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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Use the thread linked for that. Not the tribunal one. Thank you.
  2. You misunderstand. Discussion >>>> It is meant to be a mechanic. Whether we like it or not. ( on a personal level i find amazing so many "renowned commanders" such as yourselves strive with bending mechanics and provoking drama instead of enjoying the game to the fullest ) Have a good day and let's hope, for the global good, that devs implement the next level of fairness.
  3. Captains, Let me remind you that due to constant "gaming the game" attitudes exactly like the one that was described in this Tribunal thread the following discussion was initiated. There's no kings and pawns, only willing victims in all the dramas resulting from your actions. So, I suggest you weight well the common good versus the personal gain and participate in a global solution.
  4. The rewards are only awarded once for the steam account. Rattlesnake plus some repairs/rum/money is meant to be awarded at the first exam, First Lieutenant I believe. The rest on the last exam, for Commander.
  5. First guy I saw doing this was a pirate fellow ( pretty sure digging the forum you'll find his name ) on a Prince de Neufchatel , 100 days at sea living of the loot of pvp. Obviously a good sea rover practice, with a ship adapted to the task he proposed himself to.
  6. My opinion is not your opinion, i am sure. Thanks for making that clear.
  7. Another way is to revert to old style - no module dropping ( IIRC prior to Endymion and Indefatigable introduction ) Let them sink and forever rest in the bottom.
  8. Ship is sunk. 1 module might drop. doubloons might drop. But... What can happen also is - I take over enemy ship after winning a boarding, switch to it and sink my own ship ( because is totally wrecked ). The Combat news will announce i sunk a player of my own nation. Also accidents may happen. I remember this particular instance when @CoolBreeze66 totally blasted my Mercury with his Niagara, beyond recovery, having mistaken me by an enemy AI during a hostility mission amidst the smoke of battle. ( was hilarious )
  9. Was not related to the place you posted it into, as we all expect to read where we post, and totally worth a thread of its own. Nonetheless, my apologies for not posting the "edit" note.
  10. Developers stated the official localization languages. German, Russian, French, ( a couple more maybe, need to find that info ) but definitely not Italian, Afrikaans, Gallician... and everything else you can come up with.
  11. Is about Official languages planned by GL NA dev team ( and localization done by them,), not all the other languages.
  12. You made your point twice i guess everyone got it. Back to the subject.
  13. Been asked for all MUDs and MMOs out there since the 90's
  14. Definitely Help channels for the official languages.
  15. I know you did put the ? on purpose. 500 is nothing. I play with the rules but one of the things that always bothered me is the spawn distance. Of course it is nice to spawn at 100 meter of the stern of a warship, but makes zero sense age of sail ( forget false flags and ruses, they are not part of the game rules ). You'd have warning shot at what ? 1000-800m? You'd be engaged if any closer.
  16. Really hope this gets tested and more and more enemies start to join when you are already damaged and beyond salvation. ( oh wait, it has been tested ). In any case, all suggestions are valid even if recovering old tests.
  17. @Anistadt what server you play on ? Peace or War ? What nation ? What area you operate from ? What are your REAL expectations when entering the game ? As a player mainly on the war server... There's plenty of 6th rates and 7th rates in the Bahamas. Consistently do Hunt and Search&Destroy missions of 12x or more 6th/7th rates. More often than not have to attack AI against the odds of course, as single NPC warship is rare, they are usually in pairs or bigger squadrons. 5th rates are very common in some areas - for example US coast and south of haiti and windward islands. The amount of NPC is high but they sail their routes in the regions and across multiple regions sometimes, so you have to sail. Developers posted a pic a while ago illustrating all the thousands of NPC that sail the world and is a lot but they also sail a lot. If you need specific help just ask. Community more than glad to help.
  18. This is not a Naval Action Gameplay Help Question&Answer. But to help, you can read Admin own words about the Legends project.
  19. We had it long long ago. Took some nice sailing to get to the engagement BUT we didn't have wind rotation
  20. And will have 3 slots OP is asking for 5. Anything else ?
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