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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Agreed. Now if you could link two or three missions together - deliver passenger, which gives you a letter when he arrives at destination to take somewhere. and when you reach there, it is actually a requisition of goods that one has to bring somewhere else.
  2. But why !?... Perk is great. ( shhh.. i know i know you need the slot for another thing...hence free lunch... )
  3. ... no please. As a perk is good. You need it ?! Then use it. Many captains can describe their position without needing F11 or the perk. Isn't word and speech craft to transmit position in the open sea a skill ? Why remove that skillset in favor of "not spending a perk slot" !? ... whatever
  4. When you bump, out of nowhere while in a pleasure cruise, a treasure fleet of 6 players, each one with 4 indiamans, you know that trade stuff serves a purpose. At least they made it look proper. Was a fantastic age of sail moment. Not everyone has the same imagination or expectations.
  5. Should be the Personal Command ensign for the King of Sweden.
  6. A better image with the coat of arms in the center. This one was posted in this same forum back in 2013 https://forum.game-labs.net/topic/21-flags-ensigns-banners/?page=7
  7. Rights of Trade and Resources, at the very bottom line. Easy to saturate a port with goods and as easy to empty one of any goods when a nation is overpopulated, so the more options the better. This may seem trivial to long term testers that hoarded huge amounts of goods, resources, ships and all necessary riches but for the new testers than are joining it is of paramount importance as they are learning the game with the new realities - no trade route is infinite nor guaranteed. To a point, conquering ports ( and closing them to other competitors ) is protecting trade and ensuring monopoly of resources - very 18th century age of sail.
  8. Oh gods no... no cards...Not even in single player... A thousand times Blood&Plunder figurines in the boardings But back to NA... and this thread feedback. I feel the Boarding UI without transparency to have less action than before. There's nothing going on, no animation, no ships still fighting, no figurines moving on the deck. At least with the transparency there was some visual noise going on.
  9. Can't do it afaik. Will be flat grey. Several fellows tried it already with zero success. Which makes sense... if you think about it.
  10. Maybe Peace server needs a review on the NPC distribution ? Should be helpful albeit they can be squadrons and fleets with a few lone frigates. Think majority requires multiplayer, and are easily done with a friend. In any case, what does "suitable target" mean ? The very basic PvE suitable target, as i see it, is a Kill Mission of low difficulty - will be a equal rate 1v1.
  11. Indeed the discussion about it as started by the developer's not long ago
  12. Posts were moved to the thread https://forum.game-labs.net/topic/23216-caribbean-invasion-news/ Nothing was removed. Now @Licinio Chiavari let me rest please. Thanks.
  13. Many of you are the faces of a community. Act like you care. Plenty of posts moved.
  14. Not everything else. Just stop and think about it whole But... That's why many good folk suggested for all books, for example, to be accessible by everyone in the admiralty, on exchange for doubloons for example. No rng except the quantities that the player wins. No rng drops of books
  15. Your decisions in combat - position, firing time, rigging handling, etv - are not RNG. Unless you have 100% no idea why you do what.
  16. Fleets are intended for group play ( group is 2 players or more). They are good for that. Glad they are abundant.
  17. Not good. You will have to go to Les Cayes area.
  18. You misread me. What OP thinks as challenging, another player do not. That's what statistics tell. He will be the one that dies, while the other player will kill 800. That's 1:1 data. The Dark Souls example was to illustrate that persons that engage in games, most notably digital media games, search for experiences that this or that game provides. It doesn't mean that game is especially made for them specifically, but for the average. And if that one specific is below average ( hence the players that never went beyond the first boss in dark souls ) he is as much representation of the average as the elite guy ( the guy that beat the boss blindfolded ). Both are not average. Average will be 1 death versus 400. Hope that it is clearer. I mean nothing against below average expectations, nor elite representations. Both are a nich of their own. But I rather think most average players strive to be like the elite and not desire to become worse, below average.
  19. There is a fellow that defeated the first boss of Dark Souls while blindfolded. There's also fellows that gave up the game and never passed even the first boss. Former player did persist in learning the game until ridiculous perfection. Latter didn't understand the challenge proposed by the game. Maybe they wanted interactive fiction, not a game. Not related, but same mindset thing.
  20. Did test as US. Sailed down to Saint Mary's. Engaged fleets of 12x 5th rates or half of that if 4th rates with the victory and a redeemed bellona sometimes with a buddy. There was enemy AI for everyone. We weren't picky about what to attack really. Just anything would do Couldn't check other nation realities.
  21. @Macjimm hope Admin answers but, by looking at the map and any port belonging to the nation without a owner clan in the regions of: - Belize - New Orleans - Vera Cruz
  22. pure skill based simulation of the maritime activities of a ship commander character in the grande age of sail in the Caribbean. damn, that sounds great
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