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Hethwill, the Red Duke

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Everything posted by Hethwill, the Red Duke

  1. Plenty of players do solo in PvP server. Or with a buddy. Our group is 4 strong, we rarely sail all 4 together. We do everything needed to have a blast in the game. It is a matter of perspective and managing expectations. In PvP Server always expect a sail beyond the horizon.
  2. Catastrophic leaks that are underwater and unreachable are still a thing IIRC. That's where the good pumps can be a saver.
  3. Do it honest. Do it clean. Outnumbered, with maximum force at one point, with no workarounds.
  4. One of the best OW runs was having the united nations sworn to end pyracy. The amount of combat while in pirates was superb. ( still they couldn't as proper pyracy players simply went off and operated from havens. Very proper pirate play ) The others ? Majority jumped ship like the rats they are.
  5. Too much thinking there Kanay. ( not dispensing the reasoning of it, not at all, but one step at a time instead of thinking about all things at once ) Take it as it comes, one fight at a time. But one fight can change the world. I think we proved that.
  6. Cerb is a damn fine lady. One of my favourites since its introduction in ST. ( we came across Willis yesterday on his Endymion, but we wouldn't go out of our way as we always have our plan to go by, not that he didn't turn tail *taunt* )
  7. Correct. But still we can count a mere dozen across servers. In truth players in Pirates, 99% of them, do not want to be Pirate. They want to be on top, and if things get rough ( like it happened with UN vs pirates a while ago ) they jump wagon really fast.
  8. Game being multiplayer goes beyond 1 ship. It is the combination of ships that tells half the tale. Why is a Snow and Pickle and good double ? Exactly the same reason a Endymion and Surprise make a good combo. There no ship to rule them all.
  9. Safety should be provided by players themselves, in a PvP environment, by whatever artifices the groups see appropriate. Also every captain must have the presence of mind that sometimes it is impossible to be helped. Slug it out the best you can and good luck.
  10. Koltes description of Hilts is exactly how every single one of us did learn, from trials and through all the OW iterations. The more pvp, the more different opponents, the more different ships a player uses the more he learns.
  11. Recent events proved that no group driving a nation can expect the enemies to do what they expect the enemies to do. Jumping wagon is not the answer but it is a symptom. Players DO need to spread out to other nations instead of rushing all to their favourite flag and mess up things. France, as small as it is, did prove it is possible to deliver a gut punch without resorting to loopholes. And we didn't even get any port. But I digress. Spain, Sweden and Dutch should be the definite choices ( and imo by mechanics of forged papers, the only available options should be the three least populated nations )
  12. The recent events show that we, players, should think better when choosing a nation and not ALL rush to a single nation and leave three other nations almost devoid of population. Sorry for the sidenote. Salute.
  13. That is "absurd". What Dominance ? There's no absolute power that can rule a nation other than setting up a plan earlier on and getting to know how each different clan, that makes its presence known, operates, and making a dominant council of clans that do lead from the front. That are there in the line of fire when it is needed and are ready to compromise. Clan wanting to be dominant is exactly what messes up a nation. They do not compromise and their plans lack flexibility. Five clans can be like fingers, be doing their own thing for days somewhere in the world, but if something comes up, they all get to a unified position as a single group and get things done, like a fist. And as an advice - there is no point in rushing Fire Brigades everywhere everytime. It consumes time, resources and saps morale. It drives the rift between more aggressive playstyles and more balance acts and thus, when hard pressed serves as the most weak excuse - We jumping wagon because we want pvp - well, you just having all the pvp you'd wish for. Rise to the occasion. PvP and RvR doesn't always go according to plan and that's the beauty of the OW NA. Looking forward to see a more solid GB.
  14. Your question was answered. Please add your opinion in the discussion thread about that mechanic.
  15. Yes. The Control Points are the points for the ports you control, hence if you defend them you don't lose that Control point and the extra -1.
  16. There was no port lost, hence no victory point changes. So, let's recapitulate award 1 point to the conquering nation ( or 3 points if that is the case ) award -2 points to the nation losing the port Port Battle itself gives nothing. Hope it clears the doubts.
  17. Some buddies I came to meet in a gaming community unrelated to persistent MMOs did say that EVE did "evaporate" about a dozen years of their life, so to say. Hours standing guard to gates. Days assembling fleets. Years developing strategies undercover... they always tell great stories although they finish with how much time they spent on it. We obviously cannot relate anymore to college times BUT the elasticity of managing a household and the proper education future generation of gamers along with serving the lady of the castle makes college look like the smoothest time ever, especially for gaming . We spent more time with non computer games though. Lots of pen and paper and tabletop/wargames.
  18. Forget that graph. Populations migrated from server to server. The Status Quo was wiped when it went Global.
  19. Let's put the PvE server aside. PvP servers do offer all experience of the game, with the PvE comfort and the PvP risk. The raw truth is that all activities are bound to player choices, with no perceptible safety nets other than: - basic cutter All the rest is player made. The Newcomer zones were tested for a while in the Bahamas but the impression is that it was most used by veterans than by the newcomers themselves which, like all players, decided to stick mostly to the Nation capital and evolve from there. but back to the baseline rule of PvP servers - the moment you hit Sail and you are present in the OW things will happen two fold, when you want them to happen and when other player want them to happen. Players themselves assume roles that are kin to age of sail occupations. As you well put, there's no true way to play the game. Each one of us finds a role to play that provides quality fun while in character. Multiplayer is the keyword. Friendly and unfriendly. Snappy salute captain.
  20. I like especially the layout of the psyche of the empire making as you well layout on the number 6, lest we forget the individual resourceful captains that rows against the established complications as lay out by the so called councils and relative safety of PvE grounds and sails far and wide to bring discomfort to the empires in the 2nd and 3rd stages. The bravery of the Iroquois Free Tribes is a inspiration to the corsairs of Saint Malo. In truth the Emperor considers the Iroquois a friend and a valorous opponent if it comes to that.
  21. Can't you command your fleet ship to STOP and then you sail next to it, stop yourself, exchange cargo, and then continue ?
  22. The Kills and Assists means putting the walk in the talk. If a nation simply retreats from the PB they lose the Control point right ? There we go. Either fight until you lose the region, and maybe even get some kills, or you simply give it up and lose it all the same. Exact opposite from empty.
  23. Oh. Never saw it. Will check. What I find more cool is how the artist took the naval theme to do his presentation. Instead of the normal Sea and Sail he took the how it comes to that
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