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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. There's a fixed amount of pension slots. 1 player, 1 slot, 1 mark, per port. 67 ports, 25 slots, 25 marks, per port. ( also, down with the nobles, join the Revolution, the Liberty and the Equality ! Vive la France ! )
  2. Yes. I get you The system is manageable and relies on victory though. And holding the ports. A enemy nation can immediately retaliate and raise hostility and stop the pension on its tracks.
  3. The Lord of the 67 Ports !
  4. That is correct. Players present at the successful port battle will be awarded the pension on the follow up days until the next PB in the region. 1 mark per player per day per port/region.
  5. Was a jest of course. I like ED system a lot given it involves a lot of lore making on the devs side and adds a lot of content, like the new systems for groups to carve their own "factions". In NA yeah can be done in a similar fashion down the line.
  6. ~The new players present at the PB will become the new Lords. They are not defending individual interests of others.
  7. or to defend by fresh player that become the new lords.
  8. That you maybe well be part of a drive in the west indies along with a fleet and become a Lord. It may well be in a region where the defender doesn't even show up for many reasons, including and not limited to - being sunk in the open waters. It is a choice not something mandatory. I understood perfectly your feeling of not going to screen a Conquest fleet so some Lord keeps his pension, but that is a personal issue not a mechanics issue. Mechanics are blind, they do not discriminate.
  9. *shrugs* You do what you want to do. You can be a Lord. It won't be awarded for nothing. Or then...maybe !?
  10. they might lose a lot of ships while provoking hostility.
  11. You might be a footnote or you might be awarded a Blue Max. *shrugs* Don't think anyone will notice unless you get the Blue Max.
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  12. You mean a semi-game-master system like ED has ? Where the devs input the political content ?
  13. Successful Attack or Successful Defense are the same. You may take a empty port as much as you may defend against a ghost fleet. Imagine your screeners stop the attacking fleet you are in PB waiting. You will be awarded the pension of a successful defense.
  14. Global is pretty even across the entire day. Not extreme peak numbers but perfectly steady across the board. No overpopulated spots but always activity anywhere. EU is very populated and given some areas are high density it may becomes problematic at times but surely Conquest develops faster.
  15. whoever joins and is successful on defending it will get the pension big difference, actually one entire victorious port battle plus 24 hours of difference
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  16. I do agree that the timers to enter Port Battles should be increased to give way for those with the most hostility points. 5 minutes is really short.
  17. There's nothing to stop any nation from engaging how they see more interesting to their nation interests. And yes, it will be a maelstrom in the OW. Reminds me of Project Entropia landgrab somehow. How can you farm marks ? Tell me. You need to conquer the port, you need to attend. PB battles alone gives nothing. You need to hold the port. 1 mark every 24 hours. You need to hold the port against all attackers. And if you, as a player, want to be the one continuing to receive the pension you must attend the PBs.
  18. If your read the thread you find the answer to that same question. There are no legacy pensions to regions already under control.
  19. that is correct. last attending ( and successful ) PB players. players that did attend the PB conquest will receive pension for HOLDING it. those same players will lose their pension status if they don't attend defense., no matter the result. If defense is successful the new players that were there will get the pensions.
  20. The Pensionist player, and we assume he did conquer a PB, MUST attend all battles to defend the port and defend it successfully after he was awarded his status or loses the right to receive pension. Logistics require moving ships to the areas increase hostility by whatever means they find necessary. Tell me how easy this is again ? Reading a lot of your comments it surely seems like we can just throw dice around and blind ourselves to the effort it takes. Ask the Brits in Panam from Global how epic it was. Takes good leadership and involvement. Political pacts only carry as much power as the reputation of the clans involved. Who says a group of clans that do not agree won't mess up all your plans ?
  21. What would be the dark side of smuggling other than being open to attack ? ( open to attack being inherent to the flag choice and not to smuggler characteristic ). What would be the difference of Smuggler with or without a Letter of Marque ?
  22. Can concur with the late comment. Must also say the cutters are easily defeated if one keeps cool. Also brace.
  23. You can move to many better games whenever you want. Back on topic - patch notes.
  24. Regarding the PvP mission mindset everything changes. The hunt. Even if the focus is combat against bots the hunt is important. The major difference from PvE server on PvP server at the moment is - you must be in the OW and chase your objective. Can be said it is wrong, yes it can. But will be as wrong as wanting a strict PvE enclave in a PvP based server.
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