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Patch is being deployed today 21st June 2018. Contents of the patch MAIN Feature : Open world UI updated to a new version. Open world UI will update to a more traditional MMO window based system. Port UI remains on the old version. We decided to deploy OW UI first to help to uncover missed bugs and problems faster. Also your initial feedback on the visuals will allow us to deliver better port UI based on your comments. Apologies for the inconvinience that might be caused by the 2 versions of UI Expect bugs and glitches. Name change added to Prolific Forger DLC Separate item will appear in your redeemables You will be able to change name once in every 30 days Admiralty connection added as DLC Will permanently increase dock space, warehouse slots and economy buildings. Two imported ships will be added as DLC (time of appearance subject to Valve's approval) Le Requin Hercules Ability to trade in the open world added to game. Trade is possible with your nation Trade is possible in the radius of attack If one of the parties to a trade exits this radius trade will stop Trade is only possible from hold of the ship Patrol battle exit (escape) option added (to remove trolling and griefing) After a certain time exit will be possible if there are no enemy players in your radius Damage stops the ability to exit (just like the normal exit timer) Being outside of the circle stops ability to exit Experimental feature: Open world attack button now has a coold down (60 seconds). This was done to remove constant re-click to get better positioning You have to be careful how and when you attack. Exams now show the following information in pop ups for motivational purposes Best time and name of the player Your time Average time for all players Rules of Engagement (ROE) changes For reinforcement zones Battle is always open for the nation of the reinforcement zone Battle closes in 10 minutes for all other nations (not owners of the reinforcement zones) For Capital waters Nation of the capital water cannot be attacked as before All other nations can be attacked (removing unnecessary protection for enemies). This means that other nations will not be protected by your capital waters. Battles of other nations in capital waters will be open to all Smuggler flag removed Trader ships now have automatic smuggler flag and will be able to enter any port in the Caribbean Player in the combat ship wont be able to enter enemy ports You will now be able to switch ships in enemy ports if you have an outposts and docked ships there (to remove weird lockouts caused by legacy rules Military ships can now sail out of enemy ports to remove lockouts if your port was captured or changed state from open to all. Exit from enemy and contested ports gives you a 30 min port battle lockdown Free for all ports do not give the port battle timer. Battle sails now give bonuses to Ship turning Yard turning Sail resistance Fire changes Fire now affects structure and planking differently. Planking will burn faster than structure. This is done to bring back more epic explosions as fast fires burn the structure too fast (ship sinks faster than it can explode). Structural leaks and penetrating leaks water intake speed dependence increased. Changes are as follows 50% speed – standard leaks (current) 100% speed – leakage is increased 2x 0 speed – leakage is reduced 2x Control perk changes Perk control can be switched off in the beginning of the battle, if you do not want to use it. There will be a button for the first 5 mins that will let you decide if you want to control on or not. Tuning All blueprints were removed from the admiralty and added to player shipyards for simplification (some of them of course will require permits to build) NPC can rarely sail a 4/5 or 5/5 vessel Capturable ports now give better chance to build a exceptional vessel. Fixed bugs: Multiple bugs fixed thanks to player reports Several tutorial bugs fixed Fixed bug not allowing you to destroy an item in the hold if your computer time was set in the future. Fixed the bug that did not let you take back Hercules if NPC was assigned to it. Update 21st June Le Requin HP lowered slightly Battle sail mode added Speed of raising lowering sails decreased Ship declassed as 6th rate Hercules Broadside time tweaked HP increased according to size Ship re-classed as 5th rate 2 group statuses removed Group status automatically converts to battle group once it exceeds 5 players Mission cancellation limit increased to 50 Reinforcement zones ports and capitals (uncapturable ports including free towns) ability to build better vessels reduced, capturable ports ability to build better ships greatly increased Update 22nd June 2018 Fixed the bug blocking the trade of ships in port Fixed bug that blocked UI for some time after sending the bug report Fixed bug causing incorrect display of national ranks Fixed bug that