-
Posts
17,069 -
Joined
-
Days Won
1,129
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by admin
-
Неотвеченные вопросы по патчу и планам [строгая модерация]
admin replied to admin's topic in Обсуждение проекта
бой закрывается сейчас сразу рецепты да будут переделаны скорее всего и будут завязаны на боевой опыт (или свидетельства боевого опыта) например чтобы изучить рецепт на тринкомали (придумать класс леда) надо будет много воевать на фрегате или брать эти свидетельства с капитанов которые воюют на фрегате по нациям вопрос пока открыт проверим -
Неотвеченные вопросы по патчу и планам [строгая модерация]
admin replied to admin's topic in Обсуждение проекта
пока не понятно - цель сделать редкие корабли редкими Хотели сделать контрол всем - но пока не дошли руки Сила ветра под вопросом Пока не знаем как это сделать дешево - в клиенте недорого но все будут ломать - на сервере дорого 20 секунд пока приемлемо - хотим отключить возможность сброса - нажал - атака сработает Система крафта возможно еще раз изменится перед релизом с вайпом - но в целом философия останется Улучшения кораблей на верфи = улучшениям через модули. Некоторые игроки вообще просят убрать все модули и варианты рефитов чтобы решал только скил а не зафитовка Трюм скорее всего появится Подробностей пока нет 3-5 в принципе работает - пока видим что что не меняй все что по другому будет не нравится Микротюнинг завязан на клиент и сервер - чем глубже система тем сложнее ее держать на серверах а если делать в клиенте взломают читеры Пушки поштучно завязаны на оптимизацию - сейчас пушки визуализируются деками - это дешевле по производительности и фпс Переката не будет - мы не можем менять корабль в инсте - если дать возможность могут хакнуть - хотя идеи есть и были сделать через поломки пушек и ремонт (типа ломаешь на одном борте чинишь на другом) Зарядка уже раздельная попушечно - боеприпасы попушечно сделать можно но вызывает тучу боли с интерфейсом выбора ядер и самой стрельбы Потому что конста не несла исторически карронады на нижней деке Баланс дело тонкое будет как происходил раньше - корабли будут приближаться к историческим статам и потом подгонятся немного с геймплейной точки зрения -
Неотвеченные вопросы по патчу и планам [строгая модерация]
admin replied to admin's topic in Обсуждение проекта
тема временно залочена чтобы подготовить ответы -
Alts for port battles activities - BAN WARNING
admin replied to admin's topic in Tribunal - Трибунал
The thread we started about the bans only covers mass surrenders by using alts to gain hostility points. All other issues should be reviewed on a case by case basis if enough evidence is provided. -
Unanswered questions on the patch and future plans
admin replied to admin's topic in Current Feature Improvement Suggestions
All ships are created equal we are bringing ships from most nations. Some of the nations are underrepresented and we plan to change it. There were no significant changes to blueprints.. they are the same Eventually - but not now Medkits are under review Ships required multiple types of wood including high quality seasoned oak, teak, softwoods and other types of wood. The goal is to make exceptional ships rarer. Upgrades are not final and changes will continue We don't have an answer on pirates for 3 reasons. Many pirates are happy with current state of the pirate nation Changing the mechanics might screw up other things for others or create options for exploits fixing which will again force that group of people into the same proven mechanics system. For example - if outlaws can attack other outlaws then it will be much safer for outlaws on the open seas because they can hide in battles with favorable conditions. It might take a lot of time. Basic ships is approximately 1% slower and has 8% less hp compared to the exceptional one will be unlocked once we answer )) -
Unanswered questions on the patch and future plans
admin replied to admin's topic in Current Feature Improvement Suggestions
have not considered it yet. its a bug. working on it but don't have an eta. some regions will be able to build farms in the future. but not all no land in portbattles is a main priority now (+ some pvp/pve events) some form of evening out of battles (based on the old social perk) is under consideration The only concern is that all ports will be upgraded in certain time We don know Player created ai fleets are impossible. 15000 MAU*1 fleet = 15000 bots on the map. Yes Not sure but most likely no. -
Unanswered questions on the patch and future plans
admin replied to admin's topic in Current Feature Improvement Suggestions
Only regional ports give bonuses Have not considered it yet. Not all regions give bonuses Resources availability was removed as tooltip became too big for some ports + it was confusing as it shown pre patch resources and was too confusing. It might return after next wipe. Outposts and teleports in general are under review If everyone is sailing a 1 dura awesome ship, it might mean people will accept 1 dura ships in general No plans yet. Water is on the server and it might take a lot of time. Xebec one day No comments on pirate faction yet. Pirates now are the pirate republic which existed for 11 years in nassau. yes better loot - some day have not considered it yet no no plans yet but some day maybe port battle spawns will change once land in port battles will start being tested, people will spawn in pb based on their position on the ow answered above we try to warn about changes in advance on forums and steam forums in the development stage harder to maintain other types of warnings after release i think yes clan functionality will remain basic for some time -
ignore the descriptions in data files as they can be working together with other convoluted logics system you don't see. it works
-
Засилие золотых кораблей и новый патч.
