Jump to content
Naval Games Community

admin

Administrators
  • Posts

    17,069
  • Joined

  • Days Won

    1,129

Everything posted by admin

  1. Yes. We want to make some flags to be given as rewards or rare loot. Just like Le Requin and Hercules could be obtained in tutorials or rare open world events.
  2. BTW.. just to be clear we do not plan to change the way OW works at this stage.
  3. Seasons idea was under consideration some time ago Each season will have a map and player wipe Each season will have a random selection of ships (so you might never see first rates in the Autumn 2018 Season) Each season will give a unique special reward that could be used the next season Each season will have randomized resources across the map Player will be able to select a small set of items he will be using next season The problem with seasons is that players coming in the end of the season will have no chance to influence the map (some might argue that this is happening now anyway as new players meet geared veterans)
  4. Hotfix deployed 5th July 2018 Epic chest (dropping from epic events) content slightly improved Fixed bug that sent one of the OW chat windows into battle instances completely hiding the compass (thanks to @Cpt Reverse) Internet Connection instability fixes: Fixed bug that sometimes locked out the player from using ports after random teleports caused by connection drops during the change of state (thanks to @z4ys) Fixed bug that sometimes locked the player from using ports if he is sent to two battles due to connection drops (thanks to @Vile Executioner)
  5. Fire shock is in game for a very long time, it IS making ship helpless, with everybody trying to extinguish it; sails burning down etc. This false representation makes everyone question you post and intentions. Locked
  6. only posts with flags paintings and descriptions are accepted.
  7. Hey Captains. Soon players will be able to purchase a DLC which will let them use a different but of course historical main battle ensign. You can make a difference. We need your suggestions on the following flags. Main Battle Flags/Ensigns (definitily will be added within 2 months) Top mast rectangular ensigns (which most often copy the main battle ensign) (tentative) Examples for USA could be United States Main battle flags Perfect flag to for Jamaica hunting For mast Ensigns Come and get it (and of course dont give the ship banners) We of course have the flags ideas together already for main nations, but maybe we missed something. Best suggestions will just consists of pictures and minimal text. Something like that Nation name Picture or link to picture (or drawing) explanation why should this flag be considered. Happy 4th of July old picture from 2014
  8. Not everything, but more than they loot now..
  9. Ai cant aim shots well and cant decide when to do it. Thus if we spend a week adding ai chain shot limitation it will basically mean we removed it because i will just waste during those 2 attempts. So the easy quick fix would be just to remove the demast button.
  10. Economy patch will be deployed before the port UI patch. We do not have the date yet. It will include Denomination of currency (it will lose a couple of zeroes) Updated crafting for ships and upgrades (which will also include changes to resources required for ship building) Intermediary materials (like oak frame parts) conversion into raw materials (based on the table provided in the main topic) Removal of permit requirements for low level vessels except for ships of the line
  11. Its also fine. Thank you all for support btw!
  12. I doubt that unlimited chain on NPC ships is related in any way to the shape of RVR, or taxes or ganking or le requin. Before le requin you could have used 4 free captured 5th rates in a fleet the same way. It is just once some players started to use this successfully (found new meta of investing all perks into fleet control) - everyone started using this successfully.
  13. well the only fast solution would be to remove the demast command from NPC fleets. Other solutions will delay the port UI.
  14. which materials do you need?
  15. Hello everyone. You can only have only one imported ship in docks. But all fleet ships do not take dock space. As a result you can add Le Requin and Hercules to fleet. But cannot move them back unless you destroy one in dock. This means that if you invested perk points into fleet control you can have 3 imported ships in fleet and one as flagship. (takes 4 days to build this fleet). This is not considered an exploit.
  16. it is happening in the new port UI.. number of ships and free docks will be identified
  17. Euro traders or NPC traders are there to remove shocks from the market. They provide the real option when there are no players to fulfill your demand for a resource. The issue of being able to get access to an enemy port using an alt by giving money to Valve is separate from it. Just like clan based port conquest and hostility (real effort required) has drastically reduced or completely removed alts from conquest, similar methods can be applied to remove alts from contracts. For example - national reputation grind could be required to access the contracts which will only keep really determined alts in the contract wars.
  18. We want to control the supply of some resources because buildings do not provide this function. Buildings provide unlimited supply (which we are not sure yet if it is a good thing).
  19. under investigation.
  20. There should be multiple kings of shallow waters - we promised to fix it this week (+2 days of National Constitution day)
  21. It does indeed. NA uses a lot of custom code and shaders for visuals and to make it run seamlessly on MacOS will basically require complete rework of 50% of the game. Which we cannot afford at this stage.
  22. AI Ships with carronades will try to stay closer, BUT… at this stage of AI they ignore angles and try to shoot whenever they have a chance, making carronades a lot less effective. As a result i think it is better to put long guns on AI vessels for general use or medium guns if you use ai to take down sails on enemies. (until angle calculations will be added to AI - which will happen after port ui and localization update).
  23. My theory is that this is a result of a fix of occasional capsizes (which happened rarely when ship colliders moved into each other due to packet loss on the player side). Instead of capsizing they are slightly repositioned. Which i think is much better than losing a ship to a random capsize. But its just a theory. We will look into it if more cases arise..
  24. Unfortunately its not going to happen in the foreseeable future. Naval Action uses lots of custom code for visuals and porting the game to Mac just means we will have to write a new game. MAC allows to run windows as a second system (switching between them when you want) and you can play NA on mac if if you install windows on mac.
  25. Little river is just one of the ports that will be connected to the nearby county. This will only happen on Port reset. Which will happen on release of the game. PS. there is a slim chance of port reset happening earlier: If economy rebalance screws up things so badly it might require additional economy wipe which can also then allow for an earlier port reset (if the community decides its definitely needed).
×
×
  • Create New...