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Everything posted by Hethwill, the Red Duke
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Declaration of Victory and the Terms
Hethwill, the Red Duke replied to Koltes's topic in Caribbean News
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[8] Survival cool down time Question
Hethwill, the Red Duke replied to Norfolk nChance's question in Feature proposals and Gameplay Help Q&A
Catastrophic leaks that are underwater and unreachable are still a thing IIRC. That's where the good pumps can be a saver. -
Do it honest. Do it clean. Outnumbered, with maximum force at one point, with no workarounds.
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Declaration of Victory and the Terms
Hethwill, the Red Duke replied to Koltes's topic in Caribbean News
Too much thinking there Kanay. ( not dispensing the reasoning of it, not at all, but one step at a time instead of thinking about all things at once ) Take it as it comes, one fight at a time. But one fight can change the world. I think we proved that. -
HMS Endymion
Hethwill, the Red Duke replied to Captain Lust's topic in Patch Feedback and General discussions
Cerb is a damn fine lady. One of my favourites since its introduction in ST. ( we came across Willis yesterday on his Endymion, but we wouldn't go out of our way as we always have our plan to go by, not that he didn't turn tail *taunt* ) -
HMS Endymion
Hethwill, the Red Duke replied to Captain Lust's topic in Patch Feedback and General discussions
Game being multiplayer goes beyond 1 ship. It is the combination of ships that tells half the tale. Why is a Snow and Pickle and good double ? Exactly the same reason a Endymion and Surprise make a good combo. There no ship to rule them all. -
Recent events proved that no group driving a nation can expect the enemies to do what they expect the enemies to do. Jumping wagon is not the answer but it is a symptom. Players DO need to spread out to other nations instead of rushing all to their favourite flag and mess up things. France, as small as it is, did prove it is possible to deliver a gut punch without resorting to loopholes. And we didn't even get any port. But I digress. Spain, Sweden and Dutch should be the definite choices ( and imo by mechanics of forged papers, the only available options should be the three least populated nations )
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- quitters
- needed players
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Declaration of Victory and the Terms
Hethwill, the Red Duke replied to Koltes's topic in Caribbean News
The recent events show that we, players, should think better when choosing a nation and not ALL rush to a single nation and leave three other nations almost devoid of population. Sorry for the sidenote. Salute. -
That is "absurd". What Dominance ? There's no absolute power that can rule a nation other than setting up a plan earlier on and getting to know how each different clan, that makes its presence known, operates, and making a dominant council of clans that do lead from the front. That are there in the line of fire when it is needed and are ready to compromise. Clan wanting to be dominant is exactly what messes up a nation. They do not compromise and their plans lack flexibility. Five clans can be like fingers, be doing their own thing for days somewhere in the world, but if something comes up, they all get to a unified position as a single group and get things done, like a fist. And as an advice - there is no point in rushing Fire Brigades everywhere everytime. It consumes time, resources and saps morale. It drives the rift between more aggressive playstyles and more balance acts and thus, when hard pressed serves as the most weak excuse - We jumping wagon because we want pvp - well, you just having all the pvp you'd wish for. Rise to the occasion. PvP and RvR doesn't always go according to plan and that's the beauty of the OW NA. Looking forward to see a more solid GB.
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Your question was answered. Please add your opinion in the discussion thread about that mechanic.
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Yes. The Control Points are the points for the ports you control, hence if you defend them you don't lose that Control point and the extra -1.
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There was no port lost, hence no victory point changes. So, let's recapitulate award 1 point to the conquering nation ( or 3 points if that is the case ) award -2 points to the nation losing the port Port Battle itself gives nothing. Hope it clears the doubts.
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Some buddies I came to meet in a gaming community unrelated to persistent MMOs did say that EVE did "evaporate" about a dozen years of their life, so to say. Hours standing guard to gates. Days assembling fleets. Years developing strategies undercover... they always tell great stories although they finish with how much time they spent on it. We obviously cannot relate anymore to college times BUT the elasticity of managing a household and the proper education future generation of gamers along with serving the lady of the castle makes college look like the smoothest time ever, especially for gaming . We spent more time with non computer games though. Lots of pen and paper and tabletop/wargames.
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Forget that graph. Populations migrated from server to server. The Status Quo was wiped when it went Global.
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Let's put the PvE server aside. PvP servers do offer all experience of the game, with the PvE comfort and the PvP risk. The raw truth is that all activities are bound to player choices, with no perceptible safety nets other than: - basic cutter All the rest is player made. The Newcomer zones were tested for a while in the Bahamas but the impression is that it was most used by veterans than by the newcomers themselves which, like all players, decided to stick mostly to the Nation capital and evolve from there. but back to the baseline rule of PvP servers - the moment you hit Sail and you are present in the OW things will happen two fold, when you want them to happen and when other player want them to happen. Players themselves assume roles that are kin to age of sail occupations. As you well put, there's no true way to play the game. Each one of us finds a role to play that provides quality fun while in character. Multiplayer is the keyword. Friendly and unfriendly. Snappy salute captain.
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Thoughts of a Transylvanian
Hethwill, the Red Duke replied to Iroquois Confederacy's topic in Caribbean News
I like especially the layout of the psyche of the empire making as you well layout on the number 6, lest we forget the individual resourceful captains that rows against the established complications as lay out by the so called councils and relative safety of PvE grounds and sails far and wide to bring discomfort to the empires in the 2nd and 3rd stages. The bravery of the Iroquois Free Tribes is a inspiration to the corsairs of Saint Malo. In truth the Emperor considers the Iroquois a friend and a valorous opponent if it comes to that. -
Can't you command your fleet ship to STOP and then you sail next to it, stop yourself, exchange cargo, and then continue ?
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- hold management
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