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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. I find it odd that I never came across the graphical issue mentioned. I interpret it as being the image on the spyglass to vibrate spastically. Is there any recording that shows it ?
  2. 1. Which ship pack(s) would you be willing to contribute too? (pick all that apply) Other: Theme Pack example: Brigs&Sloops
  3. Personally I think we reached the very zenith of imposed limits in game regarding accessibility. We can see that it leaves a lot of people off whether we like it or not and that isn't really a good thing but we also don't want to see the issues from the past with prospective ranks messing up a PB. There's space to think about the Admiralty idea posted by Admin and proceed to a more "fleet" centric system. The ability to compose a War Fleet, for example, by Admiralty points and respective BR/rate associated with the points. Obviously everyone will race to get the max points but I hope it isn't a grinding thing.
  4. The NPC changes might open a venue for different kinds of PvE activities such as hunts and rewards instead of a "go to swords and grind". On the PvP side of things the whole cake changes with Raids, more promptly accessible Conquest, maybe, and Perk cards being tied to the player ( and hopefully no more resets ) surely give a middle ground between what was, what has been recently and what is the middle ground. If anything I am personally vouching for the Libertalia and Outlaws two factions option for the present pirate situation. Maybe it is just a "dream" and it won't work but tbh is warrant a tryout.
  5. Oh, will try that one. I usually manage with careful ( and infuriating! ) timing with the F12 or F9. Thanks for the hint.
  6. As I said on your video I do enjoy a lot your entries, kind of a Captain's Log thing. Great model and I hope you carry through with them. Obviously it wouldn't be possible without the participation of all other players that, with their favored playstyle, crossed your path.
  7. Might be more related to player data and the use being given, on a global scale, to the mechanics in place ? Remember a game is made not for a 100 players but for a thousand fold.
  8. A breadcrumbs type of event can be an idea. That being said the 2017 roadmap clearly states the Admiralty as being a venue towards rewards.
  9. True enough with the Epic events, it is meant to be a group instance although it can be done alone at some levels, such as taking a Belloan to face a Cerberus entry level.
  10. You can attack NPC fleets on the open world ? Also enter the Epic Events ? Is there any different from using the OW AI versus the mission generator ?! In the end it is the same as AI spawn by presence of players in a determined area.
  11. Officers cease to be is also a good topic. For one it simply removes the "oh darn need to grind perks" feeling many players pass through every time they have to train a new officer. Another thing is that it gets under the wing of the player and definitely warrants no more resets making way for a career prototype maybe.
  12. Where we go from here... We go to 2017. Have a look at three discussions
  13. True that. I like their removal if it means they can be reworked and be diluted as a "dark matter" mechanic in-between the other mechanics and completely unlike it is now. Like a grey zone and uncomfortable activity to conduct, that can be high risk but if planned well yield good profit.
  14. There has been a lot of projects with different approaches and on different media, from the usual YT vids down to great old style (e)paper manuals. Time to get a team going and do it. Rally a crew and get to work. What do you need ?
  15. From all the good News in the map we are getting drawn into a probable extra crowdfunding pack... *shrugs* What about the Pirates change ? Surely many folk are happy with it and hoping for a extra layer of challenge on outlaw choice if it ever comes to be.
  16. @wafflez1g It is not a DLC. It is not an expansion. It is only an idea at this point. If anything palpable it is a ship pack modelling project ( see Shipyard for examples ) that you don't have to fund instead of repeating over and over a thing which isn't remotely true. It is not a request. It is a proposition to any players that might be interested. Obviously you aren't as yet. Please do move forward.
  17. That is indeed one of my most higher hopes. Have the buccaneer side with their organized Brotherhood nation and the outlaws, which I would expect to be a very hard option with challenging high stakes to play. To a point ti gives both sea rover extreme their faction. The beginning of timeline with organized "nation" and the end of the timeline with the "a ship crew versus the world" type of pyrate.
  18. It says to bring the looks up to high standard visual levels EDIT: Thanks Z4ys Seems all is clear
  19. @D.Devil Sir, That is not a correct informed interpretation of what is written. There are ships that need attention from modelers and other artists, to be in game. I can see that the Kickstarter is more of a "crowdfunding" of extra content seeing that we are always eager to have more ship models in game. Kickstarter option asks you.... Do you want more ship models !? As far as it goes the game is solid with the models we have. Truth be told the USS Constitution needs attention, a lot of it.
  20. Overall solid roadmap considering what the developers want, for sure, with a bit of our suggestions. It has it all and shows a move away from the established comfort. Very pleased on the Admiralty news ( it is probably one of the oldest ideas tied to OW ) and on the AI specials roaming about aggressively and acting upon players. Conquest will ease down to a manageable system after we went to zenith which, for certain, would require way more participation and less exploitation so a step back to friendly zone is a good move. . If we look also to the crafting changes listed on the November 2nd thread we are onto a good first half of 2017
  21. That is correct, perks like those despite being pirate or not are, personally speaking, blunders. Sea rovers going versus any type of man'owar was a no go although... although... it happened and with success. So it is all about extremes and what lays in between. I hope to see major changes down the road regarding perks, modules and what not.
  22. Hello and welcome. While the User Interface will be reviewed in the last stage of development the elements are there albeit it can be confusing at first. When in Port, select the ship you want to use. You will see the ship Cargo hold space on the right side and the Warehouse space also on the right side. Anything you buy, from cannon to resources will be placed in the warehouse space. You simply drag and drop those into your ship Cargo hold. Once you have the necessary items for the delivery mission on your Hold you may Sail out and go to the intended port. Automated deliveries are only possible between Free Ports, marked in grey in the Map. Thus any cargo that needs to travel from and to any nation controlled port must be transported by yourself. ------ Also I strongly request that you and any players out there that need help, guidance or have any special requests to check the Guides board http://forum.game-labs.net/index.php?/forum/44-guides/
  23. Interesting thread but... There are excellent discussions on how to experience Naval Action and achieve long term objectives, short term action, and even about different playstyles, maybe use those. Thank you.
  24. This is a thread full of great videos of Naval Action. Let us remain gallant, post good battles videos, like and subscribe to good channels, spread the word of NA and avoid any negative waves and other considerations and discussions which have their own threads running in other boards such as General Discussion and National News. Thank you.
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