Jump to content
Naval Games Community

Hethwill, the Red Duke

Members
  • Posts

    13,664
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by Hethwill, the Red Duke

  1. That is correct. Nation Papers are character bound and one use only. There's a couple of warning when you use them. No more synchronization possible as per the warning entry "Do not delete your players unless you are absolutely sure about it. If you delete a player you will get a fully fresh start."
  2. Gotcha. Don't different ports offer different Delivery missions ?
  3. We are. Since OW was first announced. But instead of actually reading through the suggestions ( like many of our forum peers do ) you simply resolve to make it your own. Hypocrisy is such a weak choice of a word. Is the question answered OP ?
  4. Choose a Delivery Mission that points to a port of your nation. They are not useless. This is not silly.
  5. Free ports sure. Was imagining a oddball system like blackmarket of ED but with no fixed locations. Which could open access to any port as long as the "smuggler den" would be active at that time ( random rotation across all map ). Call it a wildcard. Anyway we turning this Q&A into a discussion.
  6. 5. No recruitment costs. 6. Net income after discount of equal shares per crewman. ( e.g. reward of 100k share by 60 crewmen, captain takes its equal share ) 7. Selling goods only at specific "smuggler's den" location port.
  7. When I bought myself into NA project I knew there would be multiple wipes. Including one absolutely guaranteed on launch. Same as any other good project out there.
  8. It is NOT one instance that leads to a time/out from the forums. It is the ALL of them. Reckon the rules are pretty clear on that one. End of Forum rules discussion. Move to Communication and Expectations.
  9. Must wait until Live and then hit the players. Abandoned regions will simply be a hostility build up with no contest whatsoever. Regions that a Nation cannot lose will be 100% patrolled. And PvP does, for sure, increase/decrease hostility in a way that PvE cannot.
  10. Maybe it is IF we all think we are the only players in the Nation that do something ... anything ! It is quite often the case. Which doesn't make it true.
  11. As only the region owner nation fleets counts, 5 hours straight for 49,5% ain't that bad, but that how I see it. Hostility isn't a race, more kind a declaration of intention. BUT considering the scenario on live production servers with PvP going on i'd say it will be either faster or decidedly pushed back, whether you are on the winning or losing side. Question, if you noticed during your testing - Does the effective BR and numbers difference has an effect or is simply a linear effect ? I ask this due to two reasons, if I run hostility with corvettes and engage bigger frigates in equal numbers is not the same as I run super frigates battering light cruise frigates into submission with the same numbers. Whatever case your observation is wanting a suggestion. Do you have any specific proposal ?
  12. SweetFX, reshade, etc might have been great BUT has been piling up issues with anything beyond DirectX 9 (!) and all the new GPU hardware. I remember tinkering with it a lot for CloD and IL-2 but never got the bang for the buck as over exposure is not really a enhancement. We are definitely better served with more in-game graphics controls like the normal B / C sliders and then adjust coloring with our own native GPU controls. In any case you don't lose anything by trying out those tools
  13. Any comments and discussion on the subject of the Legends can go in the thread created a while ago
  14. You can find directions to join the test bed server here.
  15. There is no issue, just presentation of points of view. Game rewards can be adjusted regarding the PvP ( there is another on going thread on that ). And PvP is already more rewarding than PvE by a fair margin. Was reviewing all my battles and the average is under 20 minutes. The over 60 minutes is so so rare that was indeed very specific condition, usually with one of the sides making a running fight. Sometimes pushing the chase can be worth and after those 60 minutes the battle is won. Others was really a bad call and should've called it off ( as I do a lot of times, the expenditure of effort wouldn't reward ). Navy officers were expected to engaged and payed a full salary in times of war. Any extra prizes would be taken to court and navy board. That's the flat sad truth. Traders is worse, much worse, to the point where those that wouldn't fight off "sea rovers" would be ALSO accused of collusion with the sea roving lifestyle and could be disciplined ( and ultimately hanged for pyracy ). Their rewards was their cargo and their lives Let's say a squadron faces a squadron, all ships sunk during the 90 minutes combat will yield rewards to the captains that participated. A 1v1 is not the most common thing in the OW and that's where the "personal decision of time effort versus potential reward" comes into play.
  16. Noticed a lot of route changes in the AI. It is not a straight line from A to B anymore. Seems more like a web and the AI does "whatever" when reaching one of the intersection nodes. So it might be just a coincidence.
  17. Actually it was more the opposite. India Companies did invest a lot of coppering / lead coating their built ships. Was really expensive but as time proved, totally worth the investment due to longevity of the ships ( equaling revenues a hundred times over the investment in a lifetime of 35 years ). There's specific indications on the Dutch company to do this since the 1680's as shipyard standard.
  18. It is the opening post on this same thread. Estimated date interval up to the 24th. ( devs usually update the announcement thread opening posts so worth to keep an eye )
  19. Good analysis. But isn't a heavy ship "planned" as a long term investment ? Meaning it will be able, if the captain is able, to cover its investment ? What is the life expectancy of a built ship ? If it is a NPC ship and looking at those numbers it pays itself in 2 to 5 PvP OW battles if we consider 4th rate and above. As I see it if the ONE single OW PvP covers my built ship, technically I can buy 5 NPC ships and do 25x times the return investment and keep the snowball rolling. After all, in OW PvP, quantity is a quality on its own whatever skill or perks of gimmicks
  20. What if the opponent decides that the encounter is leading nowhere and decides to call it off and escape ? Not all battles must be a win or lose contest ( depends on captains of course ). Of if a raider decides the tag is bad even after making some damage ? Sometimes rewards are quite indirect. Example being a trader LGV being jumped by a Snake, if he fights off the Snake forcing it to retreat...well.. he doesn't lose his cargo. As a mechanic that doesn't award anything if there's no decisive result, seems okay. At the very very very least solves dmg reward exploits and that IS good.
  21. No decisive outcome after 90 minutes is the issue. It costs money to put a ship on a cruise that is what we, captains, must account for. Expenditure versus possible outcome. Costs me eight cruises to get the outcome of one raid of full haul that pays them all. Letting seven of them let go for several reasons is part of the nature of the age of sail. Now, 90 minutes of combat with no results to show, did not yield results to either side so to speak ( no one wins ). Was a inconclusive result for a failed cruise which ended in a unremarkable battle. Given that for long the devs, and for several times, did state that no rewards would be given for damage alone with no sinking/capture of the enemy ships I fear that essential information might have been overlooked.
  22. Running, still, a vapor x 7900 gen from sapphire and rockin solid all the games. Investigate before you buy.
×
×
  • Create New...