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Everything posted by Hethwill, the Red Duke
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Jeheil's 1000 sub celebration ship giveaway : PRIZE ANNOUNCEMENT
Hethwill, the Red Duke replied to Jeheil's topic in Tavern
Ah ! The crew went to the nearest tavern to celebrate the thousand souls harvested.-
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As a normal viewer ( and i must say I reviewed the match 3 times full length not counting the actual match ). . was a great fight from both teams. mistake were made by both and decisions were costly by both In the entire tournament I've seen the following: Team A extends one ship to repair or survival duties. Team B judges the wind and separation. Team A leftover pair keeps trying to gain local advantage. Fight continues. ______ What happened in all other matches apart from this last one: Team A extends one ship for repairs and survival while the other pair either shields the wind or tries to engage with local superiority. Team B judges wind and separation and mostly decided to regain the upper hand against a different target. ----- What happened in this match !? Team B judged the wind and separation and decided to go for a sure BR kill to equalize. Team A pair chased Team B keeping them under fire ( essex on trinc ). Was a bit a looney toons situation where dog chases cat chases mouse. In the meanwhile the repair pulled by the remaining Trinc was smashed by the chasing Essex from the port side quarter which was really costly. Leftover 5 minutes, kiting of 2 v 1 with damaged being done to both hull and sails. Final vectoring was against the wind. IMO no way the Cerberus would smash both ships. Result was walready 400 -200 by then.
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Post your coloured ships here
Hethwill, the Red Duke replied to Jeheil's topic in Patch Feedback and General discussions
That pattern is suited for a Pickle, not that apartment block. -
Teams, judges and streams, in the majority are family men and women and hard working labour force and students. Add timezones, from -6 up to +12 and you can undertand the logistics. 1 week is not enough especially to the group stage. TBH everyone is doing a hell of a job and communication is top level.
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Hotfix 9.95 - Social perk and other important changes
Hethwill, the Red Duke replied to admin's topic in Patch notes
aka. war on trade, the most important activity during the age of sail pronto. Means more importance on open sea attacks on traders - corsairs, trade raiders and pirates; means maybe clans start setting up convoy routines (?) instead of expecting their poor crafters to brave the distances alone and get mugged (?), smugglers will start to be attacked on sight and for sure Alliances will become as important as volatile due to trade Exchange needs. On top of that Socialize perk will be reviewed and therefore disabled. I am very very very pleased with the deployment of changes. The crew is merry. -
[Guide Request] Range + Cannon Pen?
Hethwill, the Red Duke replied to HarryButpain's topic in Guides - development forum
Mediums are dangerous and do eat away structure better than longs. They have a rough falloff. They can be a good compromise for a cruiser frigate and they take down rigging faster than the longs, due to reload and will snap masts almost as good as carronades. And you still can fight outside the carronade efficient range. IMO all gunnery has too high accuracy at range, the grouping of shots is quite dense ( maybe I am totally wrong and hope lieste and the other gunnery crews can say something about it ) Ship is moving up and down and still our aim point and cannonade registers the "click" position and not the thoroughly movement of the ship, heeling, etc. -
What you propose is already done by players using one or two sessions just "hanging around" and see what kind of traffic moves about. Many have a solid knowledge of different trade routes and know for certain what kind of cargo is being hauled. They know when to intercept and when a ship is going empty and will return full... It is a playstyle and doesn't need, IMO, a specific spyglass mechanic. Requires time and dedication and not a "win" button. Also, ships did not flew the flag all the time.
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[Guide Request] Range + Cannon Pen?
Hethwill, the Red Duke replied to HarryButpain's topic in Guides - development forum
- Connie is roughly 60m length, most OW "close combat" I see occurs at 3 connies lengths - the 180m mark. - name disappears at 750m Train your eye for different guns, forget the gimmicks. -
We, that meaning me and the crew, have cast our choices regarding the present situation and it is in the best interest of all here assembled that the votes was almost unanimous regarding the immediate release of the captain Fox. Many of the crew of the Hyena has been subjected to the same horrid conditions in their original line of work and fate decreed that many decided for a merry life aboard a freebooter vessel, where any man of any race, religion and political belief can cohexist in harmony and danger. I suggest therefore that the sentence to be forfeited and the captain be given the option to find his own way.
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Pirates Attacking Other Pirates.
Hethwill, the Red Duke replied to Crayon's topic in Current Feature Improvement Suggestions
As Pirates we can join any nation in a open battle, we go into the join circle we want and join. For nationals can not join pirates. They could before on the offended side only. Meaning many would attack each other to run from fights. Nationals did this as well with the smuggler flag. Now everyone everywhere is in the same level play...it seems.- 28 replies
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Naval Action on Youtube
Hethwill, the Red Duke replied to Thomas Blackwell's topic in Patch Feedback and General discussions
The gun spacing in L'Océan looks quite spot on with the rolling broadside tempo.- 829 replies
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September Patch Anticipation and Seasonal Wishes
Hethwill, the Red Duke replied to Ned Loe's topic in Tavern
I agree with that, but i would love the infamy -
Pirate Mechanics Vote
Hethwill, the Red Duke replied to B4NGSPL4T's topic in Current Feature Improvement Suggestions
You can also make your own gameplay without safety nets, without capital, without buildings, forcing yourself not to use teleports and damn me for not doing it, you can force yourself to have only ONE ship ever at a time and only change if you capture or buy one at a free port. You know that right ? You are not forced to play Pirate as a nation. -
Test event changes.
Hethwill, the Red Duke replied to admin's topic in News Announcements & Important discussions
Ah ! As usual family banquet will take precedence over naval formalities Have fun and hope to hear great tales.