maybe dlc permits will not be tradable. But the ship has to be build yourself. (maybe BP requires even no crafting lvl)
DLC permits could be called Herc grant. A herc grant is used in a lvl 0 herc BP (with maybe reduced LH or mats) while for a normal Herc permit a player need crafting lvl 12 and normal amount of LH and mats.
I like that even Steam page says: "we might add more flags to the dlc and that for free"
Therefore I see the price as an investment and not as overpriced like other say.
Good News everyone! That announcement really fits to what the recent patch has given us a sneak peak to. A really close age of sail experience. Thank you devs for going that road.
Let's introduce a doubloons generating building. The closer to the enemy the better the production. Only one per clan /maybe even one per player. The building has costs like lvl 3 shipyard. Can be partial captured. (Has to be rebuild for only 1/2 of the orginal price when it has that kind of building previously)
Other ports can have supporting buildings that increase doubloons production by xy percent when in the same region.
As clan building doubloons go into clan warehouse if it's located in the same port. Otherwise that building has no function.
One harm is that it sends false signals to players. Why nobody reports bugs? Because they stay and get named feature. Like the mod duplicating that was viewed by some as feature.
Even it's a chance it's an unfair advantage for no dlc users. Small but it is. That's what some even call doublestandard.