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Everything posted by Hethwill, the Red Duke
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Cannon diversity
Hethwill, the Red Duke replied to Marquês do Bonfim's topic in Current Feature Improvement Suggestions
Yes, not NA design. Plus, the sandbox nature provides tools. Immersive players do pursue type of gameplay to emulate history types. Hence pyrates and privateers will go after trade. And in that the revamped DM affects little. Only for the meta mmo gangs does it do anything. But sure, we can dream of a "silent hunter type of game" single player design age of sail right ?!... -
Cannon diversity
Hethwill, the Red Duke replied to Marquês do Bonfim's topic in Current Feature Improvement Suggestions
Of course. But that's not the game design though. We do not play a "one captain career", we play a "entire naval private company". One player can have almost 30 vessels ( that's more ships than some Royal Navy fleets at the peak of Napoleonic Wars... ) -
Yes we do. There's accessible documentation for all of them from the various officers on board. Thank the spanish for extremely detailed logs by the way. They are really priceless. Many sea rover names and stories and feats wouldn't be known if it wasn't for the extremely detailed logging of events that the spanish main navy officers kept.
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Remove trade goods entirely
Hethwill, the Red Duke replied to Raekur's topic in Current Feature Improvement Suggestions
I get what you mean, and i'm with you regarding the "trade raiding" rewards should be ... well... the prized goods... But... you suggest to completely remove a layer that stops deadtrack several player's favorite gameplay - trading and the guys that prey on trading. Many players dump the trade goods you carry, but for others they are a source of income. -
Remove trade goods entirely
Hethwill, the Red Duke replied to Raekur's topic in Current Feature Improvement Suggestions
This is exactly how raiders of trade at sea operate since antiquity to our modern age. Amazing... 😲 ( only difference, and a major one, is that in NA many raiders simply do not care about the cargo prize... but some "interpretive" players try to emulate history by means of using the game mechanics as best as they can ) -
Cannon diversity
Hethwill, the Red Duke replied to Marquês do Bonfim's topic in Current Feature Improvement Suggestions
*chuckles* Of course... Tell me... are we privateers or are we country navies ? Because 1 of the latter costs as much as refitting 50 of the former. -
Cannon diversity
Hethwill, the Red Duke replied to Marquês do Bonfim's topic in Current Feature Improvement Suggestions
Really depends on the "naval action" era. Practically speaking, any private owned vessel ( a pirate ship is private owned ) would equip with what was available for public auction at the time of refit. Most numerous models found are 6 pounders with the odd 8, 9 and 12 pounder. And a lot of 1 and 2 pounders, on swivel or carriages - privateers want the prize, not sunk merchandise. And add to that non standard mix of iron and bronze pieces, with decades of life in between Another big issue was the access to gunpowder and shot; hence prizing enemy ships that bored any guns was even more interesting. Carronades came in play and suddenly there's a lot of sloops-of-war, 3 masts but not ship rig, completely changing the guns complement to carronades - most notably for the 1812 war or anti privateering duty during the Revolutionary & Napoleonic wars. -
Screening is the last resort of "national wars"; where non-clan aligned players can still enjoy naval operations that "help the nation"; because as nationals they will be able to enjoy the opportunities offered by the port conquered ( or defended ) by a clan. Anyway, adding to the discussion fire. https://forum.game-labs.net/topic/23614-suggestion-economy-conquest/ https://forum.game-labs.net/topic/22043-new-blood-into-the-fold-small-rvr-suggestion/ https://forum.game-labs.net/topic/21949-rvr-port-blockade-and-hostility-notes/ https://forum.game-labs.net/topic/18838-suggestion-lord-protectors-war-fleets/
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Batteries will never fire at NPC ships, only at players.
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There are a few, but not too many, agreed, albeit a 1:2 odds doesn't need a group. Kill missions are okay'ish for solo fast sail and battle. But yeah, 100% agree, not every player sees the game the same way.
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( offtopic posts moved to correct testbed thread )
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Attacking 1v2 odds been paying off though, no idea if it helps. Went with Bellona versus Bellona with 1 large in fleet, that happened to be a Wasa. Was a good battle, and the income was okay. The reals won covered the repair expenses ( hulls bought in store ), two more kills to add to a Hunt mission, some module, Extra Rum i think, and 3k doubloons if i'm not mistaken. Granted that singular ships are not common, but why not engage the fleets equal rank with 2 or one rank lower with 3 ? There's plenty of those around.
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Battle Inset map
Hethwill, the Red Duke replied to dc1962's question in Feature proposals and Gameplay Help Q&A
500m -
You misunderstand me. Hull size, length, shape and balance of stuff stuck inside it do affect Looking at the game itself there's several things that aren't in, like shifting gravity point, stern heavy, bow heavy, and so on. A lot of stuff. But is a game and All ships are too fast, even schooners