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Everything posted by z4ys
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Work in progress - UItimate Admiral: Age of Sail
z4ys replied to sterner's topic in General discussions
Picture 3 is my favorite. -
Patch 29. Sextant, shallow water changes, improvements in the User interface.
z4ys replied to admin's topic in Patch notes
Admin already said that there are only a few hardcore fans of 6th-7th rates and that they will continue to use them. And he's right. -
Too many doubloons in AI trade ships
z4ys replied to Draymoor's topic in Patch Feedback and General discussions
I always had more dbs than reals so sad... -
Easy fix. Don't show names of the enemy + disable chat to all within patrolzone.
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Can't wait to become the first sealord and Nelson in one.
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Patch 29. Sextant, shallow water changes, improvements in the User interface.
z4ys replied to admin's topic in Patch notes
Price is pretty cheap therefore that people can use it to sail deep in the ocean determining their position, never getting lost, never fear of being attacked. -
Patch 29. Sextant, shallow water changes, improvements in the User interface.
z4ys replied to admin's topic in Patch notes
@admin Regarding the upcoming chnages can we try real shallows in the bahamas? So pbs get actual set by the ships that will fight the pb. -
RVR (port battles and territory control) feedback
z4ys replied to admin's topic in Patch Feedback and General discussions
So everything was always fine? Why RvR got changed then? -
RVR (port battles and territory control) feedback
z4ys replied to admin's topic in Patch Feedback and General discussions
Clan RvR? Other kind of customers? Around EA release date NA was populated by a different kind of people. Now we have a give give give crowed. -
RVR (port battles and territory control) feedback
z4ys replied to admin's topic in Patch Feedback and General discussions
And RvR was almost always uninteresting for the majority you can't deny it. Ports have a limited number. With every NA clan highly interested in holding/getting a port overall RvR activity would raise. -
RVR (port battles and territory control) feedback
z4ys replied to admin's topic in Patch Feedback and General discussions
RvR shouldn't be about to make it a 2 or 3 clans per nation show. All clans of the nation should want to RvR. So far most suggestions by the big RvR players are all about when they would accumulate more ports. -
No Names During Battle
z4ys replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
Look at my first post here. -
No Names During Battle
z4ys replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
Fog of war can be fun. There is a reason why smoke covers names in NA. But I understand power gaming knows no fun. -
No Names During Battle
z4ys replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
Even now soldiers die by ff. Gov might call it fake news. Should tell them to use their eyes. -
No Names During Battle
z4ys replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
NA battles have day and night 🙂 -
No Names During Battle
z4ys replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
The fastest ship was HMS Superb under Captain Richard Goodwin Keats, which sailed through the Spanish rearguard as a moonless night fell. Superb fired on the rearmost ships, setting the 112-gun Real Carlos on fire and capturing the Saint Antoine. Unable to determine friend from foe in the darkness, Real Carlos inadvertently engaged the Spanish ship San Hermenegildo, spreading the fire to its compatriot. Both ships subsequently exploded with enormous loss of life. Just saying.... -
No Names During Battle
z4ys replied to Iroquois Confederacy's topic in Current Feature Improvement Suggestions
we had fog battles as well (not sure if still ingame) was actual nice but the mini map killed it -
RVR (port battles and territory control) feedback
z4ys replied to admin's topic in Patch Feedback and General discussions
I like it. What I personal would like is customization of ports. Ofc we already have some kind of it but thats just done in a few clicks. I would want to see my clan port grow. I would like to improve it. I want to feel linked with it. -------------------------------------------------------------- 1. Every captured port starts with minimal fortification (minimal fortification depends on city status aka regional capital for example) Fortification can be improved by building it. location is determind by the game "NO PLACING" Example: A = minimal fortification (after captured against AI) B = Clan can build additional fort and tower (just like a shipyard or workshop by delivering stone + iron + coal + wood) This could be set as "Trade mission" so anyone in the nation can contribute to the goal of building the tower. Ofc player that contribute get rewarded by tax % off or or or When an improved port gets attacked and forts/ towers get destroyed they have to be rebuild so it might be wise to not destroy them to reduce rebuild cost This feature could be hidden and fortification has to be scouted before attack. Time of building after resources are delievered depends on townsize /tax income etc 2. A clan can build/spawn 1 additional resource by building/exploring the port (to make ports more attractive) Destroying and rebuilding / or further exploring is possible and generates a new RNG round. Manufacture has upkeep Example: Lets say a port produces hemp and stone (this port might never be attractive to any kind of player because that are some easy to get resources). A clan could now improve this port by exploring the surroundings ( cost doubloons or resources or both) this will add one random resource. Or they could build a manufacture which spawns a rng (trading good) 3. Port map windows shows additional information when visited to make certain things more obvious and attractive for other players- 245 replies
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Did they pay normal price?
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And that is why every nation sail goods to Nassau or buy cartagena tar instead of conquering 😉
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Just happened. A clan in Prussia attacked a British port. The attacking clan was told to not attack said port. But not by Brits. This was request by other Prussian clans because this port is used by multiple alts of Prussians that are placed within the British nation. As long cross nation trade is so easy there is no RvR pressure because its much easier to use alts than capture ports.
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Bow guns for frigates without?
z4ys replied to Slim McSauce's topic in Current Feature Improvement Suggestions
You can cancel the perk at the beginning of the fight even when skilled 😉 But yeah 3 points -
Bow guns for frigates without?
z4ys replied to Slim McSauce's topic in Current Feature Improvement Suggestions
everyone could skill the perk 😉 -
NPC Loot Feedback and suggestions
z4ys replied to admin's topic in Patch Feedback and General discussions
Not really worth hunting wrecks anymore. Doubloons are at any corner and trading goods dont help improving the char in the first place. -
Wasa bow decorations / figurehead
z4ys replied to Njord's question in Feature proposals and Gameplay Help Q&A
Regarding the boats it was decided to not show the boats because during a fight they would be in the water and not on deck. That was during an early early stage of the game.- 4 replies
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- ship model
- histocial accuracy
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(and 3 more)
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