admin replied to Lobster's topic in Предложения и идеи по игре
Уважаемый Павел Сувенир у нас память короткая - что нить ляпнем потом быстро забудем. также относимся и к игрокам, понимаем что любой взрослый человек может сгоряча сказать что-нибудь этакое.- 20 replies
-
- #Новый патч
- #Крафт
-
(and 1 more)
Tagged with:
-
Pre-Logging ships in/at the contested port for port battles
admin replied to Woody051's topic in Tribunal - Трибунал
Unfortunately logging off at sea is a feature and is not considered an exploit at this stage. Captains got used to some comfort this feature provides letting them proceed with life whenever they want. the real solution to this problem is to allow safe log off only at ports but it will screw up the majority of users. we have to find another way. -
yes if it shows -3.5%
-
Please Stop PB Log camping before it starts
admin replied to Jeheil's topic in Patch Feedback and General discussions
Logging off at sea is currently not an exploit guys. The purpose of this thread is to find the solution to soften the effect of this without affecting the gameplay of those who don't participate in conquest. Also remember that ports will be reset one more time before release and there are plans to reconsider the docks/outposts. -
Засилие золотых кораблей и новый патч.
admin replied to Lobster's topic in Предложения и идеи по игре
буковками? оффтопик + нарушение п15 правил форума бан до письменных извинений продолжаем обсуждать тяжелую жизнь крафтеров и судьбы золотых кораблей- 20 replies
-
- #Новый патч
- #Крафт
-
(and 1 more)
Tagged with:
-
New wood not matching description
admin replied to MikeCK's topic in Patch Feedback and General discussions
Expect bugs -
Please Stop PB Log camping before it starts
admin replied to Jeheil's topic in Patch Feedback and General discussions
We have some interesting solutions but some of them are too drastic to post today - need detailed description but its already too late here. ))) 3-5 login timer will not help if port battle entry is 10-30 mins like right now. When we tried short port battle entry timers long time ago they usually created more problems. But the solution exist remind me on monday please)) -
Free town changes - Important
admin replied to admin's topic in News Announcements & Important discussions
get in port as smuggler - add them to fleet, exit at night, teleport. -
half of traders are contraband ones.
-
Patch 9.96 - New conquest, New trading, New ships and other things
admin replied to admin's topic in Patch notes
rare ships will be rarer. But not very rare if you know what you are going. I know of at least of one person who likes it a lot. -
What if it was 100 billion dollars? Calm down mate.. bugs happen and some extra profits were removed. if you react to bugs this way in ea games you will get grey hair
-
Please Stop PB Log camping before it starts
admin replied to Jeheil's topic in Patch Feedback and General discussions
There are no sensible solutions to this except for removal of safe logoff at sea (historical) -
Patch was deployed today Speed bonus for ships was turned into % by mistake - reverted to absolute. Hostility points generation has been tuned Hostility points drop reduced Visual bugs for several ships fixed Trader loot updated for new resource weights Certain changes in prices and weights were done All resources used in ship crafting had their weights lowered Indefatigable cannons fixed Giant sailor touching pig cloud fixed Map mouseover tooltip showing pre-patch resources removed
-
Patch 9.96 - New conquest, New trading, New ships and other things
admin replied to admin's topic in Patch notes
You are shocked too easily. Perhaps because of all those vodka bottles you keep imagining. All games have problems with physx. Thats a huge problem as nvidia physx and other methods suck. Code new system man as you seem to be an experienced physics programmer, based on your critical comments. We will buy it. Others will buy it. Nvidia will buy your company and you will make millions of dollars. All great products started with someone being unhappy something did not work properly. You can exploit it.