sometimes did not display the type of combat on combat selection screen You can now redeem the imported premium ships only if you do not have the same ships in docks Use rum now properly works if you drink rum on the Basic Cutter Replaced the icon for Carpenters to something more appropriate (remember that icons are not final) Reduced the fire damage to structure even more (as ships were still sinking before exploding). Update 23rd June 2018 Potential fix for the disappearance of name and buttons from the friendly or enemy ship info panel Forced the amount of extra docks from 5 to 10 (so you do not have to wait till next week) Changed the leaks/speed dependence (ships were sinking too slowly before) You only get the 50% leaks reduction if you are stationary From 10% speed up to 80% speed leaks works without bonuses or penalties (just like before the patch) From 80% speed and up to 100% they gradually rise to 150% To get full benefits of leaks reduction (to get a chance to repair the ship - you have to stop your vessel). Update 26th June 2018 Additional tunings for the leaks/speed curve Recently killed status visualization is added Fixed spelling on the Open World Map (thanks to players feedback) Update 5th July 2018 Epic chest (dropping from epic events) content slightly improved Fixed bug that sent one of the OW chat windows into battle instances completely hiding the compass @Cpt Reverse Internet Connection instability fixes: Fixed bug that sometimes locked out the player from using ports after random teleports caused by connection drops during the change of state (thanks to @z4ys) Fixed bug that sometimes locked the player from using ports if he is sent to two battles due to connection drops (thanks to @Vile Executioner) Update 9th July 2018 Fixed the fonts in ship auction, store interface and contract interface that hid zeroes from the price (they were present in confirmation screens but people still made mistakes) Open world UI has undergone significant changes in systems and code, please expect bugs and problems and do not forget to report them in this topic UI Teaser
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RvR - Bringing back a better Flag
admin replied to Teutonic's topic in Current Feature Improvement Suggestions
We will, but to get that port battle you have to risk your ship in the open world by being in a hostility battle which is open to all. You have to send a fake fleet to a real risk even if you never plan to attend the port battle. With a flag you just buy it and wait it out while enemy searches for you wasting time. -
RvR - Bringing back a better Flag
admin replied to Teutonic's topic in Current Feature Improvement Suggestions
Fake flags will be a problem in your proposal. If flags are cheap you can set multiple fake port battles, if flags are expensive we will get "cant participate in a port battle" comments. Hostility requires effort and this effort is the price that eliminates fake flags, if someone is faking a port attack he is actually THERE at sea grinding bots in a battle open forever. -
RvR - Bringing back a better Flag
admin replied to Teutonic's topic in Current Feature Improvement Suggestions
The problem with the flag is the abuse that is impossible to solve. You can either deny the port battle by purchasing the flag and keeping it if flags are exclusive deny the port battle by placing the flag first if flags are not exclusive Long hostility is sometimes not fun especially if no-one comes to defend, but it serves the purpose: to give defender at least some chance to react. The goal is to not have more port battles but to have more full port battles. Hostility generation will become a bit more bearable once we improve the PB rewards (already in test builds) by 1) dropping a rare item during port battles 2)giving capturable ports a better crafting bonus. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
Based on feedback we see two repeating universal comments. Due to lack of square sails (maybe its a feature) the pirate refit upgrade give only benefits making xebec sailing too well in all directions Sail setting is extremely fast which could be fixed by adding the battle sail setting. -
Wont work. Free for all does not work the way people want it to work. + Battle will eventually close or fill up anyway + then it will be locked again. If destroying the treasure fleet requires coordination - then opening the battle reduces chances. All open for all pve content ideas rot on the remains of the human ethics and honor. Even if you find out that it sails somewhere by the time you get to it its going to be sank and cleared. (99% of players will never see a treasure fleet). Treasure fleet will only work one way. It is visible for you ONLY and only you can attack it and clear it = it is off map for everyone else. Current treasure fleet is the epic mission. it is hard, personal, no-one can interfere. All things on map can be attacked.
