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Everything posted by Hethwill, the Red Duke
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What music while playing Naval Action
Hethwill, the Red Duke replied to Eyeless_Camper's topic in Tavern
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Building prices AGAIN
Hethwill, the Red Duke replied to OjK's topic in Patch Feedback and General discussions
Level one is always the first step to level two. -
Building prices AGAIN
Hethwill, the Red Duke replied to OjK's topic in Patch Feedback and General discussions
for 5 L'Oceans , 1 for each ( if they don't want to use mediums, that is ) Aye, that's correct if the OP math is on spot. -
Building prices AGAIN
Hethwill, the Red Duke replied to OjK's topic in Patch Feedback and General discussions
It is not a novelty that cooperation is key in multiplayer games, more so in Conquest driven clan warfare games. If you say it take you 5 days to produce the complement of guns for a L'Ocean, then if 5 players cooperate, it becomes only 1 day. Have not looked to the entire production line but fact is, cooperation has always been the key. No need to lose temper At the very least, buy mediums and equip it. -
This is simply NOT true ! You have zero clue and I can tell you with 100% certainty many of the most qualified to suggest or test even the sailing and gunnry aspects of the game translated from reality do actually play on PvE, because they don't want permanent competitive game and because of their limited time as they work and hobby mostly on hands-on-approach with history. Someone throw a lifeline ! He's losing his grip...
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Some fellows have several hobbies, so they split the time. Others simply have pc gaming, and many dedicate themselves to one single game. What part of "hobby time is a personal choice" is hard to understand ? Is not a race, is not a competition, and if anyone wants to make a game, any game, their lifestyle, who cares anyway. Don't judge "everyone will be left behind because this and that individual spends a lot of time in a game". Is a bit ridiculous. Enjoy your hobbies and enjoy NA if it is one of them. And if you set yourself to compete against them, then it is on you. Not everyone else. Play to win. Talk about measureing others by our own self ...
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Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Get over it then. Thanks for the reminder. -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I am all for that. How will Impossible nations do it then ? I mean, conquest ? Think before you write. Mechanics must fit all nations. At the worst you'd make the only free town with Hostility to be Shroud Cay. And personally i'm fine with that. I'd also remove tows for frontlines to work -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I see nothing wrong with that. Is not that anyone HAS to choose Impossible You clearly stated "starting port". I'm not inside your brain to read what you didn't write. Plus ANY nation can do that with the free ports. ALL nations. -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
That's Shroud Cay. One single starting port. Or did I miss anything ? -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
That is correct Archaos. All you can do is conquer it and deny it. Now that we know it, we should prepare for it. War is coming. -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
You can't limit any other player from playing with their communities in whatever game. Get over it. 2 extra ports + the capital means you have to control the majority of a region ports ( 3 ports out of 5, average )before you are even allowed to generate hostility to the neighbor regions. -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Not really. If 1 region limit, then Impossible nations will have to carve their presence against all the non Impossible ones, as all have the same mechanic and can also do it. Is not exclusive to Impossible nations. What is exclusive to them is "no starting region" that is unconquerable. So, given you know a strike from a freetown is possible, setup proper defense against it, including escorting your traders with the vital supplies for the ports. I definitely agree with the 1 region limit, and this being said by playing in a Impossible nation. -
Frontlines
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I'd say 1 region radius. -and- No conquering the neighbor regions without first controlling that region - capital + 2 ports. ( this allows conquer region next to a free port but to expand the clan needs to conquer another 2 ports on that region ) -
insults from Licinio Chiavary
Hethwill, the Red Duke replied to Cap Trujis's topic in Tribunal - Трибунал
In Game function - Right Click player name - select Report All verbal offenses are verified. -
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Don't know. I like the game and i can't be inside other individual brain, nor am I a herd sheep. In truth some other "overwhelming positive" games I bought ( and they were really expensive! ) I couldn't stand them ... really... and couldn't see what was so great about them. And yeah, didn't go run and plaster negative all over, but to each its own. Glad the release is around the corner for NA.