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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
You seem to be ignoring my points based on our jumping straight to repeating your previous post. Upgrades are irrelevant because there always going to be a fastest ship with fastest upgrades. If we nerf them - some ships will still be faster and will be used for solo hunting. For example - imagine the game where only 2 ships . Lynx and Victory. Will upgrades matter for ROE discussion (stopping lynx from attacking victory and running)? Same in your case. If you sail solo you will fit for speed to be faster than your target and your potential gankers. If roe allows one side to run - solo players will sail a faster ship. So we can ignore upgrades because nothing will change and we should just focus on ROE- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
. We said it before and it was the source of the comment (that was then moved to a separate topic by mods).There are a lot of battles where people tag a target with no intention to fight. Or with the intention to run as soon as they did a couple of shots. The only way to bring honor to the attack is to bring it by design - which means - attacker must always bear consequences of the attack. He must actively engage the enemy or get punished for passivity (like admiral Byng) ps - i understand that some people have friends in enemy nations - Ally and dont attack those nations then. Or move together.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Upgrades have no influence to rules of engagement. And fast ships will be always in game (some ships will be faster or slower). And will always disengage at will even if they attacked. Thus they are irrelevant in the ROE Discussion because a Simple ROE change will remove the desire to fit for speed for an attacker.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Tagging remains - its a circle and a pull - not planning to change it.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
How is it relevant to increasing kills per hour for new player (30 real days in game or less)? How is it going to reduce fake battles? How is it going to reduce ganking? Here is the simple guide for the veteran players commenting here. In the suggestion you propose is explain how it is going to address those 3 issues (we are interested in). If your suggestion does not address those issues - do not post it.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Its your opinion. But it is the problem that needs solving. Because all players including new players face such fake attacks constantly. And the average player facing 4 1 hour fake runs will uninstall after support says - its a grey area. So the best way is to just take a stand and destroy fake battles completely. This will increase pvp scores and will increase enjoyment. Our old statement was here "honor will be provided to you", it is time to do it for the attackers. Want to attack? But do not want to fight? Face the consequences. Attack if you really want to fight and do not want to run (at least for some time)- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Rework of current roe must be focused on the increase of the availability of content and the natural reduction of ganking Partially opened battles create more pvp (by keeping weaker side open until BR evens out) and reduce ganking (by keeping weaker side open). Ganking will not dissapear but more battles will even out and more people will enjoy pvp joining already created battles, by stumbling upon them or coming to help. On your points. AFK in port- not a problem. If you attack en force you create an open battle against yourself. If you attack to beam in a special ship in - its just a 2v1 and is not so painful for the target (who might still win). So no real change compared to old systems Baiting - for a very long time we thought baiting is bad - but.. baiting is content and is creating pvp for a group of people. Attack a stronger target and you will never get baited. If you see an afk trader lynx in the bay? Maybe its a tarp? More pvp (and lots of traps?) good. Because more pvp. People are not dumb and will learn to see traps. Clans logging off? Whats the point of getting whole clans logged off? You can only create a +1 advantage closing the battle. The rest wont be able to join anyway. Battle closes on BR evening out. On the comment of less people going out. More people will go out because now they can reinforce or help. Number of people who want to sail out will not increase or reduce - they will face content more often. And because they face content more often they will stay longer and this will increase the online. Commerce raiders? They are pvp players they will manage.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
It can be something else - not a circle. Karma system Point system Timeouts There are lots of options that can work if we through away this original mantra "You can attack with no consequences" And i think we should consider throwing it away. Because Attack must result in a score and if you attack to just run around you better not attack at all. And this must be implemented even if there is only one reason Reduce griefing, time wasting and other related negatives related to useless battles. PS. Example of a simple point system Attack results in an attacking battle for you, points scored in an attacking battle (points mean any points scored in that battle even against you). If during some time attacking points are below attack results you lose rank.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
They were spread into 2-3 posts can you please move them into one list- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
