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Everything posted by Hethwill, the Red Duke
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Renaming
Hethwill, the Red Duke replied to Thonys's topic in Current Feature Improvement Suggestions
I assume my doubt is correct. I will repeat what I said somewhere else. Many players change name for a lot of reasons. One of them is peace. To stop being annoyed by trolls and other creatures of the underworld. It is not and solely to hide and create confusion. Hence I rather defend the mechanic even if it is only to protect the anonymity of 1 innocent player being trolled without rest and say - no previous names. The Master Forger is a master. -
Renaming
Hethwill, the Red Duke replied to Thonys's topic in Current Feature Improvement Suggestions
For 2 weeks we can see the previous name in the player info box ? ( right-click name in chat, info ) -
We had a patch where the cargo was the most important. Even if it was only for resource wars and denial. And capturing ships from the enemy to replace losses was a victory. Guess what. Was too harsh taking by the opinions of many fine folk. Now we have to deal with "ego coins" and damn the Madeira Wine, just sink the poor fellow. All good, all good.
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Stop surrender abuse
Hethwill, the Red Duke replied to Bluetooth's topic in Current Feature Improvement Suggestions
Yes. Confirm with your companions what rewards they get. Screenshot the battle table and the battle report, etc. Do a bug report, explain what you noticed and how to replicate the bug and you can enter the links in the description box -
Stop surrender abuse
Hethwill, the Red Duke replied to Bluetooth's topic in Current Feature Improvement Suggestions
Everyone that does damage receives marks. Two of our squadron intercepted a Indiaman on a beeline, afk. He surrenders after a couple shots, iirc 1 chain from chaser and a couple swivels. 7 marks for one, 2 marks for another. Please, please. Report what bugs you find but make sure you confirm the data and give as much information as possible. Thank you. -
I rather have my battle close in 2 minutes ( or whatever is today ) than the zone 10 minutes and play the "what if" card of having friendlies saving my bacon. What happens in reality is that those 10 minutes entry are more than enough for enemies to invade a OW battle and kill the player 1 out of 20 times. On the good side of things, if the player is directly attacked he has the opportunity to summon AI and the battle remains open - important! NPC are reinforcements for the player, they are not replacements of the player. So, this being said, while the protective umbrella of the Zones do work hand in hand with the evolving newcomer - missions close immediately, it is also of note that they also give a false sense of security when operating against roaming NPCs. By this reason the players that stick to the zone play more and more closer to the capital ports. Barely moving outside the Capital Zone as they sense that the "security" offered is still not enough so they carve their little peace of peace without resorting to a full move to pve environment. The OP proposition is interesting, as a "balancer" for population but, in my opinion, in a erroneous way.
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Stop surrender abuse
Hethwill, the Red Duke replied to Bluetooth's topic in Current Feature Improvement Suggestions
Oddly enough we had a straight surrender, yesterday, of a United Provinces Hercules. We reached for the ship. Check the content and put her to the bottom. It yielded the marks. Same happened later with a Rattlesnake. Three bow chaser shots and a surrender. Did also yield the rewards. There was no AI present in any of the battles. -
Keeping Your Ship After a Lost
Hethwill, the Red Duke replied to a topic in Current Feature Improvement Suggestions
Just my opinion i wish everyone has fun with their games. -
Keeping Your Ship After a Lost
Hethwill, the Red Duke replied to a topic in Current Feature Improvement Suggestions
All fair Differents points of view, thanks for sharing yours. -
Yep, ideas I am serious though. Being a multiplayer environment the solo choice all the time is challenging oneself more than necessary given the rules in play, but okay. To each its own, but expecting mechanics developed for multiplayer shared risk/reward to be tailored for singleplayer full risk full reward can skew things a lot. We should test this new mechanic so the devs take their notes and make their decisions. That's all.
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Problem is the squadrons. So we have a organization issue. Gankers take time to organize themselves and sail together. Traders cannot spare a minute to organize themselves in a large convoy and sail together. I mean... mechanics cannot possible cover all of the human made choices. I am intrigued about this change and eager to see it in practice.
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National Tax Levels
Hethwill, the Red Duke replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I would join this suggestion to a full Clan Port Control package also including this one ( and some others i will edit into here ) -
One last OP ship.
Hethwill, the Red Duke replied to Slim McSauce's topic in Current Feature Improvement Suggestions
Take my money.