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Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
should be -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
We will adjust this after initial basic feedback is in. It of course should able to sail in the bahamas, but this will let her enter shallow water port battles. We are unsure about it, but of course slight buff of advanced 6th rates will make it work. -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
She will appear in redeems soon.. within 1 hour -
Le Requin Testing and Feedback
admin replied to admin's topic in News Announcements & Important discussions
не надо заявку она появится в редимах в ближайшее время -
Dear Testers. You are cordially invited to test the Le Requin Xebec that will be one of the first premium ships in NA (It will also be receivable by other means in game). Ship will be provided as a redeemable that you can claim from today 8th June 2018 until 11th June 2018 13-00 kiev time (until maintenance). If you claim the redeemable the ship will appear in your dock and you can keep it until you lose it. But you must claim the redeemable before 11th june 13-00 kiev time to get it. If you do not claim it before 11th redeemable will disappear. More on timed redeemables below*. Please provide feedback on the Visuals and visual bugs and improvements Sailing qualities Yard management (we are testing new proper spanker curves and sail model) Combat performance Other things like hold etc Provide suggestions on what you would change to make this ship interesting Known issues 1) fire shock burns the whole sail - due to no yards - its just one sail - historical but it is dangerous to sail (we plan to give more fire control upgrades to counter that) 2) Sail furling - due to no intermediary states of sail plan you have to use yards to slow down faster, it will be fixed next patch (same problem exists on the gunboat) * ps. we added timed redeemables in the last patch. They are common to the industry and allow devs to encourage players to take action to receive something and keep database a bit less cluttered. Timed redeemables will be used for limited testing, seasonal gifts and other items that needs to be given to everyone across all servers. Eternal redeemables logic also remained and will be used for replacements and compensations
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Partial materials wipe - advanced warning
admin replied to admin's topic in News Announcements & Important discussions
a lot of items disappear - there will be plenty of room left for new stacks. -
Partial materials wipe - advanced warning
admin replied to admin's topic in News Announcements & Important discussions
yes. this is going away (but will be done by July because its a part of the port UI) -
Partial materials wipe - advanced warning
admin replied to admin's topic in News Announcements & Important discussions
Exactly. thats why extra clicks must be removed until this difference in quality can be implemented in crafting. (for example by setting up efficient production lines on land you bought or conquered like in factorio) -
Partial materials wipe - advanced warning
admin replied to admin's topic in News Announcements & Important discussions
we keep logistical challenges (and removing barrels does not reduce logistical challenges). in addition we will rebalance weights and prices to better historical numbers a bit (making logistics significantly more important) -
Partial materials wipe - advanced warning
admin replied to admin's topic in News Announcements & Important discussions
I agree. But here is the thing If we want to improve crafting the team must drop everything else to deliver something complete, adding skill and depth to crafting. We cant start improving crafting now, due to bigger priorities. But there are some things in crafting that are just forcing unnecessary clicks on the player - oak logs to frame parts for example. They dont actually give depth to our opinion because you cant make better frame parts due to your level or you cant make them more efficiently than others (while in other elements of the game you CAN be more efficient due to knowledge). Removing extra clicks and unnecessary hassle is a good thing. Think about it this way. You deliver logs and iron etc to a shipyard or workshops, they know what to do. you dont need to mill planks yourself.- 235 replies
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Speed Capped Ships and Speed Meta
admin replied to Slim McSauce's topic in Patch Feedback and General discussions
All mods will be rebalanced based on the simple system Mod bonuses should be RELATIVE to the parameters they affect example Current penetration bonuses are much smaller relatively to their affected parameter compared to other stats which can be doubled. penetration bonuses (very small boosts) vs reload bonus or vs repair time bonuses (very large boosts) same can be said about speed or turning. If max speed bonuses can only grant you 3 knots (or 3/15 of max possible base stat) then all upgrades of same rarity, must give the same relative bonus 3/15 of the base stat All upgrades should use the same system affect stats in a relatively equal way (especially absolute increase % bonuses) Negatives should add up faster (bigger) so stacking punishes you- 34 replies
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- speed meta
- mod meta
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Speed Capped Ships and Speed Meta
admin replied to Slim McSauce's topic in Patch Feedback and General discussions
Mods will be rebalanced by july- 34 replies
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- 5
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- speed meta
- mod meta
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?? translation
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Partial materials wipe - advanced warning
admin replied to admin's topic in News Announcements & Important discussions
Yes. In theory shipbuilding MUST be a simulation game with enough depth to be able to viable as a stand alone economy game. Otherwise it should not be wasting time by making unnecessary clicks things. Shipbuilding was added for testing based on user requests and initial design did not have shipbuilding planned (because nelson have not built a single ship in his life). But its in game now, because players requested it even in the simple form.. Lets be honest. There is no skill in cutting oak logs into oak frame parts. Why have frame parts? -
There is a constant de-sync between This game is on steam (thus it is released) and as a result must not have bugs and must have new content This game is unreleased thus must not find ways to fund more new content Its hard to navigate such waters without offending someone, thus we will add ability to give the game more money and just have to make sure there is absolutely no combat advantage. If there is a good ship for real dollars there must be a same or better ship available by in game means.
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Hello Captains I am back from travels (was visiting 88yr old grandma). How is everything? Concerns? Questions? Issues? From our side: Patch is on track to hit in June and will include OW UI complete overhaul, economy streamlining update + and a lot of fixes and improvements promised before. Prolific forger will also provide name change opportunity starting from the next patch. Admiralty Connection premium DLC will be added to the store (giving more warehouse space and more outposts).
- 62 replies
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хорошая находка закроем на днях
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We never did this things. Players arranged them - we just provided prizes and coded in (added) a password locked tournament room. Also - those tournaments were done in a tournament room and tournament room was available on the PVE server. Someone pro-active on the PVE server could have arranged it easily.
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patch is being worked on (hopefully will happen by end of may)
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agree - clan based will be 10x better and easier to arrange.
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Let's do a sailing/fighting world cup guys? Nations will create teams that will fight in overall or national qualifiers. Winning teams will fight against other nations winning teams determining the winner. Qualifiers can be automated (using code from NA Legends weekend events (based on total wins out of limited number of tries). Finals can be done live with volunteers (and streamed). Prizes will include super rate ships, premium content codes, upgrades and other unique things. Thoughts? What do you think?
- 77 replies
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i wanted to remove it in the new ui. Anybody loves the game? Should change the currency to combat or pvp marks instead of money?
- 27 replies
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- gambling
- crown and anchor
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We wont most likely a) priorities b ) cannon recoil consumes fps even if it is off as an option. Not integrated parts of hull use more resources even if they are not animated.
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Fleet ships getting a free teleport.
admin replied to HachiRoku's topic in Patch Feedback and General discussions
Using fleet escape command is not considered an exploit at this stage. But we aware of the feature consequences and are looking into it. -
Chain is very effective from 0 to 500 meters Then damage falls off fast to less than 20% and goes down to 0 at 1km. If the target is far you can only gain on the target if you have a significant speed advantage (slowly but surely). If you do not have speed advantage it is almost impossible to stop a target that is already 750 m away.