-
Posts
13,664 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Hethwill, the Red Duke
-
Rampant feelings and "must write something" urge... Despite whatever, and with the release 2 weeks aways, it is no longer a matter of "concern" anymore, but, as with many other games ( if you play plenty of EA and do a lot of testing with other games developers ), acceptance that everything will be wiped in the PvP "arena". Is that simple really.
-
Grind is a moot discussion, as it relates to how a individual approaches the game world, some folk enjoy the game without grinding, so let's not project our own expectations to everyone else experience, but we all have amounts of knowledge on how the game works. That is undeniable. That being said, 2 weeks to release. That's a breeze.
-
Admin, while i might understand why the team decided this I must word myself against it. Years of testing and early access created numerous inactive clans.
- 657 replies
-
- 10
-
Make Ganking better
Hethwill, the Red Duke replied to Audacious's topic in Current Feature Improvement Suggestions
... as much as IT IS ALSO ENCOURAGED calling your friends to come into the area and enter the battle. multiplayer fun !!!!!!!! ... which is something many have no interest in doing. -
-
Exceptional good natured battle. Closer than the screen allows to think. A privilege to be there and enjoy a proper battle with good atmosphere and commitment from both parts. A good example of how a competitive pvp game can be enjoyed without any hard feelings. ( would rather sail and hunt for Spanish Gold! but we got intercepted by the Brits while sailing Spanish Empire coast )
-
Just a couple ideas. Announce the flag when it is created and make duration of flag short. 30 minutes. Creation of flag requisites: - craft-able only at Regional Capital OR unconquerable ports ( non impossible nations ) - whatever resources you thinking of - Flag is automatic created with the Resources + creation of Raid group of 5 players ( mandatory ); flag will be destroyed if group falls lower than 5 ( consider reconnection timer for technical failures ) - Successful raid = raiders occupy the port temporarily ( only for the Raid Group ) and can enter the port ONCE after the raid. After they exit they cannot enter again.
-
Tows per day
Hethwill, the Red Duke replied to Potemkin's topic in Current Feature Improvement Suggestions
Sail out and attack enemies with big fleets, take their ports, block their waters, etc. They surely will respond with big fleets. Hence larger PvP battles become more frequent. -
The Timer Problem
Hethwill, the Red Duke replied to Sven Silberbart's topic in Current Feature Improvement Suggestions
1st segment is still at office hours in GMT -or- BST time, second is pretty much dead on late office and dinner/family real estate. damn this round earth -
Port Bonuses are way OP
Hethwill, the Red Duke replied to Anolytic's topic in Patch Feedback and General discussions
Not only Port Bonus but ALL books and modules bonus, imo. But sure, Port bonus are as well. -
New port bonus to ships
Hethwill, the Red Duke replied to Kejsaren's topic in Patch Feedback and General discussions
That's clanwars. -
Alliances discussion + Poll
Hethwill, the Red Duke replied to admin's topic in Patch Feedback and General discussions
Points limits, even the high grade ports with 55 points, do not allow the building of everything - forests, fortresses, shipbuilding improvements, etc. A measure of planning is needed in one region, but yeah, you have a good point in that "war for control of resources" and "war for trade" which was prevalent in the age of sail is now behind us since the last hotfix. With Alliances the objective of parity between teams is clear, but i thought we had moved away from Nations and into Clanwars. I am really confused at this point and wondering if any nation based alliance system comes into play again doesn't make clan based obsolete. Personally I think an Alliance mechanic is not a simple RvR numbers subject but will touch all aspects, including the reason for the existence of clans ( e.g. royal indias companies ) -
Alliances discussion + Poll
Hethwill, the Red Duke replied to admin's topic in Patch Feedback and General discussions
More on "time spent" per individual in said nations than amount of individuals really, I agree.