual answer in chat - silence and "tough luck" - as you CANT. I think its time to accept the fact that distance based ROE is bad and is reducing pvp and only helps solo hunters (which based on data are a huge minority). This is a problem because we know that pvp assists has 100% of correlation with retention. If you dont participate in group activities you drop from the game 10x faster. Problem 1.1 part of lack of group pvp There is actually not enough ganking (hold on and bear with me). For accounts created in December: Only 5% of players have pvp assists and only 1% of players have more than 10 pvp assists. Again the problem because assist increase retention Problem 2 Speed Fast ship controls the OW pvp, and heavy battle ready ships do not have anything to counter against the gank even if they outnumber enemies in guns. Problem 3 combat ready ship balance - described by OP in the post. When line ship is fighting 3 fast frigates to win the lineship must not make a single mistake When 3 fast frigates fight the lineship they can always run away if they make a mistake So why dont we just rework those ideologies from scratch and focus them on the main goal - increase pvp and group pvp per hour for all (not only solo hunter in a speed fitted frigate). Examples of clear solutions solving the problems and increasing meaningful pvp on the WAR server This is a war server. Why escape options? Whats the point? If you attacked - fight! Patrol rules for the whole world. Circle of death. If you are ready to attack someone - be ready to die and fight to the end. Sure some will cry about it - tough luck like they say in national chats - but it will keep only meaningful pvp. Battle is always open for the weaker side This is a war server - this is a pvp game with the goal to increase amount of pvp for all. There is no point to close the battle for the weaker side. Let them escalate. This becomes the goal. Then you can come to help your own, and know someone will come to help. Then you can build more friendships and get assists Then you will stumble to more battles and will have more pvp kills per hour. Basically. When improving ROE - Remove all features from ROE that reduce pvp per hour. Add features that grow the pvp per hour. Ignore the cries like "but tumbado is 3000km away". Check only one parameter when determining the outcome of changes - number of PVP battles per hour and number of assists. Ignore the rest. This will also solve the problem described in the post (with the move to weight systems because with proper broadside weight - prince will die in 1 min). PS Current number for War server for accounts created in December 1 pvp kill every 8 hours in game per pvp engaged player. 1 pvp kill every 24 hours in game total for the server
  5. http://collections.rmg.co.uk/collections/objects/569.html its a REAL FLAG)))
  6. The flag looks like this in game. you are probably playing on low settings and of course settings determine how flags look bad
  7. It could be related to steam AUTHORIZATION systems and servers (controlled by valve) - as steam can sometimes log off one of the accounts if it is playing on the same computer. Is it the first time happening or it happened before? Do you have the same problem if you play from just one acc?
  8. Hello Captains. Testbed will open next week and everyone will be invited to help us have a preliminary test of the forthcoming patch. The main goal will be to test Battle UI update, but captains will also be able to check out new trading and delivery missions (and localization). Captains who will fulfill the testbed requirements will receive rewards (Santa Cecilia and Paint chests). More information will follow.
  9. По дереву добавление (бревно) можно нe переводить наверное Просто дуб, кедр, ель
  10. Further PVE improvements are going to be applied in the next 2 patches. Distance to kill mission will be significantly reduced. Kill missions in the agent ports will no longer be limited by number as the current limitation is not working as intended agent limitation will remain. So if your port generates 5th rate missions it will continue doing so but will no longer limit you with the number of missions you can make per your evening. Rewards for kill missions will be increased Rewards for hunt and S/D missions in chests will be further increased Group missions will be added for small and medium sized groups in the agent ports (for example 5th rate port will have 5th rate group missions) Epic group missions will be added Assists bonuses will be slightly increased to promote group activity PvP 1v1 patrol might get in next patch PVP Hunt mission with unique rewards will definitely get in in the next patch.
  11. конечно же только на пвп сервере (я не точно прочитал вопрос) но мы надеемся товарищи перейдут на более интересный сервер
  12. да в следующем патче (через 1) появится патруль 1 на 1 и 6 на 6
  13. The overall goal is somewhat defined (final pre-release rebalance). There must be common cheap(er) ships in every class (with the exception of ships of the line) There must be over performing, harder to get ships in every class. The gaps within the class must not be too high (low end vs high end) to support expected experience in missions and reinforcements The Battle ratings of the ships (BR) must be related to class (and slightly tuned for performance) not like it is happening right now
  14. Yes (no sense) if there is no limit on classes No (makes complete sense) if there are only 7 ranks possible (due to code complications) If there is only 7 classes possible, then there is definitely a lack of ships in 3rd class and there is definitely a huge gap between lower and and higher end 5th rates. Sorry for off topic. This is probably not the best topic to discuss constitution etc.
  15. I think Constitution should be re-classed as a third rate and buffed accordingly. Which will bring a necessary variety to the 3rd rates. 2 more ships should then also be buffed and re-classed as 4th rates (Trincomalee and Endymion), as they feel out of place compared to other 5th rates like surprise. Another side effect of such proper classification: 5th rate missions will feel better (hard to fight endymion in a cerberus)
  16. your settings probably were affected when you cleared the registry. Please check the settings, update them to the previous state, maybe enable v-sync or set FPS limits and report back
  17. Hotfix was deployed today 11th January Boading muskets bonuses and percentages was significantly lowered. (for example total firepower (resulting from accuracy and %) on Redoutable musket was lowered from 933% to 260%) Chests now appear more often in Hunt and Search and Destroy missions Victory marks cannot now be purchased for doubloons on the War Server (they still can be purchased in the admiralty on the Peace server in the PVE Exchange tab)
  18. please provide feedback in the flag feedback section with screens
  19. I agree somewhat.
  20. Old AI bug Will be fixed. After increase of heel and leeway AI lost competence in some areas. These competences will be provided back to them
  21. good point. will review.
  22. Enemy persistence cannot be removed by design. Enemy persistence should not be punished. We tried multiple times to solve the problem and partial invisibility and speed boost is the only working way to solve it. But invisibility removes the gameplay from persistent players (if we let the attacker dissapear they are punished for their determination) Our expectation is that PVP might change a lot after asian language localization goes live and we will review the issues after. Current priorities revolve around mission content, solo patrols (tournaments) and improvements on trading. Main focus is the delivery of the localization and battle UI update.
  23. не понял проблему сегодня (теперь) норм?
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