You said easy demasting was granted based on player suggestions (despite the fact that it was constantly nerfed and nerfed and nerfed over time). Some mods make it impossible now. That is why your comment on demasting did not make ANY sense to me and i asked to rephrase it twice. We are asking for clear feedback and when i dont understand i ask again. (forum right?) Now when i am trying to make sense of your feedback which i requested you are taking a passive aggressive "being an ass" stance and not only not clarify but attack me now. Your reaction shows that you were just looking for the reason to fight and shown your angry real face on the simplest direct request to rephrase your statement.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Attack enforcement IS NOT circle of death. There are multiple ways to make attacker stay on the target. Circile but only for attacker, special timers, limits on exit, negative karma or rank loss on sequential empty battles (attack and run) This discussion is getting useless due to lack of focus on issues. Captains please focus and don't wobble like cows on ice.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Who said so. Is it because chats push them to missions instead of forcing them to take tutorials and take them hunting in a corvette? 30 days is a huge time to wait for pvp. If you play for 30 days and this is just a preparation for something, new players will not stay and will leave leaving you with the soup of vets and nothing else.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
We promised that we are going to be direct with users and we are not going to give any false hopes to anyone. We are very happy with how DLC ships are working and are not planning to change anything about them. DLC ships are not killing the game as some players say as if they were right they would have already killed everything since their introduction. Online was falling faster without them. Now - in terms of DLC ships in this topic. DLC ship feedback should be posted in the appropriate topics (which exist). Please avoid DLC discussions in the ROE topic. If you bring up DLC ships in this discussions your posts will be deleted.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
I still do not get it. Demasting was easy and was made harder and then was made impossible (with some mods) and you say it was granted? You are not making any sense. What do you mean? Say it in one clear simple sentence.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
why is it a penalty? You are attacking - you are making a deliberate choice. 2 meaningful battles generating 2 kills are better than 20 empty dances + trolling and griefing will be eliminated completely- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
?? what does it mean? dlc ships were promised in 2013 long before any requests.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
solo hunters are a majority and they are not hunters. As i said before only 5% of players have pvp assists. Majority of starting players (30 days in game) sail solo.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
they do. 25% of players who are less than 1 month old have at least 1 kill. You are not that player (less than 30 days old) your perspective is distorted. 30 days is a lot for a game. You can finish more than 90% of games on the market in less- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
the weaker side battle opened (old reversed signalling) is going to be back the rest can be discussed. I agree with one poster that Attacker must bear the consequence of his actions. If you attack a player you must fight. I think it could be a good feature and will eliminate a lot of fake combat. And people who are just average (like me)will think twice before attacking a 3rd rate in a light ship just to try and run if something goes wrong.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Players who came into the game in Dec did not have your experience, and they are key for online growth. They are not afraid to lose ships. They get attacked ask for help and get nothing or cant find battles or else. 2x more players go to pve server now. But those who come to pvp server want pvp and we will give it to them.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
The problem is that you are sitting on two chairs. There is distance and there is no distance. If there is fast travel - there is no distance anyway. Whats the point cant help a friend just because of the biobreak, whats the point if you cannot even out a gank. There is no distance based roe, there is solo hunter ROE (close the battle please whenever i attack and do not let everyone in because WYSISWYOUFW). We had tunnnel vision before. Now we see.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Of course alts make it even more bleak. Lord Lorkoon i am talking to you (So many pvp kills before even getting ranked up) PZ rules everywhere need to be thought about as they increase griefing if spread everywhere. But we would like to find the way to force the attacker to fight We will start with the following. All battles will be open for the weaker side (vs ai or players does not matter). Attack a weaker ship - prepare for guests.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
Time to change the mindset. There is no tomorrow. It's your evening and its your time and its your game. Game! You come to pvp server to pvp and if you (on average) pvp once in 8 hours in game - this is not a game. So lets move on from that "it has been underway for hours - thus you will pvp once a week" - its not working out.- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
No thanks. 1 pvp kill in 8 in game hours for an average new pvp player is horrendous and will be fixed. Some tears will just make the soup a bit better - natural salt. If you attack a weaker ship you will most likely have guests. This is already in test bed builds since last week. Battles will close when BR evens out (reverse automatic signalling)- 615 replies
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Battle system core ruleset discussion
admin replied to admin's topic in Patch Feedback and General discussions
This is the map we have. Sorry. No plans for another map.- 615 replies
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