admin said that ships cannot become entangled due to fps issues we would otherwise encounter.
Therefore allowing boarding while moving is a simplification the game has to do. Otherwise we would just see boarding by ships with no sails and masts.
IRL entangled ships would stop because they would both destroy their rigging - again game simplification that we are allowed to board while we have speed
Ontop the speed our ships have ingame + the gamey feature to be able to run full sails without penalties or benifits for less sail makes it necessary to allow boarding during highter speeds than irl
A small hint for all forum readers and boarding lovers:
Get the captain defender perk (5 prepared for defend)
Equip marines and barricades in ship knowledge
Don't use DD perk
Get boarded destroy the enemy by surprise
people asked to add musketry. Musketry would be an passive feature and requires no skill. But giving the player the option to deal with such a ship by boarding it - at least requires some kind of skill even its 1100 vs 200.
So in my opinion the better approach was done by game labs. I mean during boarding everyone can select shoot muskets.
Now you know that devs were listening to the community. That this kind of change was asked by us. That they added it to their raodmap because we asked for it. Not exactly like they did but overall same intention to stop hull hugging.
people are still learning will take time 😉 we are used to habits The ones that adapt faster than other will have huge advantage at least for the moment
He will notice that sailing close to a ship will result in boarding like the ones before as they rammed an enemy and got boarded.
Stop using but casual/ new players....