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Everything posted by Hethwill, the Red Duke
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Flavor of the month - nightflips... so so old...that's true... it's huge...very old. I've seen a resurgent wish of bringing Lord Protectors back. That's good, if it means the flags stay buried. Scrap that, bring flags back as War Fleets. Hence my suggestion to bring both back working the other way around with a twist. Oh and scrap hostility, it will be needed with another name that you all hold dear in your hearts - war supplies. Let's look at a imagined cycle of Conquest: Lord Protector choses defense window for Region - defense windows mean a interval of 6 hours - Example: King Arthur sets Defense for Les Cayes / Server Time 16:00 - 22:00 some clan decides to create a flag - a War Fleet is announced for the server Example: "Mordred has created a War Fleet in Santo Domingo" is splashed on our screens. Note that there is no target announced, just where the War Fleet is being assembled. War Fleets are composed of 25 ships and need to be supplied with War Supplies. The more War Supplies into the War Fleet the more BR per ship slot. Example: friends, buddies and nationals deliver War Supplies in Santo Domingo - right click - send supplies to War Fleet Mordred Mordred last action before exiting to the open world with the War Fleet Banner ( not visible on the OW like the old flags ) is to decide which 2 hour window will be used on the intended target which remains undisclosed but the time window becomes public. Example: Mordred choses to send the War Fleet against Les Cayes and selects 18:00 - 20:00, which is within the Defense window defined by King Arthur as Lord Protector. The server receives a splash "War Fleet Mordred attacking @ 18:00 - 20:00" Mordred sails out the War Fleet. It has to form a group with ALL members beforehand that want to be in the port battle. Example: Mordred invited his 15 clan members and nine other friends for a total of 25 ships slots according to the amount of War Supplies available. In the case of War Fleet Mordred it is composed of 5 first rates, 10 second rates, 5 3rd rates and 5 frigates. Entire server receives the message "War Fleet Mordred has left port!" Attention: There's a 46 hour limit from the announcement of created War Fleet until it must be ready to sail out. Two hours window to make sail. So Attackers can use that time to build up their War Fleet and defenders prepare their strategy. No target is announced, only a origin port and a attack timer ( within the intended defense timer ) so Defense must play a scout game and logistics game. In sum: - hands over responsability to Lord Protectors set to his regions generic defense timer period - hands over responsability to build a war fleet, as they wish, to the attackers and specify the - hands over strategy to both attackers and defenders regarding time tables, distances to cover, scouting for attackers, screening for attackers
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Magazine explosion
Hethwill, the Red Duke replied to Cmdr RideZ's topic in Patch Feedback and General discussions
Magazine has a HP threshold as well. As we have it now it is really rare but is dependent on where the fire is and what ship is being affected. Snows used to blow up regularly, long ago, due it well placed shots below the waterline which ignited the magazine and made it explode. As a similar module example, Rudder also has a HP value, it is not only a white,yellow,red. Thing with the magazine is... once it gets fire going there's little that can be done unless the fire is already being contained. It is ship dependent as there are several magazine powders in some of the larger ships, smaller boats have one. -
CORE BATTLE FLEET
Hethwill, the Red Duke replied to saintjacktar's topic in Current Feature Improvement Suggestions
Mind you Pierre that all ships are capable and fit different roles. There is no such thing as end-game ships unless you are strictly speaking of Port Battles themselves. A custom made Cutter is not a Free Cutter and can give hell to way bigger ships. That's one of the points that separates newcomers from veterans - the longer you use a ship the more you learn its particular "quirks". If I am not mistaken the present situation limits tagging by 4 times BR difference ( or is it 5x ?! ), so a 40 BR schooner, the Pickle, can hunt large trade vessels and even some cruise frigates. Your suggestion will funnel a lot of playstyles, and speaking on my behalf my interest on the age of sail and particularly the west indies is focused on sloops, schooners and brigs not of the frigates and ships of the line. I already impose myself limits as I cannot hope to win two thirds of the engagements due to firepower or coastal defense support let alone if I am reduced to a mere 2x BR tagging... It means "death" for the 7th/6th rates. One thing that has been requested by many is that Free Cutters are not allowed to tag players. In this I agree. -
