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Everything posted by Hethwill, the Red Duke
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Who are you? ( clan Tracker )
Hethwill, the Red Duke replied to Thonys's topic in Current Feature Improvement Suggestions
?? You are very very confused, but is typical when someone doesn't read and follow the thread. Upon changing name that character is gone *poooof* it has no past, no handle in clan history, it is like it never existed. It is a blank in the clan logs, if they ever existed from the OP suggestion. That is what Master Forger offers and why it is used. -
Who are you? ( clan Tracker )
Hethwill, the Red Duke replied to Thonys's topic in Current Feature Improvement Suggestions
You will know who the person is, no matter the name. I totally disagree with the proposal. Master Forger promises a new identity without ties to the past. GL out there. -
Who are you? ( clan Tracker )
Hethwill, the Red Duke replied to Thonys's topic in Current Feature Improvement Suggestions
Totally agree on the bad apples side of things, but the machine doesn't care about human concerns. How does it know if a player changes name because of being a scammer or simply because the player feels like a cool new sparrow name ? It doesn't. -
Who are you? ( clan Tracker )
Hethwill, the Red Duke replied to Thonys's topic in Current Feature Improvement Suggestions
No. Master Forger services would be useless. -
Then capture them first. I suggested something regarding ports open to all without any concern for specific wants&needs. That's on the players if they want or need to attack something.
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What music while playing Naval Action
Hethwill, the Red Duke replied to Eyeless_Camper's topic in Tavern
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Take warships with your traders. There will be a fight for sure, but that's what war is about. When traders insist on sailing without guns and on their own ... can't really blame anyone else but themselves. Is the enemy camping your port ? Holy hell, you guys don't even have to sail to find the enemy. It is right there ! Get'em ! I've seen russians, dutch, swedes, pirates and prussians sailing traders in convoy with warships. And not only once but fairly regularly when i pass their areas. Guess the clans that do that are either - wanting to properly protect their companions and also, if a battle starts, everyone will have fun.
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Naval Action Launch information - June 2019
Hethwill, the Red Duke replied to admin's topic in Patch notes
Drops quite frequently from PvP Hunt Chests. Hence why so many. Means a lot of PvP going on. -
I won't contest that. Actually both points are very fair. Actually I don't think anyone would oppose Port Battles based on BR -AND- Rank slots. Regarding they are 'easy to come by' and we reverse to more realism components then you have all the intrepid brave Bellona babies crying all over the place. Game designers going bald with so much and so many "this and that"
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You shall PvP and you shall like it. Many captains do NOT PvE at all. And all the AI they might get is from player's fleets. Do NOT consider everyone a MMO'er. Many just love the simulation, hunt other players, the chase, and resolve it in a good tag or run away to fight another day. Sail and you shall find, both players and AI.
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Before leaving for war, pray once; Before leaving for the sea, pray twice. (( and before getting married, pray thrice. ))
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Fair point of view. You focus a lot on RvR, which means your enjoyment of the game derives from it, which is exactly the top layer of the cake - clan wars, national conquest - so get on with it, gather your friends ( is a multiplayer game by the way ) and battle your enemies. In truth those that want things, a port, a ship, a big victory to boast about, will group up with other of the same mindset and roll out and battle without any 'defeatism' mindset. Others that enjoy other type of age of sail mindset will accommodate and play their style. Say two buddies enacting a famous pirate with a consort. Only takes 2 ships, fast ones, hit and run. And that's their 'equal chance'. That's how they use the sandbox NA. But if you want to go onto Conquest, you better rise up to the challenge. The good RvR clans are very organized ones. In all aspects - Eco, Port offensives, diplomacy, and ultimately the big battles in big ships. And the game cannot do that organization for you. It is on you - the player - to make it happen along with your friends.
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Go to frontier waters, establish a outpost. Attack stronger AI ( higher BR ) as battle will be closed after the 2 minutes. Go with friends, attack AI fleets, hit higher BR fleets, battle will be closed after the 2 minutes. And IF you are in the War server, well, you accepted that is a PvP server and you shall PvP and you shall like it, when you want it and when others want it.
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With that specific argument line you surely are referring to another game, starts with a day and ends with a z, not NA for sure. Part of the NA community plays for the challenge - they usually change nation to smaller ones -or- play truly solo -or- play pirate as authentic as possible considering history. Other plays only when they win, usually sheep over to the zerg. Others more don't care, they just enjoy the history and toys, they tend to band together in small strong social packs and enjoy NA as much as they enjoy other age of sail related hobbies.
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Minor Patch 34: Updated localization and hotfixes
Hethwill, the Red Duke replied to admin's topic in Patch notes
Finally schemes for 7th and 6th rates. well worth the DLC cost expenditure for me. They are truly outstanding. -
That's what you meant ? A 1:1 scale ?
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an idea for RVR mechanics
Hethwill, the Red Duke replied to huliotkd's topic in Current Feature Improvement Suggestions
why ? -
an idea for RVR mechanics
Hethwill, the Red Duke replied to huliotkd's topic in Current Feature Improvement Suggestions
Should be increased to 500k -
Ok, if you say so. Thanks for clearing up.
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While you have a good point ping is not the thing to look for in synch, but package and possible loss. Is one of the reasons why, for example in ArmA, clients are kicked ( at server admin level ) not by ping but by packet loss. A 30ms client may well have 10k packet loss easy and that messes up the synch for everyone around which makes for really odd situations. But no idea how NA deals with it though.
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You are correct, we could reset it by clicking again. It changed to simulate a "declaration of intent" and provide target with respite without constant tag attempts. So we need to make sure we are ready to click Attack. - Regarding initial post, it is just visual representation. Had situations where on my screen i was visibly inside circle ( but Attack wasn't enabled ) but consorts said i was clearly still outside. There's a measure of visual desynch going on and my best guess is OW speed but IIRC this was noted and 'warned' when the OW speed was increased, devs presented pros and cons but we, as a whole, decided to live with the cons and have more speed. ( standard OW speed of EA was during quite while 25% - 30% slower than we have now. there was also some tests where it was faster and absurd comical )
- 21 replies
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- major annoyance
- attack button
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