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Next time it happens F11 it right away so we have the timestamp and can find the battle with ease From what i see in the post Does not contain information on the player name Does not contain approximate time No F11 report name or at least something that will help to find the battle. This info is needed to find out if it was the server fault. (but from the topic we can guess that server was fine as others were still fighting and it was internet connection issue most likely. Locked for insufficient information. In the future please provide a bit more information, it will help to clarify issue faster without guessing
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Massive multiplayer game question (or human nature question). What would you do with trolling? For example a Player attacks a treasure fleet over and over to hide it from you, until it despawns.
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Open world user interface Port user interface Localization Economy and upgrade rebalance Better boarding 3 of which will be deployed within 2 months.
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Leeway is way stronger at slower speeds, because keel does not have enough water resistance to counteract and transfer the energy into forward movement. With other things being equal it is highest when both staysails and square sails provide max side power (around 90-80 degrees to hull).
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We have not posted a single post or reply on reddit for a very long time. June patch was mentioned by us here on the forum though; even in this topic
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Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
we are estimating the time for battle sail - if its going to be short we will revert the time to set sails back to previous level. -
Yes big patch this month.. not sure if economy changes will get in - but will try - if not they will get by end of june (economy changes, denomination and streamlining). the rest will get in. we will post forth coming patch contents by end of the week
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Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
We are adding fire Extra Buckets back (old abandoned upgrade) that will fix the problem if captain does not want fire to spread. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
if no central sail will work as battle sail setting it can be done in a reasonable time (like couple of days) -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
would love to hear your opinions on this much faster setting time. (especially in terms of making this ship different, complex and interesting in sailing) for the battle sails - lets say its impossible until someone provides specific references on the battle sails looks for Xebec, but even then it will only be done after localization (if this happens). We can add the battle sail but it will look strange having half speed at full sails because we need to telegraph sail set to the enemy and cant do it visually without adding new set of animations. We could theoretically take down main mast sail and call it a Battle sail setting. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
We have changed the speed of sail setting and furling for Gunboat and Le Requin. (these ships set sails much faster than other vessels to replicate ease of depowering and setting for lateen sails) Would like to know if you like this change or it made it less interesting from the sailing perspective. -
Small update was deployed today 12th June Xebecs are now a shallow water ships - they can enter shallow ports (but not yet into port battles) Speed of sail setting and sail furling for xebec significantly improved to replicate the fact that lateen sails could be raised and depowered much faster than other types (also fixing the design problem of only 2 modes for these sails Lateen sail bonus added to rig refits that affect jibs/staysails Leeway slightly increased (10% for square sails and 15% for lateen and staysails) Wind change in open world battles greatly reduced (from 60-120 to 30-60 degrees), wind will be changing around every 15 mins (starting from 13 mins) but will feel more natural and not as drastic as before to give leeway and long term planning more importance. One more teaser on the in game map (already in test builds)
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Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
swivel guns have very high crew damage but yes.. grape should be added to them. We will add shallow status to Xebec next week and adjust other advanced shallow vessels to be on par with hercules and le requin if their weights are comparable. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
We don't know yet. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
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Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
It's a good question. Perhaps they should for gameplay purposes. Historically we could not find references of small chained balls used on ships. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
We need to buff advanced 6th rates, hercules MUST NOT be the only king of shallows -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
It should but it does not. We will fix it soon.. we just need to add a lateen sail bonus to all refits that give bonuses to staysails. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
Xebex (Requin) 2.6 Surprise 3.9 Wasa 5.5 Meters Bellona 6.55 Wasa 5.5 Cerberus 4 Surprise 3.9 Hercules 3.6 Xebec 2.6 Xebec of course needs to be able to join shallow water battles. we just did not want to open it right from the start