1H 2017 Player proposals
Hethwill, the Red Duke replied to admin's topic in Current Feature Improvement Suggestions
Important problems to be solved Perks & Modules - It breaks combat dynamics. Perks should be Career based to access assignments ( hunt, transport, patrol, escort... ) or crew and officers. Modules should be totally done with and have the shipbuilding renewed so it comes out of the shipyard in a configuration as designed. Diplomacy - Full diplomatic possibilities including Peace Treaties, Trade Agreements, etc. Pirates - Have the split. Outlaws and Pirate Republic where CLANS decide which Nation to support; no diplomacy but direct choice ( french buccaneers, anglo-saxon republics, etc ) Conquest & Timezones - Unify the community instead of dividing it. Having 1000 players in one server and 8 factions is definitely better than 500 on each divide by 8. ALT accounts - this is highly disruptive. Features (additions or cutting) Add expanded log and ability to save it on exit game ( see suggestions board ) Cut on Profits - Decrease to credible historical values albeit inflated for gameplay sake - cargo and prized ships are worth money. Damage not. That is all. Add Morale to Crew during the entire combat to provoke credible age of sail engagements where striking colours was the norm. Cut durabilities to one on all ships. Add temporary camps to Outlaws/Pirates. Raid staging areas. Add Conquest "boardgame" rules - conquest must be contiguous regions. Special European Court Events that can break the status quo, Risk type cards to access Conquest rewards... Tiny extra - paints for sloops, schooners and brigs Tiny extra 2 - remove PvP tagging ability from Free Cutters ( or have it specifically at 1x ). PvE as normal. -
POLL: Which Nightflips Solution Would You Prefer
Hethwill, the Red Duke replied to Anne Wildcat's topic in National news
Voted. I support full no limits. Full running unified server 24/7. Have AI present when no players are, both in the OW and on the PBs. Hell, even have them act aggressive when a Region is contested. Other war MMO games do it. NA is not a private hunting clubhouse and must provide to all, veterans, newcomers, and all those that will join after release. Evolution. -
Damn those machine-gun brigs are a delight ratatatatatatata
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Did the pirates build that armed flagship ? Where was the shipyard ? must bite my tongue and accept that Pirates never built anything of that size. Not even close. No one here is writing a paper so no one has to cite sources unless one wishes to but I believe all of us do homework out of necessity or simple joy. On the other hand, for gameplay sake, compromises can be made. If ever there's a Pirate Ship pack by all means include the captured ships that we know about with proper modifications we know about.
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I want a Open World Naval Action server with all that the Devs have planned working 24/7 including maintenance time that accommodates to all playstyles and warmongering strategies and with a community that do not resorts to insults and knows how to conduct themselves and welcome new comers instead of shunning them due to absolutely off board vocabulary, especially in game in battle.
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Random Diplomacy Events
Hethwill, the Red Duke replied to Aventador's topic in Current Feature Improvement Suggestions
Let's say I attack a French trader and capture it. Was commanded by a Flag Captain. So national threshold of France towards my nation would change -4 points due to my action. If I happen to sink it it would be the full -8 points. Maybe the "Admiralty" also takes away from my Admiralty points due to a unsanctioned action... There's a lot that can be done with a dynamic system of giving with one hand but also taking away with the other so to keep balance.- 17 replies
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Random Diplomacy Events
Hethwill, the Red Duke replied to Aventador's topic in Current Feature Improvement Suggestions
I'm game for any style, just threw a log into the fireplace By the way I edited my post to be more clear, I wanted to say my idea as posted might be silly.- 17 replies
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Random Diplomacy Events
Hethwill, the Red Duke replied to Aventador's topic in Current Feature Improvement Suggestions
Bit silly idea of my own, but regarding diplomatic incidents the values of actions being equal to affected player votes times 3 per cycle, with sinking being max points, capture being half points.- 17 replies
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Hotfix changes found by players
Hethwill, the Red Duke replied to akjy_'s topic in Patch Feedback and General discussions
Please discuss any patch related topic in the relevant threads in http://forum.game-labs.net/index.php?/forum/60-patch-notes/